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sC/ shell ss Ediducation sC/ shell ss 教育

280. PRACTICE  280.实践

HANDS-ON 动手实践

Science Tee nology Engineering Arts Math Imus:
科学 Tee nology 工程 Arts 数学 Imus:

Table of Contents 目录

Introduction 导言
Research … 4 研究 ... 4
The Importance of STEAM Education … 4
STEAM 教育的重要性 ... 4

Defining STEAM … 5 定义 STEAM ... 5
The Engineering Design Process. … 6
工程设计流程... 6

How to Facilitate Successful STEAM Challenges … 7
如何促进成功的 STEAM 挑战...... 7

How to Use This Resource. … 9
如何使用本资源。... 9

Unit Structure Overview … 9
单元结构概述 ... 9

Pacing Options … 10 节奏选项 ... 10
Teaching Support Pages … 11
教学支持页面 ... 11

Student Pages … 12 学生页 ... 12
Assessment Options … 14 评估选项 ... 14
Standards Correlations … 15
标准相关性 ... 15

180 Days of Practice 180 天的实践
Physical Science 物理科学
Unit 1: Objects in Motion … 17
第 1 单元:运动中的物体 ... 17

Unit 2: Properties of Matter … 34
第 2 单元:物质的性质 ... 34

Unit 3: Pushes and Pulls … 51
第 3 单元:推和拉 ... 51

Life Science 生命科学
Unit 4: Animal Homes … 68
第 4 单元:动物之家 ... 68

Unit 5: Living and Nonliving Things … 85
第 5 单元:生物与非生物 ... 85

Unit 6: The Five Senses … 102
第 6 单元: 五种感官 ... 102

Unit 7: Plants. … 119
第 7 单元: 植物... 119

Earth Science 地球科学
Unit 8: Earth’s Resources … 136
第 8 单元:地球资源 ... 136

Unit 9: Reduce, Reuse, Recycle … 153
Unit 10: Severe Weather … 170
第 10 单元:恶劣天气 ... 170

Unit 11: Warmth from the Sun. … 187
第 11 单元: 来自太阳的温暖。... 187

Unit 12: Wind … 204
第 12 单元:风 ... 204

Appendixes 附录
STEAM Challenge Rubric … 221
STEAM 挑战评分标准 ... 221

Summative Assessment … 222
总结性评估 ... 222

Engineering Design Process … 223
工程设计流程 ... 223

Digital Resources … 224 数字资源 ... 224
References Cited … 224 引用的参考文献 ... 224

How to Use This Resource
如何使用本资料

Unit Structure Overview 单位结构概述

This resource is organized into 12 units. Each three-week unit is organized in a consistent format for ease of use.
本资料分为 12 个单元。每个单元为期三周,格式统一,便于使用。

Week 1: STEAM Content 第 1 周STEAM 内容


第 1 天 学习内容
Day 1
Learn Content
Day 1 Learn Content| Day 1 | | :--- | | Learn Content |
Students read text, study visuals, and answer multiple-choice questions.
学生阅读课文,学习视觉效果,并回答多项选择题。

第 2 天 学习内容
Day 2
Learn Content
Day 2 Learn Content| Day 2 | | :--- | | Learn Content |
Students read text, study visuals, and answer short-answer questions.
学生阅读课文,学习视觉效果,并回答简答题。

第 3 天 探索内容
Day 3
Explore Content
Day 3 Explore Content| Day 3 | | :--- | | Explore Content |

学生参与实践活动,如科学探究、小型建筑挑战、绘制和标注图表。
Students engage in hands-on activities, such as scientific investigations,
mini building challenges, and drawing and labeling diagrams.
Students engage in hands-on activities, such as scientific investigations, mini building challenges, and drawing and labeling diagrams.| Students engage in hands-on activities, such as scientific investigations, | | :--- | | mini building challenges, and drawing and labeling diagrams. |

第 4 天 发挥创意
Day 4
Get Creative
Day 4 Get Creative| Day 4 | | :--- | | Get Creative |

学生们在绘画、创作有趣的设计和制作与科学有关的手工艺品等活动中发挥自己的创造力、想象力和艺术能力。
Students use their creativity, imaginations, and artistic abilities in activities
such as drawing, creating fun designs, and doing science-related crafts.
Students use their creativity, imaginations, and artistic abilities in activities such as drawing, creating fun designs, and doing science-related crafts.| Students use their creativity, imaginations, and artistic abilities in activities | | :--- | | such as drawing, creating fun designs, and doing science-related crafts. |

第 5 天 分析数据
Day 5
Analyze Data
Day 5 Analyze Data| Day 5 | | :--- | | Analyze Data |
Students analyze and/or create charts, tables, maps, and graphs.
学生分析和/或制作图表、表格、地图和图形。
"Day 1 Learn Content" Students read text, study visuals, and answer multiple-choice questions. "Day 2 Learn Content" Students read text, study visuals, and answer short-answer questions. "Day 3 Explore Content" "Students engage in hands-on activities, such as scientific investigations, mini building challenges, and drawing and labeling diagrams." "Day 4 Get Creative" "Students use their creativity, imaginations, and artistic abilities in activities such as drawing, creating fun designs, and doing science-related crafts." "Day 5 Analyze Data" Students analyze and/or create charts, tables, maps, and graphs.| Day 1 <br> Learn Content | Students read text, study visuals, and answer multiple-choice questions. | | :--- | :--- | | Day 2 <br> Learn Content | Students read text, study visuals, and answer short-answer questions. | | Day 3 <br> Explore Content | Students engage in hands-on activities, such as scientific investigations, <br> mini building challenges, and drawing and labeling diagrams. | | Day 4 <br> Get Creative | Students use their creativity, imaginations, and artistic abilities in activities <br> such as drawing, creating fun designs, and doing science-related crafts. | | Day 5 <br> Analyze Data | Students analyze and/or create charts, tables, maps, and graphs. |

Week 2: STEAM Challenge 第 2 周STEAM 挑战


1 1 1\mathbf{1} 了解挑战
Day 1 1 1\mathbf{1}
Understand the Challenge
Day 1 Understand the Challenge| Day $\mathbf{1}$ | | :--- | | Understand the Challenge |

向学生介绍 STEAM 挑战赛。他们回顾了成功设计的标准和限制因素。
Students are introduced to the STEAM Challenge. They review the criteria
and constraints for successful designs.
Students are introduced to the STEAM Challenge. They review the criteria and constraints for successful designs.| Students are introduced to the STEAM Challenge. They review the criteria | | :--- | | and constraints for successful designs. |

2 2 2\mathbf{2} 研究和头脑风暴
Day 2 2 2\mathbf{2}
Research and Brainstorm
Day 2 Research and Brainstorm| Day $\mathbf{2}$ | | :--- | | Research and Brainstorm |

学生根据需要进行额外的研究,并为自己的设计集思广益。
Students conduct additional research, as needed, and brainstorm ideas
for their designs.
Students conduct additional research, as needed, and brainstorm ideas for their designs.| Students conduct additional research, as needed, and brainstorm ideas | | :--- | | for their designs. |

第 3 天 规划与设计
Day 3
Plan and Design
Day 3 Plan and Design| Day 3 | | :--- | | Plan and Design |
Students plan and sketch their designs.
学生规划并绘制设计草图。

4 4 4\mathbf{4} 建设与创造
Day 4 4 4\mathbf{4}
Build and Create
Day 4 Build and Create| Day $\mathbf{4}$ | | :--- | | Build and Create |
Students use their materials to construct their designs.
学生使用自己的材料进行设计。

第 5 天 测试和评估
Day 5
Test and Evaluate
Day 5 Test and Evaluate| Day 5 | | :--- | | Test and Evaluate |

学生进行测试和/或评价,以评估其设计的有效性以及在多大程度上达到了挑战标准。
Students conduct tests and/or evaluation to assess the effectiveness of
their designs and how well they met the criteria of the challenge.
Students conduct tests and/or evaluation to assess the effectiveness of their designs and how well they met the criteria of the challenge.| Students conduct tests and/or evaluation to assess the effectiveness of | | :--- | | their designs and how well they met the criteria of the challenge. |
"Day 1 Understand the Challenge" "Students are introduced to the STEAM Challenge. They review the criteria and constraints for successful designs." "Day 2 Research and Brainstorm" "Students conduct additional research, as needed, and brainstorm ideas for their designs." "Day 3 Plan and Design" Students plan and sketch their designs. "Day 4 Build and Create" Students use their materials to construct their designs. "Day 5 Test and Evaluate" "Students conduct tests and/or evaluation to assess the effectiveness of their designs and how well they met the criteria of the challenge."| Day $\mathbf{1}$ <br> Understand the Challenge | Students are introduced to the STEAM Challenge. They review the criteria <br> and constraints for successful designs. | | :--- | :--- | | Day $\mathbf{2}$ <br> Research and Brainstorm | Students conduct additional research, as needed, and brainstorm ideas <br> for their designs. | | Day 3 <br> Plan and Design | Students plan and sketch their designs. | | Day $\mathbf{4}$ <br> Build and Create | Students use their materials to construct their designs. | | Day 5 <br> Test and Evaluate | Students conduct tests and/or evaluation to assess the effectiveness of <br> their designs and how well they met the criteria of the challenge. |

