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EA SPORTS FC™ 25 EA 体育 FC™ 25
News Article 新闻文章

EA SPORTS FC 25 - Gameplay Deep Dive
EA SPORTS FC 25 - 游戏玩法深入探究

July 26, 2024 2024 年 7 月 26 日

EA SPORTS FC 25 | Official Gameplay Deep Dive

Welcome to the EA SPORTS FC 25 Gameplay Deep Dive Pitch Notes my name is Keegan Sabatino, Gameplay Producer on EA FC, and helping me today I have my colleagues, Brae Thompson and Thomas Caleffi (with special thanks to everyone in the Gameplay Team). In this article, we'll break down each gameplay update coming to FC 25 in detail to get you set for launch on September 27.

We'll kick things off with a quick summary of the key features we're introducing, then dive into full feature breakdowns below.

Let's get started!

FC IQ

This overhaul of tactical foundations across the game delivers greater strategic control and more realistic team movement, while a new AI model powered by real-world data influences player tactics through all-new Player Roles.

TACTICAL REVAMP

An overhaul of Team Tactics upgrades positioning at both ends of the pitch and changes how every team plays based on their real-world style, making every match feel fresh and unique.

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PLAYER ROLES

More than 50 new Player Roles will guide the way every player thinks and behaves on the pitch, resulting in more authentic tactical intelligence and movement off the ball.

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SMART TACTICS

New real-time suggestions and D-Pad functionalities make in-game tactical decision-making more accessible and intuitive than ever, and new broadcast features allow you to better experience the changes as they take effect.

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FC IQ

FC IQ is the new core tactical and positional system for EA SPORTS FC™ 25.

FC IQ helps refresh our approach to tactics and positioning to create greater variety and authenticity in gameplay, while a new AI model, powered by real-world data, influences player tactics through all-new Player Roles

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In EA SPORTS FC™ 25, FC IQ sits alongside HyperMotionV* and PlayStyles as a foundational pillar of our gameplay innovations. Thanks to real-world volumetric data from top teams and footballers, we built HyperMotionV, which helped us move forward with the visuals and authenticity of our players. Meanwhile, implementing PlayStyles allowed us to further showcase players' abilities and personalities on the ball. FC IQ is the latest fundamental pillar that brings greater variety and authenticity to our gameplay.

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We’ve seen our community ask for new updates to Tactics, and our intent is for FC IQ to shake up how players choose to play across all modes. 

FC IQ has three main components: Player Roles, Team Tactics, and Smart Tactics. 

We will explore these components in even more detail with a later Deep Dive, but here’s what they’ll look like overall.

Player Roles

Player Roles are the main differentiation of FC IQ and guide how every player thinks, behaves, and moves off the ball. Each Role is distinct, with positive aspects and drawbacks.

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A majority of Familiar Roles are assigned with help from a proprietary AI model that uses real-world Opta data. Each player will have a Role Familiarity that allows them to perform their duties at a higher capacity than other players. 

Roles also determine how your players line up with and without the ball, and you can see that in the menus.

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While a Role dictates the main responsibilities of the player, the Focus is a modifier upon the Role that enables players to slightly tweak one or two characteristics of it.

At launch, there are 31 Roles, each with 1-3 Focuses, totaling 52 unique combinations.

We will explore each of these Roles and Focuses in a future Deep Dive.

