未来研究的游戏化世界 | The Gamified World of Future Research
我们能与微生物玩游戏来做科学研究吗?
Can we do scientific research by playing games with microbes?
Earth 2.0
In 2024, out of the 8.1 billion humans on Earth 5.35 billion are connected to the Internet. In the past year, 100 million new users joined in. Most of this connectivity is mobile and mobile users account for roughly half of the Internet's traffic as well as its use time. 2024 年,全球 81 亿人中将有 53.5 亿人接入互联网。去年,又有 1 亿新用户加入。 这种连接大部分是移动连接,移动用户约占互联网流量和使用时间的一半。
We are a collective swarm of living creatures, globally connected and constantly on the move. This is Earth 2.0: A planet full of humans on the brink of a cosmic shift driven by the dominance of digital technology. Technology that seems to be intelligent and dominated by information. At the same time, we are living in a century of unprecedented change, where biology is key. It's key to question these aspects of a changing world: What is intelligence? Is it the biological trait that enables survival and adaptation to an ever-changing environment? Is life the signature of intelligence in nature ? What does it have to do with computation? Or with our ability to predict the future? What happens when technology and biology blend into one another? 我们是一群集体的生物,全球相连,不断移动。这是地球 2.0:一个充满人类的星球,在数字技术主导的推动下,正处于宇宙转变的边缘。技术似乎是智能的,由信息主导。与此同时,我们正生活在一个前所未有的变革世纪,生物学是其中的关键。对不断变化的世界的这些方面提出质疑是关键所在:什么是智能?它是能够生存和适应不断变化的环境的生物特征吗?生命是自然界中智慧的标志吗 ?它与计算有什么关系?或者与我们预测未来的能力有什么关系?当技术与生物相互融合时会发生什么?
The world around us is alive and intelligent, and the boundary between 'natural' and 'man-made' is disappearing. As intelligent machines hybridize with natural systems, we discover new forms of biological intelligence and computation. As biology moves from being conceived as an analog phenomena towards a new digital paradigm, ecosystem-machines spread throughout the built environment and the decentralization of physical computation makes us rethink our individuality and our collectiveness. Our collective imagination is the only limit . 我们周围的世界充满生机和智慧,"自然 "和 "人造 "之间的界限正在消失。随着智能机器与自然系统的混合,我们发现了生物智能和计算的新形式。随着生物学从模拟现象走向新的数字范式,生态系统机器遍布建筑环境,物理计算的分散化让我们重新思考我们的个体性和集体性。我们的集体想象力是唯一的限制 。
Gamified Future Research
The track is an exploration of how to imagine a future where biological research can be conducted in a decentralized manner by playing and designing biotic games. These are games that incorporate living systems and their supporting ecosystems as part of gameplay. How clear is the boundary between research and gaming? Can we blur this boundary further? Can scientific instruments built with Open Science Hardware be converted into game consoles? We will look into an example of a Do it Yourself (DIY) microscope becoming a game console: HomeScope . 该赛道旨在探索如何通过玩和设计生物游戏来想象一个可以以分散方式进行生物研究的未来。这些游戏将生物系统及其支持生态系统作为游戏的一部分。研究与游戏之间的界限有多清晰?我们能否进一步模糊这一界限?使用开放科学硬件 制造的科学仪器能否转换成游戏机?我们将举例说明 DIY 显微镜变身游戏机的过程:HomeScope 。
Earth 2.0
Intelligent technology and life forms are all around us.
Gamified world of scientific research
Biological Intelligence is Computation
How smart is the biosphere?
Biotic Games for Research
Life computes its habitat landscape
We aim to think, build, and hack hands-on around this idea while focusing on microbial ecosystems in particular as they are at the core of life on land [SDG 15] and below water [SDG 14] as well as a fundamental component of our built environment . Are we made of more microbes than human cells ? 我们的目标是围绕这一理念进行思考、构建和黑客实践,同时特别关注微生物生态系统,因为它们是陆地上[可持续发展目标 15]和水下[可持续发展目标 14]生命的核心,也是我们人造环境的基本组成部分 。我们是由比人体细胞 更多的微生物组成的吗?