Week 3: STEAM Challenge Improvement
第 3 周STEAM 挑战改进

 第一天 反思
Day 1
Reflect
Day 1 Reflect| Day 1 | | :--- | | Reflect |

学生通过回答问题来反思自己的首次设计,并为如何改进设计制定计划。
Students answer questions to reflect on their first designs and make plans
for how to improve their designs.
Students answer questions to reflect on their first designs and make plans for how to improve their designs.| Students answer questions to reflect on their first designs and make plans | | :--- | | for how to improve their designs. |
 第二天 重新设计
Day 2
Redesign
Day 2 Redesign| Day 2 | | :--- | | Redesign |
Students sketch new or modified designs.
学生绘制新的或修改过的设计草图。

第 3 天 重建和完善
Day 3
Rebuild and Refine
Day 3 Rebuild and Refine| Day 3 | | :--- | | Rebuild and Refine |
Students rebuild or adjust their designs.
学生重建或调整自己的设计。
 第 4 天复测
Day 4
Retest
Day 4 Retest| Day 4 | | :--- | | Retest |
Students retest and evaluate their new designs.
学生重新测试和评估他们的新设计。

第 5 天 思考与分享
Day 5
Reflect and Share
Day 5 Reflect and Share| Day 5 | | :--- | | Reflect and Share |

学生思考他们在工程设计过程中的经验。他们与他人讨论和分享他们的过程和结果。
Students reflect on their experiences working through the engineering
design process. They discuss and share their process and results with
others.
Students reflect on their experiences working through the engineering design process. They discuss and share their process and results with others.| Students reflect on their experiences working through the engineering | | :--- | | design process. They discuss and share their process and results with | | others. |
"Day 1 Reflect" "Students answer questions to reflect on their first designs and make plans for how to improve their designs." "Day 2 Redesign" Students sketch new or modified designs. "Day 3 Rebuild and Refine" Students rebuild or adjust their designs. "Day 4 Retest" Students retest and evaluate their new designs. "Day 5 Reflect and Share" "Students reflect on their experiences working through the engineering design process. They discuss and share their process and results with others."| Day 1 <br> Reflect | Students answer questions to reflect on their first designs and make plans <br> for how to improve their designs. | | :--- | :--- | | Day 2 <br> Redesign | Students sketch new or modified designs. | | Day 3 <br> Rebuild and Refine | Students rebuild or adjust their designs. | | Day 4 <br> Retest | Students retest and evaluate their new designs. | | Day 5 <br> Reflect and Share | Students reflect on their experiences working through the engineering <br> design process. They discuss and share their process and results with <br> others. |

How to Use This Resource (cont.)
如何使用本资源(续)

Pacing Options 节奏选项

This resource is flexibly designed and can be used in tandem with a core curriculum within a science, STEAM, or STEM block. It can also be used in makerspaces, after-school programs, summer school, or as enrichment activities at home. The following pacing options show suggestions for how to use this book.
本资源设计灵活,可与科学、STEAM 或 STEM 板块中的核心课程配合使用。它还可用于创客空间、课后活动、暑期学校,或在家中开展丰富的活动。以下步调选项展示了如何使用本书的建议。

Option 1 方案 1

This option shows how each unit can be completed in 15 days. This option requires approximately 10 20 10 20 10-2010-20 minutes per day. Building days are flexible, and teachers may allow for additional time at their discretion.
该选项显示如何在 15 天内完成每个单元。该方案每天大约需要 10 20 10 20 10-2010-20 分钟。教学日是灵活的,教师可酌情增加时间。
Day 1 第一天 Day 2 第二天 Day 3 第三天 Day 4 第四天 Day 5 第五天
Week 1 第一周 Learn Content 了解内容 Learn Content 了解内容
 探索内容
Explore
Content
Explore Content| Explore | | :--- | | Content |
Get Creative 发挥创意 Analyze Data 分析数据
Week 2 第二周

了解挑战
Understand
the Challenge
Understand the Challenge| Understand | | :--- | | the Challenge |
 研究和头脑风暴
Research and
Brainstorm
Research and Brainstorm| Research and | | :--- | | Brainstorm |
 规划与设计
Plan and
Design
Plan and Design| Plan and | | :--- | | Design |
 建设与创造
Build and
Create
Build and Create| Build and | | :--- | | Create |
 测试和评估
Test and
Evaluate
Test and Evaluate| Test and | | :--- | | Evaluate |
Week 3 第三周 Reflect 反射 Redesign 重新设计
 重建和完善
Rebuild and
Refine
Rebuild and Refine| Rebuild and | | :--- | | Refine |
Retest 重新测试
 思考与分享
Reflect and
Share
Reflect and Share| Reflect and | | :--- | | Share |
Day 1 Day 2 Day 3 Day 4 Day 5 Week 1 Learn Content Learn Content "Explore Content" Get Creative Analyze Data Week 2 "Understand the Challenge" "Research and Brainstorm" "Plan and Design" "Build and Create" "Test and Evaluate" Week 3 Reflect Redesign "Rebuild and Refine" Retest "Reflect and Share"| | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | | :--- | :--- | :--- | :--- | :--- | :--- | | Week 1 | Learn Content | Learn Content | Explore <br> Content | Get Creative | Analyze Data | | Week 2 | Understand <br> the Challenge | Research and <br> Brainstorm | Plan and <br> Design | Build and <br> Create | Test and <br> Evaluate | | Week 3 | Reflect | Redesign | Rebuild and <br> Refine | Retest | Reflect and <br> Share |

Option 2 方案 2

This option shows how each unit can be completed in fewer than 15 days. This option requires approximately 45 60 45 60 45-6045-60 minutes a day.
该选项显示了如何在不到 15 天的时间内完成每个单元。该选项每天大约需要 45 60 45 60 45-6045-60 分钟。
Day 1 第一天 Day 2 第二天
Week 1 第一周

学习内容 探索内容
Learn Content
Explore Content
Learn Content Explore Content| Learn Content | | :--- | | Explore Content |

发挥创意 分析数据
Get Creative
Analyze Data
Get Creative Analyze Data| Get Creative | | :--- | | Analyze Data |
Week 2 第二周

了解挑战 研究并集思广益 规划和设计
Understand the Challenge
Research and Brainstorm
Plan and Design
Understand the Challenge Research and Brainstorm Plan and Design| Understand the Challenge | | :--- | | Research and Brainstorm | | Plan and Design |

构建和创建 测试和评估
Build and Create
Test and Evaluate
Build and Create Test and Evaluate| Build and Create | | :--- | | Test and Evaluate |
Week 3 第三周

反思 重新设计 重建和完善
Reflect
Redesign
Rebuild and Refine
Reflect Redesign Rebuild and Refine| Reflect | | :--- | | Redesign | | Rebuild and Refine |

重新测试 反思与分享
Retest
Reflect and Share
Retest Reflect and Share| Retest | | :--- | | Reflect and Share |
Day 1 Day 2 Week 1 "Learn Content Explore Content" "Get Creative Analyze Data" Week 2 "Understand the Challenge Research and Brainstorm Plan and Design" "Build and Create Test and Evaluate" Week 3 "Reflect Redesign Rebuild and Refine" "Retest Reflect and Share"| | Day 1 | Day 2 | | :---: | :--- | :--- | | Week 1 | Learn Content <br> Explore Content | Get Creative <br> Analyze Data | | Week 2 | Understand the Challenge <br> Research and Brainstorm <br> Plan and Design | Build and Create <br> Test and Evaluate | | Week 3 | Reflect <br> Redesign <br> Rebuild and Refine | Retest <br> Reflect and Share |

How to Use This Resource (cont)
如何使用本资源(续)

Teaching Support Pages 教学支持页面

Each unit in this resource begins with two teaching support pages that provide instructional guidance.
本资源中的每个单元均以两页教学辅助页开始,提供教学指导。
A clear overview of unit activities, weekly materials, safety notes, and setup tips helps teachers plan and prepare efficiently and with ease.
对单元活动、每周材料、安全注意事项和设置提示的清晰概述,有助于教师高效、轻松地进行计划和准备。
Discussion questions encourage students to verbalize their learning and connect it to their own lives.
讨论问题鼓励学生用语言表达自己的学习成果,并将其与自己的生活联系起来。
Possible student misconceptions and design solutions further take the guesswork out of lesson planning.
学生可能存在的误解和设计方案进一步消除了备课中的猜测。
Differentiation options offer ways to support and extend student learning.
差异化方案提供了支持和扩展学生学习的方法。

Materials 材料

Due to the nature of engineering, the materials listed are often flexible. They may be substituted or added to, depending on what you have available. More material options require greater consideration by students and encourage more creative and critical thinking. Fewer material options can help narrow students’ focus but may limit creativity. Adjust the materials provided to fit the needs of your students.
由于工程学的性质,所列材料通常是灵活的。可以根据现有的材料进行替换或添加。更多的材料选择需要学生更多的考虑,并鼓励更多的创造性和批判性思维。较少的材料选择有助于缩小学生的关注范围,但可能会限制创造性。根据学生的需要调整所提供的材料。

Approximate amounts of materials are included in each list. These amount suggestions are per group. Students are expected to have basic school supplies for each unit. These include paper, pencils, markers or crayons, glue, tape, and scissors.
每份清单中都列出了材料的大致用量。这些数量建议以小组为单位。学生应为每个单元准备基本的学习用品。这些用品包括纸张、铅笔、记号笔或蜡笔、胶水、胶带和剪刀。

Introduction 导言

How to Use This Resource (cont)
如何使用本资源(续)