Position | Role - Focus

  • GK 吉克
    • Goalkeeper - Defend | Balanced
      守门员 - 防守 |均衡
    • Sweeper Keeper - Balanced
      扫地机守护者 - 平衡
  • RB | LB RB |磅
    • Fullback - Defend | Balanced
      后卫 - 防守 |均衡
    • Wingback - Balanced 边后卫 - 平衡
    • Falseback - Defend | Balanced
      假背 - 防守 |均衡
    • Attacking Winback - Balanced | Attack
      进攻赢回-平衡|攻击
  • CB
    • Defender - Defend | Balanced
      后卫 - 防守 |均衡
    • Stopper - Balanced 塞子 - 平衡
    • Ball-Playing Defender - Defend | Build-Up
      持球后卫 - 防守 |积聚
  • CDM 清洁发展机制
    • Holding - Defend | Roaming
      持有-防守|漫游
    • Centre-Half - Defend 中卫 - 防守
    • Deep-Lying Playmaker - Defend | Roaming
      后撤组织核心 - 防守 |漫游
  • CM 厘米
    • Box-to-Box - Balanced 盒对盒 - 平衡
    • Holding - Defend 持有-防守
    • Deep-Lying Playmaker - Defend
      后撤组织核心 - 防守
    • Playmaker - Attack | Roaming
      组织核心 - 进攻 |漫游
    • Half-Winger - Balanced | Attack
      半边锋 - 平衡 |攻击
  • RM | LM
    • Winger - Balanced | Attack
      边锋 - 平衡 |攻击
    • Wide Midfielder - Defend | Balanced
      边路中场 - 防守 |均衡
    • Wide Playmaker - Attack 边路组织核心 - 进攻
    • Inside Forward - Balanced | Attack
      内锋 - 平衡 |攻击
  • CAM 计算机辅助制造
    • Playmaker - Balanced | Roaming
      组织核心 - 平衡 |漫游
    • Shadow Striker - Attack 暗影前锋 - 攻击
    • Half-Winger - Balanced | Attack
      半边锋 - 平衡 |攻击
  • RW | LW RW |长波
    • Winger - Balanced | Attack
      边锋 - 平衡 |攻击
    • Inside Forward - Balanced | Attack | Roaming
      内锋 - 平衡 |攻击|漫游
    • Wide Playmaker - Attack 边路组织核心 - 进攻
  • ST 英石
    • Advance Forward - Attack | Complete
      前进-攻击|完全的
    • Poacher - Attack 偷猎者 - 攻击
    • False 9 - Build-Up 错误 9 - 集结
    • Target Forward - Balanced | Attack | Wide
      目标前进-平衡|攻击|宽的

Role Familiarity

While the Roles are determined per position, Familiarity is connected to specific players and acts on the Role level.

Familiarity is position-based, meaning that if a player has that position as one of their preferred ones, they can play any role in that position. This applies to any position a player might have.

Our proprietary AI model helps determine the Role Familiarity of a majority of players in FC 25.

  • [Role] - A regular role means the player can play in that Role.
    [角色] - 常规角色是指玩家可以扮演该角色。
  • [Role+] - Indicated with a ‘+’ sign meaning this player has mastered the Role.
    [角色+] - 用“+”号表示,表示该玩家已经掌握了该角色。
    • Every player in FC 25 has at least one Role+.
      FC 25 中的每位玩家至少拥有一个角色+。
  • [Role++] - A ‘++’ sign indicates the player is a world-class player in this role.
    [角色++] - “++”符号表示该玩家是该角色的世界级玩家。
  • Out of Position - The yellow exclamation mark indicates a simplified version of the Role when the player is out of position.
    失位 - 黄色感叹号表示玩家失位时角色的简化版本。

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Team Tactics

FC IQ Team Tactics introduces systems used by football’s top tacticians and upgrades the football IQ of every player on the pitch. As a result, your whole team will think and behave more like real-world pros.

These are the main components of team tactics:

  • Tactical Settings - Formation, Defensive Approach, and Build-Up Style
    战术设置——阵型、防守方式和集结风格
  • Tactical Presets, which let you quickly set your tactics
    战术预设,让你快速设定战术
  • Views for your team with and without the ball
    您的球队有球和无球时的视图
  • Dynamic Summary that analyzes your tactics
    动态摘要分析您的策略
  • Create 5 independent Custom Tactics
    创建 5 种独立的自定义策略
  • A unique code to share your tactics 
    分享你的战术的独特代码
  • And many more, like a new Squad tab for Roles, which we will explore in our future Deep Dive
    还有更多,例如角色的新“小队”选项卡,我们将在未来的深入探讨中进行探索

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Smart Tactics

Smart Tactics make in-game tactical decisions more accessible and intuitive, and allow players to better experience their changes as they take effect.

A new messaging system will suggest a range of tactical changes in-game based on the current flow of the match, and players will be able to easily perform changes using the directional buttons.