In the context of Earth 2.0, we will meditate on microbial social intelligence, computation, and the hybridization of intelligent machines and evolving ecosystems: How intelligent are microbes How social are they? Can we harness their intelligence to evolve new technology? Can intelligent machines and microbes co-evolve? Can microbes play games ? 在地球 2.0 的背景下,我们将探讨微生物的社会智能、计算以及智能机器与不断进化的生态系统的混合: 微生物有多智能? 我们能否利用它们的智能来发展新技术?智能机器和微生物可以共同进化吗? 微生物会玩游戏吗?
Open Science Hardware (UNESCO document)
HomeScope (DIY Microscope)
NYC's subway's microbes (article in Wired Magazine)
Human Microbiomes (iBiology Talk)
Bacterial Intelligence (article in Quanta Magazine)
Social IQ for bacteria (article in Science Daily) and Genius bacteria (article in Phy.com) 细菌的社会智商(《科学日报》上的文章)和天才细菌(Phy.com 上的文章)
Playing Computer Games with Bacteria? (article in Medium)
Can research and education be combined with game design and gameplay? By doing so, Can we create new innovative infrastructure for future industries [SDG 9] and educational paradigms [SDG 4]? 研究和教育能否与游戏设计和游戏玩法相结合?通过这样做,我们能否为未来产业[可持续发展目标 9]和教育范式[可持续发展目标 4]创建新的创新基础设施?
Can we conceive and design biotic games that, when being played collectively, contribute to relevant scientific research to achieve a sustainable coexistence between humans and our supporting ecosystems? 我们能否构思和设计出生物游戏 ,在集体游戏时为相关科学研究做出贡献,以实现人类与支持我们的生态系统之间的可持续共存?
What will we learn?
In hands-on PSRT sessions, we will explore different topics around the concepts of [wetware], [hardware], and [software]. 在 PSRT 实践课程中,我们将围绕[湿件]、[硬件]和[软件]的概念探讨不同的主题。
[Wetware] We will examine how microbial life cycles explore and exploit their habitats by building synthetic spatially heterogeneous landscapes using microfluidics and/or 3D printing techniques as well as patterning chemical repellents/attractants on petri dishes. Equipped with these habitats (ecological niches) where microbes can grow in space and time, we will observe microbial life with a DIY microscope. [湿器]我们将利用微流体技术 和/或三维打印技术构建合成的空间异质景观,并在培养皿上绘制化学驱避剂/吸引剂图案,从而研究微生物生命周期如何探索和利用其栖息地。有了这些微生物可以在空间和时间上生长的栖息地(生态位),我们将用 DIY 显微镜观察微生物生命。
[Software] To control the DIY microscope we will learn the Linux Operating Systems running the Raspberry computer in charge of video acquisition so we can take digital video recordings and timelapse images. As the HomeScope microscope is not only a computer but also a robotic structure, by playing with a Tiny CNC robot (PlotterBot ), we will learn about the world of physical computing using the Raspberry Pi and Arduino as well as several sensors, actuators, and machine communication protocols. Furthermore, as we want to make games, we will learn how to abstract microscopy data into game elements (pixel art and sprites ) using Computer Vision (OpenCV ) algorithms (via OpenCV library bindings written in Python and Processing ) and implementing these into your own game using the Godot game engine. [软件] 为了控制 DIY 显微镜,我们将学习 Linux 操作系统运行树莓派 计算机,该计算机负责视频采集,因此我们可以拍摄数字视频记录和延时图像。由于 HomeScope 显微镜不仅是一台计算机,也是一个机器人结构,因此我们将通过使用微型数控机器人(PlotterBot ),学习使用 Raspberry Pi 和 Arduino 以及多个传感器、执行器和机器通信协议进行物理计算。此外,由于我们想制作游戏,我们将学习如何使用计算机视觉(OpenCV )算法(通过用 Python 和 Processing 编写的 OpenCV 库绑定)将显微镜数据抽象为游戏元素(像素艺术和精灵 ),并使用 Godot 游戏引擎将这些元素实现到自己的游戏中。
[Hardware] The idea is also to hack the hardware and turn a microscope into a biotic game console. Which implementations are needed for your game design? [硬件] 我们的想法还包括入侵硬件,把显微镜变成生物游戏机。您的游戏设计需要哪些实现方式?
What is expected?