Student Pages 学生页

Be sure to read aloud all text on student pages, and support comprehension as needed. At this level, students may need additional support brainstorming or designing solutions for the STEAM Challenges. See the differentiation suggestions on the Teaching Support Pages for additional ways to support students.
确保朗读学生页面上的所有文字,并根据需要帮助学生理解。在这一阶段,学生可能需要额外的支持,以便为 "STEAM 挑战 "集思广益或设计解决方案。有关支持学生的其他方法,请参阅教学支持页面上的差异化建议。

Students begin each unit by learning about and exploring science-related content.
每个单元开始时,学生都会学习和探索与科学相关的内容。
Creative activities encourage students to connect science and art.
创意活动鼓励学生将科学与艺术联系起来。

Activities in Week 1 help build background science content knowledge relevant to the STEAM Challenge.
第 1 周的活动有助于建立与 STEAM 挑战赛相关的背景科学知识。
Graphs, charts, and maps guide students to make important mathematics and realworld connections
图形、图表和地图引导学生建立重要的数学与现实世界的联系

How to Use This Resource (cont)
如何使用本资源(续)

Student Pages (cont.) 学生页(续)

Week 2 introduces students to the STEAM Challenge. Activities guide students through each step of the engineering design process. They provide guiding questions and space for students to record their plans, progress, results, and thinking.
第 2 周向学生介绍 STEAM 挑战赛。活动指导学生完成工程设计过程的每一步。活动提供了指导性问题和空间,供学生记录他们的计划、进展、结果和思考。
Week 3 activities continue to lead students through the cycle of the engineering design process. Students are encouraged to think about and discuss ways to improve their designs based on their observations and experiences in Week 2.
第 3 周的活动继续引导学生完成工程设计过程的循环。鼓励学生根据第二周的观察和经验,思考和讨论如何改进他们的设计。

Quick Tip! 快速提示!

Staple all the student pages for each unit together, and distribute them as packets. This will allow students to easily refer to their learning as they complete the STEAM Challenges.
将每个单元的所有学生页装订在一起,作为资料包分发。这样,学生在完成 "STEAM 挑战 "的过程中就可以很容易地参考自己的学习成果。

How to Use This Resource '(cont)
如何使用本资源'(续)

Assessment Options 评估方案

Assessments guide instructional decisions and improve student learning. This resource offers balanced assessment opportunities. The assessments require students to think critically, respond to text-dependent questions, and utilize science and engineering practices.
评估可以指导教学决策,改善学生的学习。本资源提供均衡的评估机会。评估要求学生进行批判性思考,回答与文本相关的问题,并利用科学和工程实践。

Progress Monitoring 进度监测

There are key points throughout each unit when valuable formative evaluations can be made. These evaluations can be based on group, paired, and/or individual discussions and activities.
每个单元都有一些关键点可以进行有价值的形成性评价。这些评价可以基于小组、配对和/或个人的讨论和活动。
  • Week 1 activities provide opportunities for students to answer multiple-choice and short-answer questions related to the content. Answer keys for these pages are provided in the Teaching Support pages.
    第 1 周的活动为学生提供了回答与教学内容相关的选择题和简答题的机会。教学支持页面中提供了这些页面的答案。
  • Week 2 Day 3: Plan and Design is when students sketch their first designs. This is a great opportunity to assess how well students understand the STEAM challenge and what they plan to create. These should be reviewed before moving on to the Build and Create stages of the STEAM Challenges.
    第 2 周 第 3 天:计划和设计 学生将绘制他们的首个设计草图。这是一个很好的机会来评估学生对 STEAM 挑战的理解程度以及他们计划创造的东西。在进入 "STEAM 挑战 "的 "构建 "和 "创造 "阶段之前,应先审查这些内容。

Summative Assessment 总结性评估

A rubric for the STEAM Challenges is provided on page 221. It is important to note that whether students’ final designs were successful is not the main goal of this assessment. It is a way to assess students’ skills as they work through the engineering design process. Students assess themselves first. Teachers can add notes to the assessment.
第 221 页提供了 STEAM 挑战赛的评分标准。需要注意的是,学生的最终设计是否成功并不是本评估的主要目标。它是评估学生在工程设计过程中的技能的一种方法。学生首先进行自我评估。教师可以在评价中添加注释。
A short summative assessment is provided on page 222. This is meant to provide teachers with insight into how well students understand STEAM practices and the engineering design process.
第 222 页提供了一个简短的总结性评估。这是为了让教师了解学生对 STEAM 实践和工程设计过程的理解程度。

Standards Correlations 标准相关性

Shell Education is committed to producing educational materials that are research and standards based. To support this effort, this resource is correlated to the academic standards of all 50 states, the District of Columbia, the Department of Defense Dependent Schools, and the Canadian provinces. A correlation is also provided for key professional educational organizations.
贝壳教育致力于制作以研究和标准为基础的教材。为支持这一努力,本资源与美国 50 个州、哥伦比亚特区、国防部附属学校和加拿大各省的学术标准相关联。此外,还提供了主要专业教育组织的相关信息。
To print a customized correlation report for your state, visit our website at www.tcmpub.com/ administrators/correlations and follow the online directions. If you require assistance in printing correlation reports, please contact the Customer Service Department at 1 800 858 7339 1 800 858 7339 1-800-858-73391-800-858-7339.
要为您的州打印定制的相关性报告,请访问我们的网站 www.tcmpub.com/ administrators/correlations,并按照在线说明进行操作。如果您在打印相关性报告时需要帮助,请致电 1 800 858 7339 1 800 858 7339 1-800-858-73391-800-858-7339 联系客户服务部。

Standards Overview 标准概述

The Every Student Succeeds Act (ESSA) mandates that all states adopt challenging academic standards that help students meet the goal of college and career readiness. While many states already adopted academic standards prior to ESSA, the act continues to hold states accountable for detailed and comprehensive standards. Standards are designed to focus instruction and guide adoption of curricula. They define the knowledge, skills, and content students should acquire at each level. Standards are also used to develop standardized tests to evaluate students’ academic progress. State standards are used in the development of our resources, so educators can be assured they meet state academic requirements.
每个学生都能成功法案》(ESSA)要求各州采用具有挑战性的学术标准,以帮助学生实现为上大学和就业做好准备的目标。尽管许多州在 ESSA 之前就已采用了学术标准,但该法案仍要求各州制定详细而全面的标准。标准旨在突出教学重点并指导课程的采用。它们规定了学生在每个级别应掌握的知识、技能和内容。标准还用于制定标准化测试,以评估学生的学业进步。我们在开发资源时采用了州立标准,因此教育工作者可以放心,这些资源符合州立学术要求。

Next Generation Science Standards
下一代科学标准

This set of national standards aims to incorporate science knowledge and process standards into a cohesive framework. The standards listed on page 16 describe the science content and processes presented throughout the lessons.
这套国家标准旨在将科学知识和过程标准纳入一个统一的框架。第 16 页列出的标准描述了整个课程中的科学内容和过程。

TESOL and WIDA Standards TESOL 和 WIDA 标准

In this book, the following English language development standards are met: Standard 1: English language learners communicate for social and instructional purposes within the school setting. Standard 3: English language learners communicate information, ideas and concepts necessary for academic success in the content area of mathematics. Standard 4: English language learners communicate information, ideas and concepts necessary for academic success in the content area of science.
本书符合以下英语语言发展标准:标准 1:英语学习者在学校环境中为社交和教学目的进行交流。标准 3:英语学习者为在数学内容领域取得学业成功而交流必要的信息、想法和概念。标准 4:英语学习者在科学内容领域交流取得学业成功所需的信息、想法和概念。

Standards Correlations (cont)
标准相关性(续)

Each unit in this resource supports the following NGSS Scientific and Engineering Practices and Engineering Performance Expectations for K-2.
本资源中的每个单元都支持以下 NGSS 科学与工程实践和 K-2 年级工程表现期望。
Scientific and Engineering Practices
科学与工程实践
Engineering Performance Expectations
工程绩效预期
Asking Questions and Defining Problems
提出问题和确定问题

就人们希望改变的情况提出问题、进行观察、收集信息,从而确定一个简单的问题,通过开发新的或改进的物品或工具来解决这个问题。
Ask questions, make observations, and gather
information about a situation people want to change
to define a simple problem that can be solved through
the development of a new or improved object or tool.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.| Ask questions, make observations, and gather | | :--- | | information about a situation people want to change | | to define a simple problem that can be solved through | | the development of a new or improved object or tool. |
Developing and Using Models
开发和使用模型
Planning and Carry 规划和搬运
Analyzing and Interpreting Data
分析和解读数据

绘制简单的草图、图画或实物模型,说明物体的形状如何帮助其发挥解决特定问题所需的功能。
Develop a simple sketch, drawing, or physical model to
illustrate how the shape of an object helps it function
as needed to solve a given problem.
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.| Develop a simple sketch, drawing, or physical model to | | :--- | | illustrate how the shape of an object helps it function | | as needed to solve a given problem. |

构建解释和设计解决方案
Constructing Explanations and Designing
Solutions
Constructing Explanations and Designing Solutions| Constructing Explanations and Designing | | :--- | | Solutions |
Engaging in Argument from Evidence
参与证据论证

分析为解决同一问题而设计的两个对象的测试数据,比较各自的优缺点。
Analyze data from tests of two objects designed to
solve the same problem to compare the strengths and
weaknesses of how each performs.
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.| Analyze data from tests of two objects designed to | | :--- | | solve the same problem to compare the strengths and | | weaknesses of how each performs. |