These are the main components of Smart Tactics:

  • Directional pad:   方向垫:
    • My Tactics (your custom tactics)
      我的战术(您的自定义战术)
    • Tactical Focus 战术重点
    • Quick Tactics 快速战术
  • Tactical Suggestions during the match
    比赛中的战术建议
    • New menu 新菜单
  • New Substitution menu 新的替换菜单
  • Animated chalkboard and AR visuals
    动画黑板和 AR 视觉效果
  • New Tactics-specific Commentary
    新战术具体评论
  • Change Tactics and Subs at any time
    随时改变战术和替补

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We will explore more in-depth about FC IQ in a later Deep Dive.

HyperMotion & PlayStyles

HyperMotionV* technology uses volumetric data to create lifelike player movements. Meanwhile, GK Playstyles bring a new level of depth to the goalkeeper's role, affecting how they react to different situations on the pitch. This technology allows for our AI to better mimic real-life player behaviors, making each match feel fresh and unique.

HyperMotionV [NG]

HyperMotionV Technology continues to evolve towards achieving new levels of authenticity and helps us refresh what’s possible on the pitch, bringing to FC 25 new animations that are driven by real-world volumetric data with the goal of fuelling FC IQ while making players more unique.

AI Mimic [NG]

As a reminder, AI Mimic takes footballers’ real-world volumetric data and uses advanced artificial intelligence to recreate unique body movements.

AI Mimic technology uses numerous frames of volumetric animation, providing an additional level of detail and fluidity for over 1800 players, including more than 200 new women, ensuring a more diverse and inclusive representation of the global football community. Compared to FC 24, where we had 1,373 players with upper body movement, we've expanded our library to include 1,847 athletes with full body movement, encompassing both upper and lower body actions. This expansion is intended to improve the overall gameplay visuals and bring a new level of realism to the virtual pitch.

GK PlayStyles

Footwork

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Who Has It 谁拥有它

A goalkeeper who is known for using their feet to make difficult saves.

Gameplay effects - PlayStyle
游戏效果 - PlayStyle

Performs foot saves faster and with extended reach.

Gameplay effects - PlayStyle+
游戏效果 - PlayStyle+

Performs foot saves more quickly with even greater reach.

Rush Out

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Who Has It 谁拥有它

A goalkeeper who is known to often challenge attackers head-on in 1v1 situations.

Gameplay effects - PlayStyle
游戏效果 - PlayStyle

Rush speed is increased and has an improved reaction speed to shots in rushing situations. 

Gameplay effects - PlayStyle+
游戏效果 - PlayStyle+

Rush speed is greatly increased and has a faster reaction speed to shots in rushing situations.

Deflector

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Who Has It 谁拥有它

A goalkeeper who is known for having great deflection control to safer spaces.

Gameplay effects - PlayStyle
游戏效果 - PlayStyle

Performs deflection saves into safer areas with increased ball speed control.

Gameplay effects - PlayStyle+
游戏效果 - PlayStyle+

Performs deflection saves into safer areas or towards free teammates with greater ball speed control.

Cross Claimer

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Who Has It 谁拥有它

A goalkeeper who is known to often come off the line to claim high balls from dangerous areas.

Gameplay effects - PlayStyle
游戏效果 - PlayStyle

Comes out to claim crosses with increased pace, increased awareness of the ball trajectory, and further punch reach with increased power.

Gameplay effects - PlayStyle+
游戏效果 - PlayStyle+

Comes out to claim crosses with greater pace, greater awareness of the ball trajectory, increased punch reach with greater power.

Far Reach

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Who Has It 谁拥有它

A goalkeeper who is known for the ability to cover the net and extend their reach to save challenging shots.

Gameplay effects - PlayStyle
游戏效果 - PlayStyle

Performs diving saves with improved reach and has access to extended reach animations.

Gameplay effects - PlayStyle+
游戏效果 - PlayStyle+

Performs diving saves with greater reach and has access to extended reach animations.

Far Throw

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Who Has It 谁拥有它

A goalkeeper who is known for starting counter attacks with long throws.

Gameplay effects - PlayStyle
游戏效果 - PlayStyle

Able to perform throws with increased speed and distance.

Gameplay effects - PlayStyle+
游戏效果 - PlayStyle+

Able to perform throws with greater speed and distance.

Attacking

The attacking phase of the game has received a comprehensive overhaul with an Accuracy Revamp. This includes new Skill Moves, the ability to let the ball run to create space, and improvements to passing, shooting, and dribbling. Our changes here aim to give players more control and precision, making attacking plays more rewarding and exciting.