Students are expected to have fun, observe microbes, hack software and hardware and to propose game concepts including a living microorganism and its habitat. The game concept should touch on a scientific question and the aim is to build a digital prototype to showcase the developed ideas during the Gallery Walk exhibition at the end of the Summer camp. 学生们将在游戏中体验乐趣、观察微生物、破解软件和硬件,并提出包括活体微生物及其栖息地在内的游戏概念。游戏概念应涉及一个科学问题,目的是建立一个数字原型,在夏令营结束时的 "画廊漫步 "展览上展示开发的创意。
11 "Design, engineering and utility of biotic games" (2011) Lab on a Chip 11(1): 14-22. by I. H. Riedel-Kruse et al. 11 "生物游戏的设计、工程和实用性" (2011) Lab on a Chip 11(1):14-22. I. H. Riedel-Kruse 等著。
12 "Open-source, community-driven microfluidics with Metafluidics" (2017) Nat.Biotechnol 35:523-529 by D.Kong et al. 12 "开源、社区驱动的微流控技术 Metafluidics" (2017) Nat.Biotechnol 35:523-529 by D.Kong et al.
Linux OS
Raspberry Pi computer
PlotterBot (Tiny CNC robot machine)
Arduino microcontroller system and language
General Purpose Input/Output (Raspberry Pi, Arduino)
Microbial natural history: Protists (slime molds and -algae) and bacteria Home and geographic ranges: biological computation in opportunity landscapes 微生物自然史:原生动物(粘菌和 藻类)和细菌 家园和地理范围:机会景观中的生物计算
Synthetic ecosystems [Wetware + Hardware]
Habitat landscapes and synthetic ecosystems as game terrains/worlds
Habitat landscapes: biology in space and time
Island biogeography: patch dynamics habitat topology
Making synthetic habitats: petri dishes, tests tubes, and microfluidics
Microscopy [Wetware + Hardware + Software]
Scientific instruments as game consoles
HomeScope, a DIY microscope (Open Science Hardware)
Raspberry Pi and the Linux Shell
Time-lapse imaging and digital video processing
Robotics [Hardware]
Scientific instruments as game consoles
Physical computing: Arduino and Raspberry Pi GPIOs
HomeScope's robotic systems
Sensors [input]
Push down buttons (resistors), JoySticks and Potentiometers
Mechanical Endstop breakers
Actuators [output]
LED (Voltage and Pulse Width Modulation, PWM), Stepper Motor + EasyDriver
(Z axis of motion), PlotterBot, a Tiny CNC robot (XY axis of motion), and LCDs Communication [logic, bits, and voltages] (Z 轴运动)、微型数控机器人 PlotterBot(XY 轴运动)和 LCD 通信 [逻辑、位和电压]
Serial Port, i2C communication, GPIOs (Logical conversion from 5 V to 3.3 V )
Computer Vision [Software]
Data processing for game play
The OpenCV library for computer vision.
Language bindings: Python and Processing
6. Game engine (Software)
The gamified world of scientific research
Godot, the open game engine. Make your own 2D game: From "Dodge the Creeps" to microbial environments? Godot,开放式游戏引擎。制作你自己的 2D 游戏:从 "躲避爬行动物 "到微生物环境?
Schedule
3 types of ideation sessions:
Joined: Everybody together - learn from each other
Project group: How do all elements come together in one project
Specialization group: Tackle specific tasks related to wetware/software/hardware
Who is who? Mapping personal interests to track topic
15 min break
PSRT 1 [wetware]
Physarum Landscapes: Explore vs Exploit opportunity. Spatial computation and intelligence. Physarum Landscapes:探索与利用机会。空间计算与智能
Hands-on: Make your own synthetic physarum habitat and seed them with life! Get familiar with microbial life and their habitats, while looking at range expansion in heterogeneous environments as spatial computation. 动手实践:制作自己的合成physarum栖息地,并为其播下生命的种子!熟悉微生物生命及其栖息地,同时将异质环境中的范围扩展视为空间计算。
Lunch Break
Afternoon:
PSRT 2 [hardware]
HomeScope as a console? Introduction to HomeScope, a DIY robotic and digital microscope, as well as Open Science Hardware (OSH) in general. We will cover The Linux Shell and HomeScope's video/optical systems as well as its Arduino robotics for actuation: translation (XY) and focussing (Z) axes. 将 HomeScope 作为控制台?Introduction to HomeScope, a DIY robotic and digital microscope, as well as Open Science Hardware (OSH) in general.我们将介绍 Linux Shell 和 HomeScope 的视频/光学系统以及用于驱动的 Arduino 机器人技术:平移 (XY) 和聚焦 (Z) 轴。
How to develop biotic games and the challenge of converting the microscope into a biotic gaming console. 如何开发生物游戏,以及将显微镜转化为生物游戏机所面临的挑战。
Hands-on: Hack your own Tiny CNC robot (PlotterBot)! Gain familiarity with physical computing using the Arduino microcontroller, sensors, actuators and the serial communication protocol (from voltage to bits). 动手实践:破解自己的微型数控机器人(PlotterBot)!使用 Arduino 微控制器、传感器、执行器和串行通信协议(从电压到比特)熟悉物理计算。
15 min break
Ideation 1 [joined]
Integrate concepts 1 and 2: Think of microbial habitat landscapes as opportunity (ecological niche) distributed in space and time. Can they become game worlds made of different terrains? In what sense biological systems (life forms) compute their environments? When to exploit and when to explore? Why are biotic games biotic? What are life cycles? 整合概念 1 和 2:将微生物栖息地景观视为分布在空间和时间中的机会(生态位)。它们能成为由不同地形组成的游戏世界吗?生物系统(生命形式)是如何计算其环境的?何时利用,何时探索?为什么生物游戏具有生物性?什么是生命周期?