获取、评估和交流信息
Obtaining, Evaluating, and Communicating
Information
Obtaining, Evaluating, and Communicating Information| Obtaining, Evaluating, and Communicating | | :--- | | Information |
Scientific and Engineering Practices Engineering Performance Expectations Asking Questions and Defining Problems "Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool." Developing and Using Models Planning and Carry Analyzing and Interpreting Data "Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem." "Constructing Explanations and Designing Solutions" Engaging in Argument from Evidence "Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs." "Obtaining, Evaluating, and Communicating Information" | Scientific and Engineering Practices | Engineering Performance Expectations | | :---: | :---: | | Asking Questions and Defining Problems | Ask questions, make observations, and gather <br> information about a situation people want to change <br> to define a simple problem that can be solved through <br> the development of a new or improved object or tool. | | Developing and Using Models | | | Planning and Carry | | | Analyzing and Interpreting Data | Develop a simple sketch, drawing, or physical model to <br> illustrate how the shape of an object helps it function <br> as needed to solve a given problem. | | Constructing Explanations and Designing <br> Solutions | | | Engaging in Argument from Evidence | Analyze data from tests of two objects designed to <br> solve the same problem to compare the strengths and <br> weaknesses of how each performs. | | Obtaining, Evaluating, and Communicating <br> Information | |
This chart shows how the units in this resource align to NGSS Disciplinary Core Ideas and Crosscutting Concepts.
本图表显示了本资源中的单元如何与 NGSS 学科核心理念和跨领域概念保持一致。
Unit 单位 Disciplinary Core Idea 学科核心理念 Crosscutting Concept 横向概念
Objects in Motion 运动中的物体

PS2.A:力与运动 PS3.C:能量与力的关系
PS2.A: Forces and Motion
PS3.C: Relationship Between Energy and Forces
PS2.A: Forces and Motion PS3.C: Relationship Between Energy and Forces| PS2.A: Forces and Motion | | :--- | | PS3.C: Relationship Between Energy and Forces |
Cause and Effect 因果关系
Properties of Matter 物质的性质 PS1.A: Structures and Properties of Matter
PS1.A:物质的结构与性质
Patterns; Energy and Matter
模式;能量与物质
Pushes and Pulls 推和拉

PS2.A:力与运动 PS2.B:相互作用的类型 PS3.C:能量与力之间的关系
PS2.A: Forces and Motion
PS2.B: Types of Interactions
PS3.C: Relationship Between Energy and Forces
PS2.A: Forces and Motion PS2.B: Types of Interactions PS3.C: Relationship Between Energy and Forces| PS2.A: Forces and Motion | | :--- | | PS2.B: Types of Interactions | | PS3.C: Relationship Between Energy and Forces |
Cause and Effect 因果关系
Animal Homes 动物之家 ESS2.E: Biogeology ESS2.E: 生物地质学

模式;系统和系统模型
Patterns; Systems and System
Models
Patterns; Systems and System Models| Patterns; Systems and System | | :--- | | Models |
Living and Nonliving Things
生物和非生物
LS1.C: Org. of Matter and Energy Flow in Organisms
LS1.C: 有机体中的物质和能量流动结构
Patterns 模式
The Five Senses 五感

LS1.D:信息处理 PS4.A:波特性
LS1.D: Informations Processing
PS4.A: Wave Properties
LS1.D: Informations Processing PS4.A: Wave Properties| LS1.D: Informations Processing | | :--- | | PS4.A: Wave Properties |
Structure and Function 结构与功能
Plants 植物 LS1.C: Org. of Matter and Energy Flow in Organisms
LS1.C: 有机体中的物质和能量流动结构

模式、结构和功能
Patterns; Structure and
Function
Patterns; Structure and Function| Patterns; Structure and | | :--- | | Function |
Earth's Resources 地球资源 ESS3.A: Natural Resources
ESS3.A:自然资源

因果关系;系统和系统模型
Cause and Effect; Systems and
System Models
Cause and Effect; Systems and System Models| Cause and Effect; Systems and | | :--- | | System Models |
Reduce, Reuse, Recycle 减少、再利用、再循环 ESS3.C: Human Impacts on Earth Systems
ESS3.C: 人类对地球系统的影响

模式;系统和系统模型
Patterns; Systems and System
Models
Patterns; Systems and System Models| Patterns; Systems and System | | :--- | | Models |
Severe Weather 恶劣天气 ESS3.B: Natural Hazards ESS3.B:自然灾害

因果关系;系统和系统模型
Cause and Effect; Systems and
System Models
Cause and Effect; Systems and System Models| Cause and Effect; Systems and | | :--- | | System Models |
Warmth from the Sun 来自太阳的温暖 PS3.B: Conservation of Energy and Energy Transfer
PS3.B:能量守恒和能量传递
Cause and Effect 因果关系
Wind  ESS2.D: Weather and Climate
ESS2.D:天气与气候

因果关系;系统和系统模型
Cause and Effect; Systems and
System Models
Cause and Effect; Systems and System Models| Cause and Effect; Systems and | | :--- | | System Models |
Unit Disciplinary Core Idea Crosscutting Concept Objects in Motion "PS2.A: Forces and Motion PS3.C: Relationship Between Energy and Forces" Cause and Effect Properties of Matter PS1.A: Structures and Properties of Matter Patterns; Energy and Matter Pushes and Pulls "PS2.A: Forces and Motion PS2.B: Types of Interactions PS3.C: Relationship Between Energy and Forces" Cause and Effect Animal Homes ESS2.E: Biogeology "Patterns; Systems and System Models" Living and Nonliving Things LS1.C: Org. of Matter and Energy Flow in Organisms Patterns The Five Senses "LS1.D: Informations Processing PS4.A: Wave Properties" Structure and Function Plants LS1.C: Org. of Matter and Energy Flow in Organisms "Patterns; Structure and Function" Earth's Resources ESS3.A: Natural Resources "Cause and Effect; Systems and System Models" Reduce, Reuse, Recycle ESS3.C: Human Impacts on Earth Systems "Patterns; Systems and System Models" Severe Weather ESS3.B: Natural Hazards "Cause and Effect; Systems and System Models" Warmth from the Sun PS3.B: Conservation of Energy and Energy Transfer Cause and Effect Wind ESS2.D: Weather and Climate "Cause and Effect; Systems and System Models"| Unit | Disciplinary Core Idea | Crosscutting Concept | | :--- | :--- | :--- | | Objects in Motion | PS2.A: Forces and Motion <br> PS3.C: Relationship Between Energy and Forces | Cause and Effect | | Properties of Matter | PS1.A: Structures and Properties of Matter | Patterns; Energy and Matter | | Pushes and Pulls | PS2.A: Forces and Motion <br> PS2.B: Types of Interactions <br> PS3.C: Relationship Between Energy and Forces | Cause and Effect | | Animal Homes | ESS2.E: Biogeology | Patterns; Systems and System <br> Models | | Living and Nonliving Things | LS1.C: Org. of Matter and Energy Flow in Organisms | Patterns | | The Five Senses | LS1.D: Informations Processing <br> PS4.A: Wave Properties | Structure and Function | | Plants | LS1.C: Org. of Matter and Energy Flow in Organisms | Patterns; Structure and <br> Function | | Earth's Resources | ESS3.A: Natural Resources | Cause and Effect; Systems and <br> System Models | | Reduce, Reuse, Recycle | ESS3.C: Human Impacts on Earth Systems | Patterns; Systems and System <br> Models | | Severe Weather | ESS3.B: Natural Hazards | Cause and Effect; Systems and <br> System Models | | Warmth from the Sun | PS3.B: Conservation of Energy and Energy Transfer | Cause and Effect | | Wind | ESS2.D: Weather and Climate | Cause and Effect; Systems and <br> System Models |

Objects in Motion Teaching Support
《运动中的物体》教学支持

Overview of Unit Activities
单位活动概述

Students will learn about and explore how objects move and what happens when they collide through the following activities:
学生将通过以下活动了解和探索物体如何运动以及碰撞时会发生什么:
  • studying pictures or speed and direction, and answering questions
    学习图片或速度和方向,并回答问题
  • predicting how objects will move
    预测物体如何移动
  • experimenting with collisions using toy cars
    用玩具车进行碰撞实验
  • acting out situations where objects collide
    表演物体碰撞的情景
  • tallying the results of collisions
    统计碰撞结果
  • creating wrecking-balls to knock over markers
    制造撞倒标记的破坏球

Materials Per Group 每组材料

Week 1 第一周
  • toy cars (2) 玩具车 (2)
STEAM Challenge STEAM 挑战
  • basic school supplies 基本学习用品
  • building blocks (5-10) 砌块(5-10)
  • foil 铝箔
  • paper towel tubes (4-6) 纸巾筒(4-6)
  • plastic and/or paper cups (5-10)
    塑料杯和/或纸杯(5-10 个)
  • small, round fruit, such as an apple or orange (1)
    小圆果,如苹果或橙子 (1)
  • straws (5-10) 吸管(5-10根)
  • string (1+ yards, I+ meters)
    字符串(1+码,I+米)

Setup and Instructional Tips
设置和教学提示

  • Week 1 Day 3: Give students a variety of toy cars (or other small objects that roll) to experiment with. Ideally, cars will vary in size and weight.
    第 1 周 第 3 天:给学生各种玩具车(或其他会滚动的小物件),让他们做实验。汽车的大小和重量最好各不相同。
  • Week 2 Day 1: Read this challenge introduction to students. “Sometimes, people knock down buildings. They use machines called wrecking balls. Each machine has a heavy ball on a chain. The ball swings. It crashes into a building. The building falls down. It is easier than taking it down brick by brick.” Explain the challenge, the criteria, and the constraint.
    第 2 周第 1 天:为学生朗读挑战介绍。"有时,人们会推倒建筑物。他们使用的机器叫做破坏球。每台机器都有一个链条上的重球。球会摆动。它撞向建筑物。大楼就倒塌了这比一砖一瓦地推倒要容易得多"。解释挑战、标准和限制。

Discussion Questions 讨论问题

  • What are different ways objects move?
    物体移动的方式有哪些?
  • When are collisions bad? 什么时候碰撞是坏事?
  • What are examples of collisions in
    碰撞的例子有哪些?
  • Why do some builders use wrecking balls? everyday life?
    为什么有些建筑工人会在日常生活中使用破坏球?
  • When are collisions helpful?
    碰撞什么时候有用?

