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# Unreal Engine 5.4 Documentation
Complete resources for learning to use Unreal Engine 5 用於學習使用虛幻引擎 5 的完整資源
![Unreal Engine 5.4 Documentation](https://dev.epicgames.com/community/api/documentation/image/b9b047df-1007-461e-88d4-d9207a9b7838?resizing_type=fit&width=1920&height=335)
[![What's New](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/fa3981ca-8a69-4a55-a1d7-e00382f92e98/topic-image.png)
What's New 什麼是新的
Information about new features in each release of Unreal Engine 有關虛幻引擎每個版本中的新功能的信息
](https://dev.epicgames.com/documentation/en-us/unreal-engine/whats-new)[![Understanding the Basics](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/6087be7d-a1cc-401e-8d47-a17db89e0f25/placeholder_topic.png)
Understanding the Basics 了解基礎知識
Essential skills and concepts to help you get started in Unreal Engine. 幫助您開始使用虛幻引擎的基本技能和概念。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/understanding-the-basics-of-unreal-engine)[![Working with Content](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/0ecc2d8c-ef2e-42cf-ade2-2bc3ec9c8116/content_topic.png)
Working with Content 處理內容
Information on using art created in external applications, importing it into Unreal Engine, and setting it up for use in visualization and interactive applications. 有關使用在外部應用程式中創建的藝術作品、將其導入虛幻引擎以及將其設定為在視覺化和互動式應用程式中使用的資訊。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/working-with-content-in-unreal-engine)[![Motion Design](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/e1c8a7db-90bb-4bad-8f9e-a5823fa970cf/placeholder_topic.png)
Motion Design 運動設計
How to create graphics and animations for broadcast using Motion Design. 如何使用 Motion Design 建立用於廣播的圖形和動畫。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-design-in-unreal-engine)[![Building Virtual Worlds](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/7f7ec6b7-cfe0-4a8a-b4d9-8e140cc42c0c/worlds_topic.png)
Building Virtual Worlds 建構虛擬世界
Information on the tools and techniques for interactive environment and level design. 有關互動式環境和關卡設計的工具和技術的資訊。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/building-virtual-worlds-in-unreal-engine)[![Designing Visuals, Rendering, and Graphics](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/1134d6c2-ff60-48e4-a39b-cb1bb28ea4f4/randg_topicsmall.png)
Designing Visuals, Rendering, and Graphics 設計視覺效果、渲染和圖形
Rendering subsystem including lighting and shadowing, materials and textures, visual effects, and post processing. 渲染子系統包括光照和陰影、材質和紋理、視覺效果和後處理。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/designing-visuals-rendering-and-graphics-with-unreal-engine)[![Creating Visual Effects](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/dd121124-b7a4-4396-a87b-b0f24a0d2695/niagara-landing-topic.png)
Creating Visual Effects 創造視覺效果
Use Unreal Engine's Niagara visual effects system to create and preview particle effects in real time. 使用虛幻引擎的 Niagara 視覺效果系統即時建立和預覽粒子效果。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-visual-effects-in-niagara-for-unreal-engine)[![Programming and Scripting](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/2343e424-d730-4ed0-850a-4e68a9fd3bfd/programmingscripting_topicimage.png)
Programming and Scripting 程式設計和腳本編寫
How to use the programming and scripting languages and tools for controlling Unreal engine programmatically at runtime. 如何使用程式設計和腳本語言以及工具在運行時以程式方式控制虛幻引擎。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-programming-and-scripting)[![Making Interactive Experiences](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/a83ec0e2-1bad-4830-8cb7-dd1fc1915d88/interactiveexperiences_topicimage.png)
Making Interactive Experiences 打造互動體驗