7.17 星期三 (第三日)| Wednesday July 17th (day 3 )
Morning
PSRT 3 [software]
Microbial intelligence, computer vision and timelapses: Introduction to spatial biology, space utilization and habitat degradation. Why does life need to propagate to new locations seeking opportunity elsewhere? How can this be studied using computer vision and microscopy? What is the mathematics of collective behavior? How can a machine see? 微生物智能、计算机视觉和定时摄影:空间生物学、空间利用和生境退化简介。为什么生命需要传播到新的地点,在其他地方寻找机会?如何利用计算机视觉和显微镜对此进行研究?集体行为的数学原理是什么?机器如何看见?
Hands-on: How does a machine (HomeScope) observe? Can every OSH become a gaming console? How do we make what we see digital? Exploring Computer Vision and the OpenCV library. Choosing either Python or Processing computer languages, learn the basics of the library's image manipulation functions as well as detecting, segmenting, and tracking algorithms while thinking about microbial space utilization. 实际操作:机器(HomeScope)如何进行观察?每个 OSH 都能成为游戏机吗?如何将我们看到的东西数字化?探索计算机视觉和 OpenCV 库。选择 Python 或 Processing 计算机语言,学习库中图像处理功能的基础知识以及检测、分割和跟踪算法,同时思考微生物空间的利用。
Lunch Break
Afternoon:
PSRT 4 [wetware]
Design and construction of a spatial ecology. Habitat heterogeneity and island biogeography. What can we learn from observing the Physarum landscapes? What is a spatial range? What is the difference between home range and geographic range? How can we culture microbes in a spatial system? 空间生态学的设计与构建。栖息地异质性与岛屿生物地理学。通过观察 Physarum 的景观,我们能学到什么?什么是空间范围?家园范围和地理范围有什么区别?如何在空间系统中培养微生物?
15 min break
Hands-on: From synthetic ecosystems to game terrains. Grow swarming bacteria on solid agar plates. How is the habitat being created? Is it homogeneous or heterogeneous? When is space a habitat landscape? How to make a synthetic ecology? Learn about microfluidics, the art of manipulating liquids at the micron scale. What is special about these microcosms? What happens to the physics of liquids? How it can be useful for making game worlds? 动手实践:从合成生态系统到游戏地形。在固体琼脂平板上培养成群的细菌。如何创建栖息地?是同质还是异质?空间何时是栖息地景观?如何制作合成生态?了解微流体技术,即在微米尺度上操作液体的艺术。这些微观世界有什么特别之处?液体的物理学原理是什么?它如何用于制作游戏世界?
15 min break
Ideation 2 [discussion sub groups]
Integrate concepts 3 and 4: How can we use OpenCV algorithms and HomeScope to capture microbial data and model these life forms? How can these representations be embedded in a game world? Can Virtual Reality (VR) or Augmented Reality (AR) be used ? How can microbes, humans and machines interact? Can we hack HomeScope to make it happen? 整合概念 3 和 4:如何使用 OpenCV 算法和 HomeScope 捕捉微生物数据并为这些生命形式建模?如何将这些表征嵌入游戏世界?能否使用虚拟现实(VR)或增强现实(AR)?微生物、人类和机器如何互动?我们能否通过黑客技术实现 HomeScope?