Passing

We're excited to share some significant updates to passing mechanics, which aim to make every pass more authentic and rewarding.

Passing Accuracy Changes 通过精度变化

In FC 25 we have implemented a redesigned Accuracy system in order to bring more personality and authenticity to the virtual pitch. This new system is designed to reflect the real-world challenges of making accurate passes under pressure, different angles, and various difficult situations. Players will notice that passes now feel more personality-based, meaning the skills and Attributes of the player you're controlling will have a greater impact on the outcome of each pass. This change also ensures that good situations, where you make smart, tactical decisions, will yield better results, truly rewarding your football acumen.

EA SPORTS FC 25 Pitch Notes - Passing Accuracy

Other Passing Changes 其他通过的变化

In our continuous effort to refine the gameplay experience, we've implemented several key updates to passing mechanics;

  • New Slip Animations: Added and refreshed new animations to reflect the challenges of playing on wet and slippery surfaces. After a hard pass, players might occasionally slip, adding a layer of realism to the game.
    新的滑动动画:添加并更新了新动画,以反映在湿滑表面上玩耍的挑战。在艰难的传球之后,玩家可能偶尔会滑倒,从而为游戏增添了一层真实感。

EA SPORTS FC 25 Pitch Notes - Slip Passes

Note: These animations only trigger in matches with Rain or Snow weather conditions non-competitive modes. These animations, when triggered, are only visual and do not affect end results of passes or shots.

  • Tight Angle and Powerful Passes: Added and refreshed new animations for high-powered passes made at tight angles. Our intent here is to add variety and realism, making difficult passes look and feel more authentic.
    小角度和强大的传球:添加并更新了新的动画,以实现小角度的高强度传球。我们的目的是增加多样性和真实感,让困难的传球看起来和感觉更真实。
  • Improvements to Crossing Receiver Targeting: Adjusted the cross receiver targeting to be more consistent and predictable.
    交叉接收器瞄准的改进:调整交叉接收器瞄准,使其更加一致和可预测。

Shooting

There is no better feeling than putting the ball in the back of the net, and we hope to provide players with even more ways to do this in EA SPORTS FC™ 25.

Our goal with these changes is to create a more immersive and realistic football experience that rewards players for their knowledge, strategy, and skill. By making passing more nuanced and reflective of real-life football, we believe we can bring a new level of excitement and challenge to the game.

Shooting Accuracy Changes
射击精度变化

One of the significant updates we're introducing is to shooting accuracy, which now aligns with the changes we've made to passing accuracy. This means that the accuracy of shots will now more closely mirror the real-life abilities of players, their playstyles, and the specific situations they find themselves in during a match. Players can expect that taking shots in difficult situations will feel more challenging, with new animations added to showcase off-balance and tough-angle shots.

Other Shooting Improvements
其他射击改进

In addition to the accuracy changes, we’ve made several other improvements to shooting in EA SPORTS FC™ 25:

  • Off-Balance Follow Through: New to the game, players can now trigger off-balance animations. This feature takes into account the angle and power of the shot, adding another layer of depth to shooting mechanics.
    失衡跟随:游戏新增功能,玩家现在可以触发失衡动画。此功能考虑了射击的角度和力量,为射击机制增添了另一层深度。
  • Animation Refresh: Added and refreshed new shooting animations based on volumetric data.
    动画刷新:根据体积数据添加并刷新了新的拍摄动画。

Controlling the Ball (Dribbling)
控球(运球)
 

This year we've focused on refining the dribbling experience in EA SPORTS FC™ 25, allowing players to feel more grounded and in control when maneuvering on the ball. Additionally, we've cleaned up animations to eliminate some potentially awkward movements, ensuring that every dribble and turn looks and feels more lifelike. 