Unit 1: Objects in Motion
第 1 单元: 运动中的物体

Additional Notes 附加说明

  • Possible Misconception: The force exerted on an object must be visible. Truth: Some forces (gravity, wind, magnetism) cannot be seen.
    可能的误解:施加在物体上的力必须是可见的。真相:有些力(重力、风力、磁力)是看不见的。
  • Possible Misconception: The weight of a ball on a pendulum will affect how long it takes for it to swing back and forth.
    可能的误解:摆上小球的重量会影响它来回摆动的时间。

    Truth: Since gravitational pull remains the same, the time it takes to swing will remain the same.
    真相:因为引力不变,所以摆动的时间也不变。
  • Possible Design Solutions: Students may build crane-shaped pendulums or ones like swing sets.
    可能的设计方案:学生可以制作起重机形状的摆锤或类似秋千的摆锤。

    dys 失调

Scaffolding and Extension Suggestions
脚手架和扩展建议

  • Support students in understanding how a push in one direction can cause a ball to move (Week 1 Day 2) by giving students balls to experiment with.
    通过给学生提供球做实验,帮助学生理解向一个方向用力如何能使球移动(第 1 周第 2 天)。
  • Support the setup on testing days by creating a template on paper showing how to place the six markers in a triangle pattern, like the setup of bowling pins.
    通过在纸上制作一个模板,说明如何将六个标记放置成三角形,就像保龄球瓶的设置一样,为测试日的设置提供支持。
  • Challenge students by encouraging them to change the size or weight of the fruits they are using to see how it affects their wrecking balls.
    鼓励学生改变他们使用的水果的大小或重量,看看这对他们的破坏球有什么影响,以此来挑战他们。

Answer Key 答案要点

Week 1 Day 1 第 1 周 第 1 天

direction: left, right, straight, back, round, up, down
方向:左、右、直、后、圆、上、下

speed: slow, quick, fast, stopped
速度:慢、快、快、停

Week 1 Day 2 第 1 周 第 2 天

Week 1 Day 4 第 1 周 第 4 天

Students should draw alternative endings, such as where students are talking about the problem, a student is talking to an adult to help them solve the problem, or they are playing happily together.
学生应画出其他结局,如学生在谈论问题,学生在与成人交谈以帮助他们解决问题,或者他们在一起快乐地玩耍。

Week 1 Day 5 第 1 周 第 5 天

Left arrows: 5 左箭头5
Right arrows: 3 右箭头3
The left side should be circled.
左侧应圈起来。
Weeks 2 & 3 第 2 和第 3 周
See STEAM Challenge Rubric on page 221.
参见第 221 页的 STEAM 挑战评分标准。

qquad\qquad
Directions: Read the text. Look at the pictures.
阅读方向阅读文本。看图片。

Then, draw a line to match each word on the left to a word on the right.
然后,画一条线,将左边的每个单词与右边的单词对应起来。
Objects move at different speeds. Objects move in different directions.
物体以不同的速度运动。物体运动的方向不同。

speed 速度
direction 方向
left 左侧
slow 
quick 
right 
straight 直截了当的
fas \dagger
stopped 停止
speed 速度

Unit 1: Objects in Motion
第 1 单元: 运动中的物体

Name: 名称:
Date: qquad\qquad 日期 qquad\qquad
Directions: You can push things in different directions. Look at the person moving each ball.
方向你可以把东西推向不同的方向。观察移动每个球的人。

Draw an arrow to show which way the ball will move.
画一个箭头表示球会向哪个方向移动。
Name: 名称:
Date: qquad\qquad 日期 qquad\qquad
Directions: Read the text. Look at the pictures. Then, make two toy cars collide. Try it from different directions. Try it fast and slow. Draw pictures to show what happened.
阅读方向阅读文本。看图片。然后,让两辆玩具车相撞。从不同方向试一试。快慢试一试。画图说明发生了什么。
When objects bump into each other, they collide. They can change speed. They can change direction.
当物体相互碰撞时,它们就会相撞。它们会改变速度。它们可以改变方向。

My Car Collision Observations
我的汽车碰撞观察

Name: qquad\qquad Date: qquad\qquad
名称: qquad\qquad 日期: qquad\qquad

Directions: Your friend kicked a ball at recess. Each arrow shows a direction they kicked it. Cross off one arrow. Tally it on the chart. Do this for each arrow.
指导:你的朋友在课间休息时踢了一个球。每个箭头表示他们踢球的方向。划掉一个箭头。在图表上记下来。每个箭头都要这样做。

Circle the side with more tally marks.
圈出有更多标记的一边。

Week 2 第二周
Name: qquad\qquad Date: qquad\qquad
名称: qquad\qquad 日期: qquad\qquad

Directions: Read the text. Look at the picture. Then, answer the questions.
阅读方向阅读文本。看图片。然后,回答问题。

Wrecking Ball Research 清障车研究

A wrecking ball has a ball that swings. A short string makes it swing faster. The ball does not move as far. A long string makes it swing slower.
破坏球有一个可以摆动的球。短绳会让它摆动得更快。球不会移动得那么远。长绳子会让球摆动得慢一些。

The ball moves farther. 球移动得更远
  1. Do you want your pendulum to be short or long?
    您希望摆锤短还是长?

  1. Why? Tell a partner. 为什么?告诉同伴
Week 周数
Name: qquad\qquad Date: qquad\qquad
名称: qquad\qquad 日期: qquad\qquad

m
Directions: Sketch your wrecking ball.
方向勾画你的破坏球。

Think About It! 想一想

What would happen if the string were too long?
如果绳子太长会怎么样?

Name: 名称:
Date: 日期
Directions: Build your wrecking ball. Check off the steps as you go.
方向制作你的破坏球。边做边勾选步骤。

\square Look at your design sketch.
\square 看看你的设计草图。

\square Gather the materials you need.
\square 收集所需材料。

\square Build a frame for your wrecking ball. Make it sturdy.
\square 为你的破坏球搭建一个框架。让它坚固耐用。

\square Cut and attach your string.
\square 剪断并穿上绳子。

\square Attach the fruit.
\square 挂上水果。

\square Check that all parts are glued or taped well.
\square 检查所有部件是否粘好或用胶带粘好。

\square Swing your fruit a few times. Make sure it works the way you want it to.
\square 摆动你的水果几次。确保它能按你想要的方式工作。
Quick Tip! 快速提示!
If you are stuck, look at what others are doing. Get ideas from them!
如果你遇到困难,看看别人在做什么。从他们那里获取灵感!

Unit 1: Objects in Motion
第 1 单元: 运动中的物体

Name: 名称:
Date: qquad\qquad 日期 qquad\qquad
Directions: Place six markers in a triangle. Place your wrecking ball next them. Swing your wrecking ball. Record the results. Test it two more times.
方向将六个标记摆成三角形。将破坏球放在它们旁边。挥动破坏球。记录结果。再测试两次。
Test 测试 Number of Markers Knocked Over
被撞倒的标记数
1
2
3
Test Number of Markers Knocked Over 1 2 3 | Test | Number of Markers Knocked Over | | :---: | :--- | | 1 | | | 2 | | | 3 | |
BAM: BAM:
Name: Date: qquad\qquad 姓名:日期 qquad\qquad
Directions: Think about your wrecking ball design. Answer the questions.
方向思考你的破坏球设计。回答问题。
  1. Look back at your tests. Circle the highest number of markers you knocked down in one test.
    回顾一下你的测试。圈出你在一次测试中击倒的最高标记数。

    0
    1
    2
    3
    4
    5
    6
  2. Draw two wrecking balls you saw from other groups. Put a checkmark by your favorite.
    画出你从其他小组看到的两个破坏球。在你最喜欢的旁边打勾。
Design 1 设计 1 Design 2 设计 2
Design 1 Design 2 | Design 1 | Design 2 | | :--- | :--- | | | | | | |

Try This! 试试这个

Did your first design work well? If yes, plan to knock over more markers! How many will you try for?
您的第一个设计作品效果好吗?如果是,计划再多做几个标记!您打算做多少个?
Name: Date: qquad\qquad 姓名:日期 qquad\qquad
Directions: Plan your new design. Then, sketch your new design.
方向规划你的新设计。然后,绘制新设计草图。
  1. Will you change the 你会改变
    yes 
    no type of fruit you used?
    没有使用哪种水果?
  2. Will you change yes 你会改变吗?
    no the frame of your wrecking ball?
    你的破坏球没有框架吗?
  3. Will you change the 你会改变
    yes 
    no length of your string?
    字符串没有长度?
  4. Will you change or 你会改变还是
    yes 
    no add materials? 没有添加材料?
Week 周数
3
Name: qquad\qquad Date: qquad\qquad
名称: qquad\qquad 日期: qquad\qquad