7.18 星期四(第四日)| Thursday July 18th (day 4)
Morning:
PSRT 5 [software]
Game Engines, Animations, and Object Oriented Programming (OOP). What is a game engine? Introduction Godot. What are game scenes, animations (sprites) and nodes (objects). Concurrent vs. sequential (structured) computation and the OOP paradigm. 游戏引擎、动画和面向对象编程 (OOP)。什么是游戏引擎?戈多简介。什么是游戏场景、动画(精灵)和节点(对象)?并行计算与顺序(结构化)计算以及 OOP 范例。
15 min break
Hands-on: Programming a simple 2D game in Godot. Follow the complete tutorial of the game "Dodge the Creeps" in Godot. While learning how to code this game, think about space, territories, characters, and game objects. 动手实践:在 Godot 中编写一款简单的 2D 游戏。在 Godot 中学习游戏 "躲避爬行动物 "的完整教程。在学习如何编写这款游戏的代码时,请思考空间、领地、角色和游戏对象。
Lunch Break
Afternoon:
Ideation 3 [project group]
Who has similar ideas? Join people with different skills and similar interests to assemble a project group (ideally three groups of 5 people) and think of a common biotic game project to present at the Gallery Walk event. 谁有类似的想法?让拥有不同技能和相似兴趣的人组成一个项目小组(最好是三组,每组 5 人),共同思考一个生物游戏项目,并在 "画廊漫步 "活动中展示。
What is science vs what is gaming? Do they have to be different?
Combine wetware + software + hardware: What organisms are you going to
work with? How is its biology/ecology (habitat) related to your game scenes, worlds and terrains? 工作?它的生物学/生态学(栖息地)与你的游戏场景、世界和地形有什么关系?
15 min break
Group work [project group]
Merge it all: Create your game world, scenes, animations and implement its science! How to build the needed Open Science Hardware Gaming/Research console? How to apply what we learned during the PSRT concept sessions? How do we hack these tools to make our game? 合并一切:创建你的游戏世界、场景、动画并实现其科学性!如何构建所需的开放科学硬件游戏/研究控制台?如何应用我们在 PSRT 概念课程中学到的知识?如何利用这些工具制作我们的游戏?
15 min break
Ideation 4 [joined]
Where are we & where are we going? Tell each other about the status of group projects. What are the main ideas of each group? Discuss different strategies and the foreseen difficulties. Is your project feasible? 我们在哪里?互相介绍小组项目的情况。每个小组的主要想法是什么?讨论不同的策略和预期的困难。你的项目可行吗?
Are microbial colonies like cities? Is a human city a living organism? Tomorrow, while visiting Shenzhen's neighborhoods, give it some more thought! Is there any insight you can use to develop your game? 微生物群落就像城市吗?人类的城市是一个生命体吗?明天,在游览深圳的街区时,请再仔细想想这个问题!有没有什么启示可以用来开发你的游戏?
7.19 星期五(第五日)| Friday July 19th (day 5)
Citytrip
7.20 星期六(第六日)| Saturday July 20th (day 6)
Morning
Ideation 5 [joined]
Common challenges, interests and goals. Based on different project ideas, can we identify common challenges, interests and skills? inter-group cross fertilization and the formation of specialization groups (wetware, software, hardware). 共同的挑战、兴趣和目标。根据不同的项目设想,我们能否确定共同的挑战、兴趣和技能?
15 min break
Group work [specialization group]
Wetware / Hardware / Software Temporarily re-group based on common inter-project tasks to solve. Groups specialized in learning common techniques and/or solving specific common challenges such as growing a particular organism (wetware), using a given computer program (software) or hacking common hardware can join forces to tackle the task at hand . 湿件/硬件/软件 根据需要解决的共同项目间任务临时重新分组。专门学习共同技术和/或解决特定共同挑战的小组,如培养特定生物(湿件)、使用特定计算机程序(软件)或破解共同硬件的小组,可以联合起来解决手头的任务。
Lunch Break
Afternoon
Gas Station
Open Lab
Dinner Break
Evening:
Group work [project group]
Process the crossover operations/sessions. After learning from others in the specialization groups as well as exploring the projects of other tracks, process all the feedback and inspiration towards advancing the goal of your own project group. Start developing a prototype of a biotic game. Plan ahead for what you want and think you can achieve to produce for gallery walk day. Play and create! 处理交叉作业/会话。在向专业小组中的其他人学习并探索其他轨道的项目后,处理所有反馈和灵感,以推进自己项目小组的目标。开始开发生物游戏原型。提前计划您希望并认为自己能够实现的目标,以便在 "画廊漫步日 "制作出来。游戏和创作!