Dribbling Improvements [NG]
运球改进 [NG]

In FC 25,our dribbling improvements include: 

  • Improvements to various turning angles
    各种转向角度的改进
  • New and Refreshed animations when dribbling with the ball
    带球运球时的全新动画
  • New and Refreshed animations when receiving the ball
    接球时的全新动画

EA SPORTS FC 25 Pitch Notes - Dribbling

Effort Dribble [NG] 努力运球 [NG]

Note: The following abbreviations will be used for controls: LS = Left Stick, RS = Right Stick

  • Improvements made to input direction influence on Effort Dribbles and responsiveness
    改进了输入方向对努力运球和响应能力的影响
  • Refreshed animations to improve angle variations
    刷新动画以改善角度变化
    • R1 + RS (Flick in Any Direction) OR RS (Hold in Any Direction) ||  RB + RS (Flick in Any Direction) OR RS (Hold in Any Direction)
      R1 + RS(向任意方向轻拂)或 RS(向任意方向按住) ||  RB + RS(向任意方向轻弹)或 RS(向任意方向按住)

First Touch PlayStyle Improvement
第一次接触游戏风格改进

  • New animations were added for first touches, for both ground and aerial passes
    为地面和空中传球的首次触球添加了新的动画

Let Ball Run Improvements
让球运行改进

  • Let Ball Run will now start playing the animation on request, instead of waiting for the ball to reach the player
    让球跑现在将根据请求开始播放动画,而不是等待球到达玩家
    • Press and Hold R1 + LS (Away From Ball) || Press and Hold RB + LS (Away From Ball)
      按住 R1 + LS(远离球)||按住 RB + LS(远离球)

The following command has been removed: Orbit Dribble L1 + L2 + LS Direction || LB + LT + LS Direction

Skill Moves 

New Skill Moves have been added along with some changes to existing ones.

New Skill Moves 新技能动作

  • Big Feint (2-star)  大佯攻(2 星)
    • Hold L2 + Flick RS left/Right (+ LS Direction to Exit) || Hold LT + Flick RS left/Right (+ LS Direction to Exit)
      按住 L2 + 向左/向右轻拂 RS(+ LS 退出方向)||按住 LT + 向左/向右轻拂 RS(+ LS 退出方向)
  • Stop and Go (2-star)
    走走停停(二星级)
    • Hold L2 + RS Back, Forward || Hold LT + RS Back, Forward
      按住 L2 + RS 向后、向前||按住 LT + RS 向后、向前
    • Cancellable 可取消
  • Step Over Ball (4-star)
    跨步球(4星)
    • Hold L1 + Flick RS Forward, Left/Right || Hold LB + Flick RS Forward, Left/Right
      按住 L1 + 向前、左/右轻拂 RS ||按住 LB + 向前、向左/向右轻拂 RS
    • Cancellable 可取消
  • Toe Drag Stepover(5-star)
    脚趾拖动跨步(5星)
    • Hold L1 + Rotate RS Right, Back, Left / Rotate RS Left, Back, Right || Hold LB + Rotate RS Right, Back, Left / Rotate RS Left, Back, Right
      按住 L1 + 向右、后、左旋转 RS / 向左、后、右旋转 RS ||按住LB + 向右、后、左旋转RS / 向左、后、右旋转RS

EA SPORTS FC 25 Pitch Notes - Skill Moves

Skill Move Changes 技能动作变化

  • New Trickster Fake Shots
    新骗子假击球
    • □/o + x + LS Direction || X/B + A + LS Direction from Stand or jog
      □/o + x + LS 方向 || X/B + A + LS 站立或慢跑方向
  • Skill Moves updated  技能动作已更新
    • Drag Turn (4-star) - updated animation to be more responsive and effective in correct situations
      拖动转弯(4 星)- 更新动画,在正确的情况下反应更灵敏、更有效
    • Drag Back Spin (4 Star) - Has been moved to Hold L2 + Flick RS Fwd, Flick Left/Right || Hold LT + Flick RS Fwd, Flick Left/Right
      向后拖动旋转(4 星)- 已移至按住 L2 + 轻拂 RS 前进,轻拂左/右||按住 LT + 轻拂 RS 向前,向左/右轻拂
      • From Flick RS Back, Flick RS Left/Right
        从向后轻拂 RS、向左/向右轻拂 RS
    • Added new 180° Flair nutmeg (4-star) animation 
      添加了新的 180° Flair 肉豆蔻(4 星)动画
      • Hold L1 + R1 + Flick RS Direction || Hold LB + RB + Flick RS Direction
        按住 L1 + R1 + 轻拂 RS 方向 ||按住 LB + RB + 轻拂 RS 方向

Defending

Defending has also been enhanced with the introduction of professional fouls, with the aim of adding new strategic elements to gameplay. With improvements to goalkeeper movement and rushes, along with an increase in Player Switching speed, we want players to be able to defend more responsively.