Directions: Rebuild your wrecking ball. Make it work better. Use this list to help you.
方向重建你的破坏球。让它更好地工作。用这份清单来帮助你。

\square Look at your first design.
\square 看看你的第一个设计。

\square Look at your plan to make it better.
\square 审视自己的计划,使其更加完善。

\square Get the materials you need.
\square 获取所需材料。

\square Take off parts you do not want.
\square 取下你不想要的部件。

\square Add or make the changes you do want.
\square 添加或做出你想要的更改。

\square Check that everything is glued or taped well.
\square 检查所有东西是否粘好或用胶带粘好。

\square Swing your fruit a few times. Make sure it works the way you want it to.
\square 摆动你的水果几次。确保它能按你想要的方式工作。
Name: Date: qquad\qquad 姓名:日期 qquad\qquad
Directions: Place your markers in a triangle. Place your wrecking ball next them. Test your wrecking ball. Record the results. Test it two more times.
方向将标记摆成三角形。将破坏球放在它们旁边。测试你的破坏球。记录结果。再测试两次。
Test 测试

被撞倒的标记数
Number of Markers
Knocked Over
Number of Markers Knocked Over| Number of Markers | | :---: | | Knocked Over |
1
2
3
Test "Number of Markers Knocked Over" 1 2 3 | Test | Number of Markers <br> Knocked Over | | :---: | :---: | | 1 | | | 2 | | | 3 | |
Did your new wrecking ball knock over more markers?
你的新破坏球是否撞倒了更多的标记牌?

yes 
no 没有
Name: Date: qquad\qquad 姓名:日期 qquad\qquad
Directions: Draw yourself as an engineer. Show your favorite part of this challenge.
方向将自己画成一名工程师。展示这项挑战中你最喜欢的部分。

Talk About It! 谈谈吧

How did you solve a problem during this challenge?
在这次挑战中,您是如何解决问题的?

Properties of Matter Teaching Support
《物质的性质》教学支持

Overview of Unit Activities
单位活动概述

Students will learn about and explore properties of objects and materials through the followir activities:
学生将通过后续活动了解并探索物体和材料的特性:
  • learning about the properties of matter and answering questions
    了解物质的特性并回答问题
  • solving riddles about objects based on their properties
    根据物体的特性猜谜语
  • searching for objects with certain properties
    搜索具有特定属性的对象
  • changing the properties of paper
    改变纸张特性
  • studying a chart of towers around the world
    研究世界各地的塔楼图
  • building towers as tall as possible
    建楼越高越好

Materials Per Group 每组材料

Week 1 第一周

  • basic school supplies 基本学习用品
STEAM Challenge STEAM 挑战
  • buttons (8) 按钮 (8)
  • modeling clay (homemade option: 1 part baby lotion to two parts cornstarch)
    模型粘土(自制方案:1 份婴儿润肤露兑 2 份玉米淀粉)
  • straws, cut into thirds (5)
    吸管,切成三份(5根)

Setup and Instructional Tips
设置和教学提示

  • Week 1 Day 4: Give students construction paper and scissors. Review the properties of matter they can change (shape, size, texture).
    第 1 周 第 4 天:给学生提供建筑纸和剪刀。复习他们可以改变的物质属性(形状、大小、质地)。
  • Week 2 Day 1: Read this challenge introduction to students. “There are many famous towers around the world. All of them are taller than they are wide. Towers are made from different objects and materials. You will make your tower out of buttons and modeling cla Make it as tall as you can.” Explain the challenge, the criteria, and the constraint.
    第 2 周第 1 天:为学生朗读挑战介绍。"世界上有许多著名的高塔。所有这些塔都比它们的宽度高。塔由不同的物体和材料制成。你们将用纽扣和造型cla来制作自己的塔,尽可能把它做得更高。解释挑战、标准和限制。
  • Week 2 Day 4: Give students buttons and modeling clay (no straws).
    第 2 周 第 4 天: 给学生纽扣和模型粘土(不要吸管)。
  • Week 3 Day 2: Tell students that for their redesign they will also be able to use short straw
    第 3 周 第 2 天:告诉学生,在重新设计时,他们还可以使用短吸管
  • Testing Days: If using metric measurements, you may wish to recreate the charts on page 45 and 49 to include higher values.
    测试日:如果使用公制测量方法,您可能需要重新制作第 45 页和第 49 页的图表,以包含更高的数值。

Discussion Questions 讨论问题

-What are some physical characteristics you can observe?
-你能观察到哪些物理特征?
  • What are some physical characteristics you can measure?
    您可以测量哪些物理特征?
  • How can things change over time?
    随着时间的推移,事物会发生怎样的变化?
  • Look at a picture of a city skyline. What towers can you find?
    看一张城市天际线的图片。你能找到哪些塔楼?
  • Where do you see towers at school or home?
    您在学校或家里的哪些地方看到过塔?

Additional Notes 附加说明

  • Possible Misconception: All physical changes are irreversible.
    可能存在的误解:所有物理变化都是不可逆的。
Truth: Some physical changes are reversable, such as melting ice, blowing up a balloon, crumping a sheet of paper, and stretching a rubber band.
真相:有些物理变化是可以逆转的,如融化冰块、吹大气球、压扁纸张和拉长橡皮筋。
  • Possible Design Solutions: Students may shape the modeling clay into balls or disks; students may lay the buttons on their sides or stand them upright.
    可能的设计方案:学生可将模型粘土捏成球状或盘状;学生可将纽扣侧放或竖立起来。
  • Materials: Unless covered in plastic or placed in plastic bags, the modeling clay will harden overnight. Depending on your pacing plan, you may need to consider safely storing students’ towers so that they do not harden and break.
    材料除非用塑料覆盖或放在塑料袋中,否则模型粘土会在一夜之间变硬。根据你的进度计划,你可能需要考虑安全存放学生的塔,以免它们变硬或破裂。

Scaffolding and Extension Suggestions
脚手架和扩展建议

  • Support students with building tall towers by discussing how to maximize the materials (i.e., placing the buttons vertically rather than stacking them.)
    通过讨论如何最大限度地利用材料(即垂直放置纽扣而不是堆叠纽扣),帮助学生搭建高塔。
  • Challenge students by encouraging them to discuss the crosscutting concept of stability and change by observing the changes over time to the tower materials. Ask, “How did the clay change? Have the buttons changed? Would this affect how you build your tower if you wanted it to last one hour? One day? One week?”
    通过观察塔材料随时间的变化,鼓励学生讨论 "稳定性和变化 "这一交叉概念,从而向学生提出挑战。提问:"粘土发生了什么变化?纽扣有变化吗?如果你想让塔持续一小时,这会影响你的建塔方式吗?一天?一周?

Answer Key 答案要点

Week 1 Day 1 第 1 周 第 1 天
  1. A
  2. A A AA

Week 1 Day 2 第 1 周 第 2 天

  1. a wall 一堵墙
  2. a coin 硬币
Week 1 Day 3 第 1 周 第 3 天
Charts should have words or pictures that match each property, based on what students found.
根据学生的发现,图表中应包含与每种属性相匹配的文字或图片。

Week 1 Day 5 第 1 周 第 5 天
  1. 6
  2. A A AA

Weeks 2 & 3 第 2 和第 3 周

See STEAM Challenge Rubric on page 221.
参见第 221 页的 STEAM 挑战评分标准。

Week 周数

Unit 2: Properties of Matter
第 2 单元: 物质的性质

Name: 名称:
Date: qquad\qquad 日期 qquad\qquad
Directions: Read the text. Look at the pictures. Answer the questions.
阅读方向阅读文本。看图片。回答问题。
An object is a thing that you can see and touch. Objects are made of materials.
物体是可以看到和触摸到的东西。物体由材料制成。
A rain boot is an object. A spoon is an object. It is made of rubber.
雨靴是一种物品。勺子也是一种物品。它是用橡胶制成的。

It is made of metal.
它由金属制成。
  1. What is a spoon made of?
    勺子是用什么做的?

    (A) metal (A) 金属
    (B) rubber (B) 橡胶
  2. Which object is made of rubber?
    哪个物体是用橡胶制成的?

Name: qquad\qquad Date: qquad\qquad
名称: qquad\qquad 日期: qquad\qquad

Directions: Read the text. Look at the chart. Circle the picture that matches each riddle.
阅读方向阅读文本。看图表。圈出符合每个谜语的图片。
Objects have properties. Materials have properties. We can use words to describe them.
物体具有属性。材料有特性。我们可以用语言来描述它们。
  1. I am red and big. What am I?
    我又红又大。我是什么?