How to create gameplay mechanics, behaviors, and conditions that make the virtual world responsive to players carrying out actions over time. 如何創建遊戲機制、行為和條件,使虛擬世界能夠回應玩家隨著時間的推移執行的操作。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/making-interactive-experiences-and-gameplay-in-unreal-engine)[![Animating Characters and Objects](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/48873f2b-4f6c-432c-b53d-f9f5b1e6adca/topicimage.png)
Animating Characters and Objects 動畫角色和對象
Explore Unreal Engine's animation tools and editors for working with 2D and 3D characters and objects. 探索虛幻引擎的動畫工具和編輯器,以處理 2D 和 3D 角色和物件。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/animating-characters-and-objects-in-unreal-engine)[![Creating User Interfaces](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/74e24e07-2666-47c4-8d62-53ddc942ccee/placeholder_topic.png)
Creating User Interfaces 建立使用者介面
Learn to create user interfaces using Unreal Engine's UI tools. 學習使用虛幻引擎的 UI 工具創建使用者介面。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-user-interfaces-with-umg-and-slate-in-unreal-engine)[![Working with Audio](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/4697c00d-ae92-4497-ae8e-26a202809498/audio_topic.png)
Working with Audio 使用音訊
Explore Unreal Engine's audio tools. 探索虛幻引擎的音訊工具。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/working-with-audio-in-unreal-engine)[![Working with Media](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/90ebb961-65cb-4462-82ea-b55c131afb73/topicimage_workingwithmedia.png)
Working with Media 與媒體合作
How to play linear video in your projects, and how to integrate Unreal's rendered frames into virtual production and broadcast scenarios. 如何在專案中播放線性視頻,以及如何將虛幻的渲染幀整合到虛擬製作和廣播場景中。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/working-with-media-in-unreal-engine)[![Setting Up Your Production Pipeline](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/2a3c9173-3382-411e-96d5-7c8cd42e0fa9/productionpipelines-heroimg.png)
Setting Up Your Production Pipeline 設定您的生產管道
Tools and procedures for improving development efficiency in Unreal Engine 提高虛幻引擎開發效率的工具和程序
](https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-your-production-pipeline-in-unreal-engine)[![Testing and Optimizing Your Content](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/a0a4743f-df5d-46d1-9b89-a7116f63864e/testingandoptimization-topicimg.png)
Testing and Optimizing Your Content 測試和優化您的內容
How to make sure your content does what you expect it to, at the quality and frame rates that you need. 如何確保您的內容以您需要的品質和幀速率達到您的期望。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/testing-and-optimizing-your-content)[![Sharing and Releasing Projects](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/b3bb70a1-561e-4b32-a86e-ac9e37612a03/placeholder_topic.png)
Sharing and Releasing Projects 分享和發布項目
Information on publishing projects on platforms supported by Unreal Engine. 有關在虛幻引擎支援的平台上發布項目的資訊。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/sharing-and-releasing-projects-for-unreal-engine)[![Samples and Tutorials](https://d1iv7db44yhgxn.cloudfront.net/documentation/images/ec267902-5a17-4a17-8423-c020121c2ae6/resource_depot_topic.png)
Samples and Tutorials 範例和教程
Links to various example scenes, sample games, and tutorials. 各種範例場景、範例遊戲和教學的連結。
](https://dev.epicgames.com/documentation/en-us/unreal-engine/samples-and-tutorials-for-unreal-engine)
## Programming and Scripting Reference 編程和腳本參考
[](https://dev.epicgames.com/documentation/en-us/unreal-engine/API)
[Unreal Engine C++ API Reference 虛幻引擎 C++ API 參考](https://dev.epicgames.com/documentation/en-us/unreal-engine/API)
[Unreal Engine API Reference 虛幻引擎 API 參考](https://dev.epicgames.com/documentation/en-us/unreal-engine/API)
[
Unreal Engine Blueprint API Reference 虛幻引擎藍圖 API 參考
Unreal Engine Blueprint API Reference 虛幻引擎藍圖 API 參考
](https://dev.epicgames.com/documentation/en-us/unreal-engine/BlueprintAPI)[
Unreal Engine Python API Documentation 虛幻引擎 Python API 文檔
Unreal Python API Documentation 虛幻 Python API 文檔
](https://dev.epicgames.com/documentation/en-us/unreal-engine/PythonAPI)