Defensive Actions

We want you to be able to take more control over the pitch to shut down your opposition with revamped core mechanics, and a new mechanic, the Professional Foul.

Professional Foul

This action can be a strategic choice to halt a counterattack or stop an opponent’s promising advance. However, while initially always resulting in a yellow card, excessive use of Professional Fouls in a match can lead to red cards.

To request a professional foul, you can press:

R1+X || RB+A

EA SPORTS FC 25 Pitch Notes - Professional Fouls

Other Defending Updates

  • Reaction Time Modifier: Added a new setting to help compensate for the speed in which the Next Player Switch changes to allow you to calibrate to your needs.
    反应时间修改器:添加了一个新设置,以帮助补偿下一个玩家切换的速度变化,以便您根据需要进行校准。
  • Slide Tackles: Improvements to slide animation logic to ensure better possible outcomes.
    幻灯片处理:改进幻灯片动画逻辑,以确保更好的结果。
  • Shoulder Challenges: Animation cleanup and improved tackler's responsiveness of getting the ball after shoulder challenges
    肩部挑战:动画清理并提高了拦截者在肩部挑战后接球的响应能力
  • Animation Refresh: New and refreshed new animations from real world Volumetric Data.
    动画刷新:来自现实世界体积数据的新动画和刷新动画。

Defensive Positioning

  • Defensive Awareness when Beat:  Improved defensive AI to recognize instances where they are about to be beaten by an attacker, dropping more centrally toward the goal 
    被击败时的防守意识:改进的防守人工智能可以识别他们即将被攻击者击败的情况,并更加集中地接近球门
  • Defensive Formations: The system now considers the formation chosen and adapts it based on FC IQ's tactical setup. 
    防守阵型:系统现在会考虑所选择的阵型,并根据 FC IQ 的战术设置进行调整。
  • Player Marking Inside Box: Increasing defensive AI ability to zone mark inside the defensive 18-yard box, aimed at countering cut-back goals. Defenders will not follow the ball carrier as precisely, but rather try to defend the cutback pass with increased effort and efficacy.
    禁区内球员盯防:提高防守人工智能在 18 码防守禁区内进行区域盯防的能力,旨在反击回撤球。防守队员不会那么精确地跟随持球者,而是试图以更大的努力和效率来防守回切传球。

Goalkeeper

The goalkeeper position has received several improvements in EA SPORTS FC™ 25, from Goalkeeper Movement to the new Rush to Contain mechanic. 

Goalkeeper Movement 守门员动作

Goalkeepers can only be manually moved 1-2 steps in any direction, with a short cooldown period after use to prevent this move from being overused.

In summary: 

  • Adjustment made to Goalkeeper Movement, allowing only 1-2 steps to set themselves up for a save in that direction
    对守门员移动进行了调整,只允许 1-2 步向该方向进行扑救
  • Goalkeeper will return to base position after a short delay
    守门员将在短暂延迟后返回基本位置
  • Goalkeeper will also have a short cooldown between GK movements
    守门员在 GK 动作之间也会有短暂的冷却时间
  • Animation Refresh: New and refreshed animations for Leg Saves, Kick Saves, Diving Saves, and Punch Saves
    动画刷新:腿部救球、踢球救球、跳水救球和出拳救球的新动画和刷新动画

During set pieces like corner kicks and free kicks, the Goalkeeper's manual movement will function as it has previously.

Goalkeeper Rush 守门员拉什

In EA SPORTS FC™ 25, we are adding a new type of Goalkeeper Rush to the player's toolkit. This new mechanic will have the goalkeeper rush out and close the distance to the attacking player but remain a distance away from them to close down the shooting angle.