2. I am small and a circle shape. What am I?
2.我很小,是个圆形。我是什么?

Name: 名称:
Directions: Go on a scavenger hunt. Read each property in the chart. Find an object with that property. Write or draw it in the chart.
路线进行寻宝游戏。阅读图表中的每个属性。找到具有该属性的物体。将其写在或画在图表中。
Property 物业 Objects I Found 我找到的物品
orange 橘色
small 
bumpy 颠簸
round 一轮
Property Objects I Found orange small bumpy round | Property | Objects I Found | | :---: | :---: | | orange | | | small | | | bumpy | | | round | | | | |

Name: 名称:

qquad\qquad Date:
Directions: Change the size and shape of two sheets of paper. Draw what they look like after.
方向: 改变两张纸的大小和形状:改变两张纸的大小和形状。画出它们之后的样子。
Before 之前 After 之后
Before After | Before | After | | :--- | :--- | | | | | | | | | |
qquad\qquad Date: qquad\qquad
qquad\qquad 日期: qquad\qquad

Directions: Towers are special buildings. They are taller than they are wide. Look at the chart. Answer the questions.
方向塔楼是一种特殊的建筑。它们的高度大于宽度。请看图表。回答问题。
Towers Around the World 世界各地的塔楼
Region 地区
 北美
North
America
North America| North | | :--- | | America |
Europe 欧洲 Australia 澳大利亚
 南美洲
South
America
South America| South | | :--- | | America |
Tower 塔楼
Material 材料 concrete 混凝土 wood 木材 stone 石材 steel 钢铁
Towers Around the World Region "North America" Europe Australia "South America" Tower https://cdn.mathpix.com/cropped/2024_09_13_d41bb25e70be4f1fadfbg-034.jpg?height=617&width=295&top_left_y=1127&top_left_x=587 https://cdn.mathpix.com/cropped/2024_09_13_d41bb25e70be4f1fadfbg-034.jpg?height=622&width=316&top_left_y=1122&top_left_x=887 https://cdn.mathpix.com/cropped/2024_09_13_d41bb25e70be4f1fadfbg-034.jpg?height=616&width=327&top_left_y=1122&top_left_x=1202 https://cdn.mathpix.com/cropped/2024_09_13_d41bb25e70be4f1fadfbg-034.jpg?height=579&width=343&top_left_y=1159&top_left_x=1523 Material concrete wood stone steel| Towers Around the World | | | | | | :---: | :---: | :---: | :---: | :---: | | Region | North <br> America | Europe | Australia | South <br> America | | Tower | ![](https://cdn.mathpix.com/cropped/2024_09_13_d41bb25e70be4f1fadfbg-034.jpg?height=617&width=295&top_left_y=1127&top_left_x=587) | ![](https://cdn.mathpix.com/cropped/2024_09_13_d41bb25e70be4f1fadfbg-034.jpg?height=622&width=316&top_left_y=1122&top_left_x=887) | ![](https://cdn.mathpix.com/cropped/2024_09_13_d41bb25e70be4f1fadfbg-034.jpg?height=616&width=327&top_left_y=1122&top_left_x=1202) | ![](https://cdn.mathpix.com/cropped/2024_09_13_d41bb25e70be4f1fadfbg-034.jpg?height=579&width=343&top_left_y=1159&top_left_x=1523) | | Material | concrete | wood | stone | steel |
  1. Where is the tower made of wood?
    木塔在哪里?

    (A) North America (A) 北美洲
    (B) Europe (B) 欧洲
  2. Towers are very qquad\qquad .
    塔楼非常 qquad\qquad

    (A) tall (A) 高
    (B) wide (B) 宽
Name: qquad\qquad Date: qquad\qquad
名称: qquad\qquad 日期: qquad\qquad

Directions: Read the text. Then, circle the tower.
阅读方向阅读文本。然后,在塔上画圈。

The Challenge 挑战

A tower is a building that is taller than it is wide. Build a tower as tall as you can.
塔是一种高度大于宽度的建筑物。尽可能建一座高塔。
  • Criteria-Your tower must stay standing.
    标准--你的塔必须屹立不倒。
  • Constraint-Use 8 buttons and clay.
    限制--使用 8 个按钮和粘土。
Name: 名称:
Date: qquad\qquad 日期 qquad\qquad
Directions: Read the text. Look at the pictures. Answer the question.
阅读方向阅读文本。看图片。回答问题。
Towers have been built in different shapes and sizes. Towers must be stable. They must not fall over. This is not easy. The pictures show some shapes towers can have.
塔的形状和大小各不相同。塔必须稳固。它们不能倒塌。这并不容易。图片展示了一些塔的形状。
  1. Which tower shape do you want to build?
    您想建造哪种形状的塔?
Name: Date: 姓名:日期
Directions: Sketch your tower design. Label the parts.
方向绘制塔设计草图。给各部分贴上标签。

Tower Parts 塔部件

buttons 按钮
clay 粘土
top 顶级
bottom 底层
Name: 名称:
Date: qquad\qquad 日期 qquad\qquad
Directions: Build your tower. Check off the steps as you go.
方向建造你的塔。边做边勾选步骤。

\square Look at your design sketch.
\square 看看你的设计草图。

\square Gather the materials: 8 buttons and some modeling clay.
\square 收集材料:8 枚纽扣和一些模型粘土。
Build the tallest tower you can.
尽可能建最高的塔。

\square
Check to make sure you built a tower. Is it taller than it is wide?
检查以确保您建造了一座塔。高度是否大于宽度?

\squareGently push your tower to make sure it is stable.
\square 轻轻推动塔架,确保其稳定。

Think About It! 想一想

How close does your tower tôok to your design sketch?
你的塔与你的设计草图有多接近?
Name: qquad\qquad Date: qquad\qquad
名称: qquad\qquad 日期: qquad\qquad

Directions: Measure your tower. Color the chart to record its height. Record the height of two other towers. Answer the question.
方向测量你的塔。在图表上涂色,记录其高度。记录另外两座塔的高度。回答问题。
10
9
8
7
6
5
4
3
2
1
Height 高度
Your Tower 您的塔楼 Tower 2 第 2 号塔楼
(in inches) 英寸
10 9 8 7 6 5 4 3 2 1 Height Your Tower Tower 2 (in inches) | 10 | | | | | :---: | :---: | :---: | :---: | | 9 | | | | | 8 | | | | | 7 | | | | | 6 | | | | | 5 | | | | | 4 | | | | | 3 | | | | | 2 | | | | | 1 | | | | | Height | | | | | Your Tower | Tower 2 | | | | (in inches) | | | |
  1. Which tower is the tallest?
    哪座塔最高?
Your Tower 您的塔楼
Tower 2 第 2 号塔楼
Tower 3 第 3 号塔楼
Name: Date: qquad\qquad 姓名:日期 qquad\qquad
Directions: Think about your tower design. Answer the questions.
方向思考你的塔设计。回答问题。
  1. Were you happy with the height of your tower?
    您对塔的高度满意吗?

  2. Draw two tower designs that you saw from other groups. Put a checkmark by the tallest one.
    画出你从其他小组看到的两个塔设计。在最高的塔上打勾。

    \square Design 1  \square 设计 1
    \square Design 2  \square 设计 2

Talk About lt! 谈谈 LT!

What other materials would you want to use to build your tower?
你还想用什么材料来建造你的塔?
Name: 名称:
Date: qquad\qquad 日期 qquad\qquad
Directions: You can now use straws to build your tower. Sketch your new tower design. Label the parts.
方向:现在您可以用吸管来搭建您的塔了。绘制新塔的设计草图。给各部分贴上标签。

Tower Parts 塔部件

buttons 按钮
clay straws 粘土吸管
top 顶级
bottom 底层

Think About It? 考虑一下?

Where will the straws work best?
吸管在哪里使用效果最好?
Name: Date: qquad\qquad 姓名:日期 qquad\qquad
Directions: Rebuild your tower. Make it taller. Check off the steps as you go.
方向重建你的塔。让它变得更高。边做边勾选步骤。

\square Look at your design sketch.
\square 看看你的设计草图。

\square Gather the materials: 8 buttons, 5 straws, and some modeling clay.
\square 收集材料:8 个纽扣、5 根吸管和一些模型粘土。

\square Build the tallest tower you can.
\square 尽可能建造最高的塔楼。

\square Check to make sure you built a tower. Is it taller than it is wide?
\square 检查并确保你建造了一座塔。它的高度是否大于宽度?

\square Gently push your tower to make sure it is stable.
\square 轻轻推动塔架,确保其稳定。
Name: Date: qquad\qquad 姓名:日期 qquad\qquad
Directions: Color the chart to record the height of your first tower. Measure your new tower. Record its height. Then, circle the answer to each question.
方向给图表涂色,记录第一座塔的高度。测量新塔。记录其高度。然后,圈出每个问题的答案。
10
9
8
7
6
5
4
3
2
1
 高度(英寸)
Height
(in inches)
Height (in inches)| Height | | :---: | | (in inches) |
My First Tower 我的第一座塔 My Tower 我的塔楼
10 9 8 7 6 5 4 3 2 1 "Height (in inches)" My First Tower My Tower| 10 | | | | :---: | :--- | :--- | | 9 | | | | 8 | | | | 7 | | | | 6 | | | | 5 | | | | 4 | | | | 3 | | | | 2 | | | | 1 | | | | Height <br> (in inches) | My First Tower | My Tower |
  1. Is your second tower taller than it is wide?
    你的第二座塔楼比它的宽度高吗?

    yes no 是 否
  2. Which tower is taller? 哪座塔更高?
My First Tower 我的第一座塔
My Second Tower 我的第二座塔
Name: qquad\qquad Date: qquad\qquad
名称: qquad\qquad 日期: qquad\qquad

Directions: Draw yourself as an engineer. Show how
方向把自己画成一名工程师。展示

ถ⿱亠幺. you built your tower.
你建造了你的塔。

Talk About It! 谈谈吧

What did you achieve in this challenge?
您在这项挑战中取得了哪些成果?