7.21 星期日 (第七日)| Sunday July 21th (day 7)
Morning:
Ideation 6 [joined]
Your game concept/prototype: 48 hours for impact! Identify key tasks to focus on and distribute work accordingly to work on your project for the next two days. 您的游戏概念/原型:48 小时产生影响!确定需要重点关注的关键任务,并相应地分配工作,以便在接下来的两天内完成项目。
15 min break
Group work [project group]
Advance on the strategy planned during ideation session 6 . Work as much as you can on the strategy defined. As there are going to be road blocks, identify common issues you could solve in a common fashion working together with other groups. 推进构思会议期间规划的战略 6.尽可能按照所确定的战略开展工作。由于会遇到一些障碍,因此要找出你们可以与其他小组合作共同解决的共同问题。
Lunch Break
Afternoon:
Ideation 7 [specialization group]
Divide and Conquer! Any specific difficulties need to be solved? Specialists from different groups join forces to tackle issues of different nature (wetware/software/hardware). 分而治之!有什么具体困难需要解决?来自不同小组的专家联手解决不同性质的问题(湿软件/软件/硬件)。
15 min break
Group work [specialization group] and/or [project group]
Divide and Conquer! While some members keep working on the macro structure of your gallery work presentation, think of assigning members to advance in specialized details which are common to all groups or which might need special focussed help from mentors. 分而治之!当一些成员继续研究展厅作品展示的宏观结构时,可以考虑指派成员推进所有小组共有的或可能需要导师重点帮助的专业细节。
15 min break
Q&A [specialization groups]
Any specific issues, how to solve them?
Specific questions raised while working in specialization groups are addressed.
Dinner Break
Evening:
Group work [project group]
Integrate and plan focus work. Tomorrow is the last day of work we have left to produce the exhibition. Think on how to integrate all relevant results and specific advances into one coherent narrative showcasing your work in a biotic game concept. 整合和规划重点工作。明天是制作展览的最后一天。请思考如何将所有相关成果和具体进展整合成一个连贯的叙事,展示您在生物游戏概念中的工作。
7.22 星期一(第八日)| Monday July 22th (day 8)
Morning
Project sharing [joined]
Sharing, Feedback and Discussion Showcase your project to other groups. Learn from each other's approaches and see what you still need to implement or adjust. 分享、反馈和讨论 向其他小组展示你的项目。互相学习对方的方法,看看自己还有哪些地方需要实施或调整。
Project sharing [joined]
Sharing, Feedback and Discussion Showcase your project to other groups. Learn from each other's approaches and see what you still need to implement or adjust. Ideation 8 [specialization group] and/or [project group] 分享、反馈和讨论 向其他小组展示你的项目。互相学习对方的方法,看看自己还有哪些需要实施或调整的地方。构思 8 [专业小组] 和/或 [项目小组]
Finish your prototype and make a poster. Produce your exhibition. Think of a physical representation, some computer graphics, biological data, etc. Highlight 完成原型并制作海报。制作展览。考虑实物展示、计算机图形、生物数据等。突出重点
the scientific research related to your game play. Shape your work in an original way into a graphical presentation to convey all these aspects during the gallery walk. Implement different ways to communicate to the audience. 与游戏相关的科学研究。以独创的方式将您的作品制作成图形演示文稿,以便在展厅参观时传达所有这些方面的信息。采用不同的方式与观众交流。
Lunch Break
Afternoon:
Group work [project group]
Focus work towards putting all together. Keep working to produce your prototype and poster representing the group's vision. 集中精力将所有内容整合在一起。继续努力制作代表小组愿景的原型和海报。
15 min break
Group work [project group]
Any help? Any last minute advice needed? If so, this is the moment.