To perform Goalkeeper Rush to Contain:

  • Tap ▲ + Hold ▲ || Tap Y + Hold Y to perform Goalkeeper Rush to Contain
    点击 ▲ + 按住 ▲ ||点击 Y + 按住 Y 执行守门员冲向遏制

Other Goalkeeper Changes 其他守门员变动

  • Input changes for Goalkeeper Cross Intercept renamed to Goalkeeper Rush to Center:
    守门员传中拦截的输入更改重命名为守门员冲向中锋:
    • Tap ▲ + Tap ▲ || Tap Y + Tap Y to perform Goalkeeper Rush to Center
      点击▲ + 点击▲ ||点击 Y + 点击 Y 执行守门员冲向中心
    • Tap ▲ || Tap Y to cancel Goalkeeper Rush to Center
      点击▲||点击 Y 取消守门员冲向中心

Across The Pitch

Visual enhancements across the pitch aim to bring a new level of authenticity to the game, from the lushness of the grass to the more lifelike player models. New set pieces roles add variety to the game, while the introduction of bench players' G5 rules and the Eval Engine's Pass Map offer deeper tactical analysis and strategic options.

Set Pieces

Corner Roles* 角球角色*

*Might not be available in all modes

Players can now select players to fill 3 important locations during corner kicks;

  • Near Post: Player selected here will be the main post watcher on the defensive corner and will make the near post run on the offensive corner.
    近门柱:此处选择的球员将成为防守角​​球上的主要门柱观察者,并将在进攻角球上进行近门柱跑动。
  • Back Post: Player selected here will be located on the far side of the defensive corner and will make a back post run on the offensive corner.
    后门柱:此处选择的球员将位于防守角球的远侧,并将在进攻角球上进行后门柱跑动。
  • Target Player: This player will be located centrally in the box on the offensive corner.
    目标球员:该球员将位于进攻角球区的中央。

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Free Kicks

  • Quick Free Kicks: Players can now request a Precision Pass R1 + ▲ || RB + Y from a Quick Free Kick
    快速任意球:球员现在可以请求精准传球 R1 + ▲ ||快速任意球 RB + Y
  • Adjusted shot speed from further distances to allow for more options when taking a far free kick.
    调整了更远距离的射门速度,以便在踢远距离任意球时有更多选择。

Penalty Kicks

  • Adjusted Composure Circle speed based on the player's Composure Attribute.
    根据玩家的冷静属性调整冷静圈速度。
  • New Penalty Kick Avatar runs can be applied to Avatars in Player Career and Clubs.
    新的点球头像运行可以应用于球员职业生涯和俱乐部中的头像。
  • New Penalty Kick animations for multiple players.
    适合多个玩家的新点球动画。

Rules

Our updates in this part of FC 25 are designed to improve the overall gameplay experience, bringing it closer to real-world football. From the introduction of the Offside Advantage Overlay to adjustments in foul logic, we’re aiming to enhance the game for both serious and more casual EA SPORTS FC™ players.  

Offside Advantage Overlay

  • A visual cue appears on the pitch, making it easier for players to recognize offside positions during gameplay
    球场上出现视觉提示,让球员在游戏过程中更容易识别越位位置

User Color Advantage Overlay

  • An overlay intended to improve player visibility on the pitch
    旨在提高球员在球场上的可见度的覆盖层
  • This overlay adjusts the brightness and contrast of Player Items, ensuring that they stand out against the background, regardless of the environmental conditions or the time of the match.
    此叠加层可调整玩家项目的亮度和对比度,确保它们在背景中脱颖而出,无论环境条件或比赛时间如何。

Note: When playing local with multiple controllers, the Advantage overlay will appear in the corresponding color of the player that has committed foul.

Extra Substitutes [NG]*

*Might not be available in all modes

Players will now have (9) available bench slots depending on the competition, enabling more flexibility when it comes to mid-match tactical changes. 

Aggressive Team and Player Foul Animations

  • Updated animations and reactions related to fouls
    更新了与​​犯规相关的动画和反应
  • Aggressive team and player foul scenes have been enhanced to reflect the intensity and emotion of matches
    侵略性球队和球员犯规场景得到增强,以反映比赛的强度和情绪

Improvements to Foul Logic on GK Dives

  • Improved foul logic related to goalkeeper dives, making foul calls between them and attacking players more accurate
    改进了与守门员扑救相关的犯规逻辑,使守门员和进攻球员之间的犯规判定更加准确

Red Card Advantage

A newly introduced system adds an advantage call for potential second yellow or straight red card scenarios, allowing play to continue. Second yellows and red cards can be given later, during the next stoppage in play. Note: The Red Card Advantage is only intended to occur during clear goal-scoring opportunities.