What else do you want to build?
你还想建造什么?

Pushes and Pulls Teaching Support
推拉式教学支持

Overview of Unit Activities
单位活动概述

Students will learn about and explore pushes and pulls through the following activities:
学生将通过以下活动了解和探索推力和拉力:
  • studying pictures of pushes and pulls and answering questions
    学习推拉图片并回答问题
  • drawing examples of pushes and pulls around them
    画出周围推力和拉力的例子
  • experimenting with using air to push and pull paper
    实验用空气推拉纸张
  • drawing designs for sails
    绘制帆图
  • graphing pushes and pulls
    图解推力和拉力
  • creating sails for wind-powered cars
    为风力汽车制造风帆

Materials Per Group 每组材料

Week 1 第一周

  • paper 纸张
  • straws 吸管
STEAM Challenge STEAM 挑战
  • basic student materials 基本学生材料
  • construction paper (2+ pieces)
    建筑纸(2 张以上)
  • craft sticks (10+) 手工棒 (10+)
  • electric fan (1) 电扇 (1)
  • felt and other fabric pieces (5)
    毛毡和其他布块 (5)
  • foil (10" x 10", 25 cm × 25 cm 25 cm × 25 cm 25cmxx25cm25 \mathrm{~cm} \times 25 \mathrm{~cm} )
    铝箔(10 英寸 x 10 英寸, 25 cm × 25 cm 25 cm × 25 cm 25cmxx25cm25 \mathrm{~cm} \times 25 \mathrm{~cm} )
  • prebuilt car bases (See Digital Resources for step-by-step instructions.)
    预制汽车底座(分步说明请参见 "数字资源")。
  • ruler or yardstick (1) 尺子 (1)
  • tissue paper (2-3 sheets)
    纸巾(2-3 张)

Setup and Instructional Tips
设置和教学提示

  • Week 1 Day 3: Give each student a small piece of paper. Have them ball it up. Then, students can play with blowing and sucking air through straws to push and pull the paper balls.
    第 1 周 第 3 天:给每个学生一张小纸片。让他们把纸团起来。然后,让学生玩用吸管吹气和吸气来推动和拉动纸团的游戏。
  • Week 2 Day 1: Read this challenge introduction to students. “Most cars need gas to run. It takes money to put gas in cars. Wind is free and will never run out. Your challenge is to make a toy car that uses wind to move. The base of the car is ready. You must make a sail to go on the car.” Explain the challenge, the criteria, and the constraint.
    第 2 周 第 1 天:为学生朗读挑战介绍。"大多数汽车需要汽油才能行驶。给汽车加油需要钱。风是免费的,永远不会用完。你们的挑战是制作一辆利用风力行驶的玩具车。汽车的底座已经准备好了。你们必须做一个风帆装在车上"。解释挑战、标准和限制。
  • Testing Days: Set a fan just behind a starting line. Test multiple car designs at a time, depending on fan size. Turn on the fan, and see how far each car will go until it stops. Place a ruler or yardstick on the floor so students can observe and record distances traveled.
    测试日:在起跑线后设置一个风扇。根据风扇大小,一次测试多辆赛车的设计。打开风扇,看看每辆车能跑多远,直到停下来。在地板上放一把尺子或码尺,以便学生观察和记录行驶的距离。
  • Testing Days: If using metric measurements, you may wish to recreate the charts on pages 62 and 66 to include higher values.
    测试日:如果使用公制测量方法,您可能需要重新绘制第 62 页和第 66 页的图表,以包含更高的数值。
  • Safety Note: Keep students away from the fan blades and power source.
    安全提示:让学生远离风扇叶片和电源。

Unit 3: Pushes and Pulls
第 3 单元:推和拉

Discussion Questions 讨论问题

  • How can we make objects move?
    如何让物体移动?
  • Where do you see pushes and pulls at school and home?
    在学校和家里,您在哪些地方看到了 "推 "和 "拉"?
  • How can wind make things move?
    风如何让物体移动?
  • How well might a real, full-size windpowered car work?
    一辆真正的全尺寸风力汽车的性能如何?
  • How can testing and observing help you improve your designs?
    测试和观察如何帮助您改进设计?

Additional Notes 附加说明

  • Possible Misconception: A person must constantly push or pull an object to keep it moving.
    可能的误解:人必须不断推拉物体,才能使其保持运动。

    Truth: An initial push or pull can get an object moving. It may keep moving, even if a person is no longer touching an object.
    真相:最初的推力或拉力可以使物体移动。即使人不再接触物体,物体也会继续运动。
  • Possible Design Solutions: Students may choose to make one or multiple sails and mount them in a variety of places (sides, front, middle, and back) on the vehicle.
    可能的设计方案:学生可以选择制作一个或多个风帆,并将其安装在车辆的不同位置(侧面、前面、中间和后面)。

Scaffolding and Extension Suggestions
脚手架和扩展建议

  • To support measurement when testing sails, create a road of colored pieces of construction paper, each an inch ( 2.5 cm ) in length. This will help students estimate how far each car travels.
    为了帮助学生在测试风帆时进行测量,可以用彩色的建筑纸片铺成一条路,每张纸片的长度为一英寸(2.5 厘米)。这将帮助学生估计每辆车行驶的距离。
  • Challenge students to change the car base during the redesign. Ask questions, such as “Do you want to change the number or placement of the wheels?” “What about the shape of the base?”
    挑战学生在重新设计过程中改变汽车底座。提出问题,例如 "你想改变车轮的数量或位置吗?"底座的形状如何?

Answer Key 答案要点

Week 1 Day 1 第 1 周 第 1 天

  1. pull 拉绳
  2. push 推动
  3. push 推动
  4. pull 拉绳
Week 1 Day 2 第 1 周 第 2 天
Charts should show everyday objects that can be pushed or pulled, such as chairs and doors.
图表应显示可以推拉的日常物品,如椅子和门。

Week 1 Day 3 第 1 周 第 3 天

  1. Drawings should show paper balls moving away from the straws.
    图画中的纸球应远离吸管。
  2. Drawings should show paper balls moving toward the straws.
    图画应显示纸球向吸管移动的过程。

Week 1 Day 4 第 1 周 第 4 天

Students should have drawings on their sails.
学生应在船帆上画图。

Week 1 Day 5 第 1 周 第 5 天

  1. person throwing a ball 投球手

Weeks 2 & 3 第 2 和第 3 周

See STEAM Challenge Rubric on page 221.
参见第 221 页的 STEAM 挑战评分标准。
Name: qquad\qquad Date: qquad\qquad
名称: qquad\qquad 日期: qquad\qquad

Directions: Read the text. Look at the pictures. Then, circle push or pull for each image.
阅读方向阅读文本。看图片。然后,在每幅图片上圈出 "推 "或 "拉"。
Objects can be moved with force. You can push them. You can pull them.
物体可以用力移动。你可以推它们。可以拉。

push 推动

pull 拉绳
1.
1.| 1. | | :--- |
3.
3.| 3. | | :--- |

2. 推拉
2.
push
pull
2. push pull| 2. | | :--- | | push | | pull |
4.
4.| 4. | | :--- |
"1." "3." "2. push pull" "4."| 1. | 3. | | :---: | :---: | | 2. <br> push <br> pull | 4. |
Name: Date: qquad\qquad 姓名:日期 qquad\qquad
Directions: Blow air out of the straw. Then, suck air in. Blow soft. Blow hard. Move the paper ball around.
使用方法将空气吹出吸管。然后,吸入空气。轻吹。用力吹。移动纸球。

push 推动

pull 拉绳
  1. What happens when you blow air? Draw the ball. Draw an arrow to show which way it will go.
    吹气时会发生什么?画出小球。画一个箭头表示球会向哪个方向飞。

2. What happens when you suck air in? Draw the ball. Draw an arrow to show which way it will go.
2.吸入空气后会发生什么?画出小球。画一个箭头表示球会朝哪个方向飞。
Wind blows against the sails. Wind pushes the boat in the water.
风吹船帆。风将船推入水中。
Name: 名称:
Date: qquad\qquad 日期 qquad\qquad
Directions: Count the pictures of pushes and pulls. Color the graph to show how many there are of each.
方向数一数推和拉的图片。给图表涂上颜色,表示每种图片的数量。
  1. Which push or pull had the most pictures?
    哪种推拉方式的图片最多?

Name: 名称:
Date: 日期
Directions: Read the text. Then, label the parts of the wind-powered car.
阅读方向阅读文本。然后,标出风能汽车的各个部分。

The Challenge 挑战

Make a toy car that uses wind to move.
制作一辆风动玩具车。
  • Criteria-Your sail design must move the car forward using wind from a fan.
    标准-您的风帆设计必须利用风扇的风力推动汽车前进。
  • Constraint-You may use only the materials given to you.
    限制--您只能使用提供给您的材料。

Word Bank 单词库

base mast sail wheel wind
基座桅杆 帆 轮 风
Week 周数
2
Name: qquad\qquad Date: qquad\qquad
名称: qquad\qquad 日期: qquad\qquad

Directions: Read the questions. Circle the options you like.
方向阅读问题。圈出你喜欢的选项。
  1. How many sails will you have?
    您将有几面帆?

one 一种

†wo

three 

four 
2. What shape will the sails be?
2.风帆是什么形状的?

circle 圆形

square 方形

rectangle 矩形