Dinner Break
Evening
Group work [project group]
Finish and wrap up all work. Prepare for the Gallery Walk exhibition. Don't forget to have a good rest. It is important to refresh the mind. Avoid working all night! Rest well and tune all details tomorrow morning. 完成并收尾所有作品。准备 "画廊漫步 "展览。别忘了好好休息。养精蓄锐很重要。避免通宵工作!好好休息,明早再调整所有细节。
7.23 星期ニ(第九日)| Tuesday July 23th (day 9)
X-Fusion / Gallery walk junior camp
Morning:
PSRT project ends, performance starts !
Final Tuning of your project group Exhibition/Presentation
Gallery Walk
7.24 星期三 (第十日)| Wednesday July 24th (day 10)
X-Fusion
Morning: Closing Ceremony junior camp
Lunch Break
Afternoon: Unconference
7.25 星期四 (第十一日)| Thursday July 25th (day 11)
X-Fusion
Morning: Conference
Lunch Break
Afternoon: Conference
Suggested scientific articles
Life as Nature's Computation
"Physics, Computation, and Why Biology Looks so Different" (1994) J.Theor.Biol. by J.J. Hopfield "物理学、计算和为什么生物学看起来如此不同》(1994 年),J.Theor.Biol. 作者:J.J. Hopfield
"Liquid brains, solid brains" (2019) Phil.Transactions of the Royal Society B 374(1774) by R. Solé et al. "液态大脑,固态大脑"(2019)Phil.Transactions of the Royal Society B 374(1774),作者:R. Solé等人。
"Adaptive behaviour and learning in slime moulds: the role of oscillations" (2021)
Phil.Transactions of the Royal Society B 376(1820) by A. Boussard et al.
Making Synthetic Microbial Environments with Microfluidics
"Open-source, community-driven microfluidics with Metafluidics" (2017) Nat.Biotechnol. 35:523-529 by D. Kong et al. "开源、社区驱动的微流控 Metafluidics"(2017)Nat.Biotechnol.35:523-529 by D. Kong et al.
"Build your own soil: exploring microfluidics to create microbial habitat" (2018) The ISME J. 12(2):312-319 by K. Aleklett et al. "打造你自己的土壤:探索微流控技术创造微生物栖息地"(2018)The ISME J. 12(2):312-319 作者:K. Aleklett 等人。
Biotic games and Euglena Arcade
"A Biotic Game Design Project for Integrated Life Science and Engineering Education" (2015) PLoS Biol. 13(3) by N.J. Cira et al.
"Design, engineering and utility of biotic games" (2011) Lab on a Chip 11(1): 14-22. by I. H. Riedel-Kruse et al. "生物游戏的设计、工程和实用性"(2011 年)Lab on a Chip 11(1):14-22. I. H. Riedel-Kruse 等著。
Bacterial Intelligence, motility, and swarming
"A statistical physics view of swarming bacteria" (2019) Movement Ecology 7(9) by A. Be'er & G. Ariel. "A. Be'er & G. Ariel撰写的《群居细菌的统计物理学观点》(2019年)《运动生态学》第7(9)期。
"Learning from Bacteria about Natural Information Processing" (2009) Ann. NY Acad. Sci. 1178:78-90 by E. Ben-Jacob. "向细菌学习自然信息处理"(2009 年)Ann.NY Acad.1178:78-90 作者:E. Ben-Jacob。
"Bacterial linguistic communication and social intelligence" (2004) Trends in Microbiology 12(8) by E. Ben Jacob et al. E. Ben Jacob 等人撰写的 "细菌语言交流和社会智能"(2004 年)《微生物学趋势》12(8)。
"Genome sequence of the pattern forming Paenibacillus vortex bacterium reveals potential for thriving in complex environments" (2010) BMC Genomics 11(710) "漩涡拟杆菌的基因组序列揭示了其在复杂环境中茁壮成长的潜力"(2010 年)BMC Genomics 11(710)
by A. Sirota-Madi et al.
Our world in data
2 "Physics, Computation, and Why Biology Looks so Different" J.Theor.Biol. (1994) 171:53-60 by J.J. Hopfield 2 "物理学、计算和为什么生物学看起来如此不同",J.J. Hopfield 著,J.Theor.Biol. (1994) 171:53-60
Sustainable Development Goals (UN), Transforming our world (2030 UN Sustainable Development agenda) 可持续发展目标(联合国),改造我们的世界(2030 年联合国可持续发展议程)