Eval Engine 

Added a new Pass Map in the stats screen to provide more in depth information for players.

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Player Movement

We’ve made the following improvements to player movement:

  • Off-Ball Movement: Improvements to player movement visuals when moving around the pitch
    无球移动:改善球员在球场上移动时的移动视觉效果
  • Goal Post Interactions: New interaction animations when a player collides with the goal post.
    球门柱交互:球员与球门柱碰撞时的新交互动画。
  • Goalkeeper Falls: Improved visual quality of the goalkeeper's movement when falling and getting up off the ground to bring more authentic motion to the game.
    守门员摔倒:改进了守门员跌倒和离地时的运动视觉质量,为比赛带来更真实的动作。
  • Shielding: Improved consistency of player's ability to shield the player from incoming players. Shielding is now tied to player fatigue, so the more tired a player is, the weaker their shielding can be.
    屏蔽:提高了玩家屏蔽玩家免受传入玩家攻击的能力的一致性。护盾现在与玩家疲劳度相关,因此玩家越疲劳,他们的护盾就越弱。

Simulation Mode

For those who enjoy a more strategic and simulated approach, the Simulation Mode introduces enhanced CPU AI, wind effects, and player-controlled sliders for fine-tuning gameplay.

Simulation Mode will be available in the following modes:

  • Player Career  球员生涯
  • Manager Career 经理生涯
  • Kickoff 开球
  • Tournament 比赛

The following are the preset slider settings that come into effect during Simulation Mode:

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CPU AI

With Simulation Mode, customized preset sliders tune the CPU AI to better mimic the speed of authentic matches, giving offline players a slower, more authentic version of the world’s game.

CPU Sliders

Located in Game Settings > CPU Sliders, we are introducing two new presets for CPU sliders in EA SPORTS FC™ 25.  These presets are:

  • Tactical  战术上的
    • CPU decision making varies based on opposing team’s style of play
      CPU 决策根据对方球队的比赛风格而变化
    • Note - Tactical CPU sliders are overwritten at the start of every match
      注意 - 战术 CPU 滑块在每场比赛开始时都会被覆盖
  • Dynamic  动态的
    • Similar to Tactical CPU sliders, but slider values will fluctuate slightly from their Tactical values
      与战术 CPU 滑块类似,但滑块值将与其战术值略有波动
    • This can allow for more CPU AI behavior variety when playing the same opponents multiple times
      当多次与相同的对手对战时,这可以允许更多的 CPU AI 行为变化

New CPU Sliders added to FC25:

  • Tackle Aggression 应对攻击行为
  • Buildup Speed 构建速度
  • Shot Frequency 射击频率
  • First Touch Pass Frequency
    首次接触通过频率
  • Crossing Frequency 交叉频率
  • Dribble Frequency 运球频率
  • Skill Move Frequency 技能移动频率

Wind Effects

Wind is new to EA SPORTS FC™ 25, and will be available for all offline modes, toggleable via Settings > Match.

Wind effects impact various aspects of the match,such as ball trajectory, player hair, and jersey physics. Wind effects will be available in the following modes, toggleable via Settings:

  • Player & Manager Career
    球员和经理生涯
  • Kickoff 开球
  • Tournament 比赛

Note: Players can choose between three different Wind Effects - Low, Medium or High.  Wind will not change speed or direction during the course of a match.

We hope this Gameplay Deep Dive gives you a good sense of the exciting features and mechanics coming to EA SPORTS FC™ 25. Our team is dedicated to providing an immersive and realistic football experience, and we can’t wait to see you get your hands on our new features and changes. Thanks for taking the time to read our Pitch Notes!

  • The EA SPORTS FC™ Team
    EA SPORTS FC™ 团队

Pre-Order EA SPORTS FC™ 25 now for PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, and Nintendo Switch.

*HYPERMOTIONV TECHNOLOGY ONLY AVAILABLE ON PLAYSTATION 5, XBOX SERIES X|S AND PC VERSIONS.

Stay in the conversation on all things EA SPORTS FC™  by following us on our official X channel, Instagram, and YouTube, our Dev X channel @EASFCDIRECT, on the EA SPORTS FC Tracker and participating in the official EA SPORTS FC Forums.

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