这是用户在 2025-1-16 14:05 为 https://www.pathofexile.com/forum/view-thread/3695606 保存的双语快照页面,由 沉浸式翻译 提供双语支持。了解如何保存?
Tomorrow we’re planning to release patch 0.1.1 for Path of Exile 2, pending any last minute hurdles. This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.
明天,我们计划发布《流放之路 2》的 0.1.1 补丁,等待任何最后一刻的障碍。此补丁包含新的终局塔地图、地图区域的检查点、Ash Arbiter 的重生尝试,以及许多怪物更改、独特更改、改进和错误修复。


Please note that these are still subject to change prior to the patch’s deployment.
请注意,在部署补丁之前,这些内容仍可能发生更改。


0.1.1 Patch Notes 0.1.1 补丁说明


This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.
此补丁包含新的终局塔地图、地图区域的检查点、Ash Arbiter 的重生尝试,以及许多怪物更改、独特更改、改进和错误修复。


Endgame Changes 终局变化


  • Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.
    添加了 4 个新的高塔地图区域:Alpine Ridge、Bluff、Mesa 和 Sinking Spire。
  • The Lost Towers Map area has also been revamped.
    Lost Towers Map 区域也进行了改造。
  • To address the problem of only having one attempt at the Arbiter of Ash Boss fight, you will now have up to six respawn attempts at this fight. Respawns can only be triggered by the person who put in the keys, and everyone in your party will be respawned at the same time. Leaving the Map still forfeits your attempt so you'll still need to fight the boss with the build you walked into the Map with. Higher difficulties of the Boss will lower the number of respawn attempts you receive. We'll be looking to add respawn attempts to other Pinnacle content over time.
    为了解决在 Arbiter of Ash Boss 战斗中只有一次尝试的问题,您现在在这场战斗中最多可以有六次重生尝试。重生只能由输入钥匙的人触发,并且您队伍中的每个人都将同时重生。离开地图仍然会丧失您的尝试,因此您仍然需要使用您进入地图时携带的构建与 Boss 战斗。Boss 的难度越高,你获得的重生尝试次数就越少。随着时间的推移,我们将寻求为其他 Pinnacle 内容添加重生尝试。
  • The Arbiter of Ash can no longer be interrupted during his falling flame seed skill. His flaming gale skill can no longer be blocked.
    Ash 的仲裁者在他的落火种子技能中不能再被打断。他的烈焰狂风技能再也无法格挡了。
  • The Arbiter of Ash Boss is now invulnerable for longer during its emergence and now takes significantly reduced damage while emerging.
    灰烬 Boss 的仲裁者现在在出现时无敌时间更长,现在在出现时受到的伤害明显降低。
  • The Arbiter of Ash is now way less likely to target minions when using his sword, which could prevent some of their skills being used.
    Ash 的仲裁者现在在使用他的剑时不太可能以小兵为目标,这可能会阻止他们的一些技能被使用。
  • Added checkpoints to Map areas.
    向 Map areas 添加了检查点。
  • Map areas now contain a minimum of 3 Rare Monsters.
    地图区域现在包含至少 3 个稀有怪物。
  • Citadels can now appear closer to the Ziggurat Refuge.
    城堡现在可以出现在更靠近金字塔避难所的地方。
  • Improved the visibility of Citadels on the Endgame Map.
    提高了 Citadels 在 Endgame Map 上的可见性。
  • Maps now display their Biome when hovered in the Atlas UI.
    现在,当鼠标悬停在 Atlas UI 中时,地图会显示其生物群系。
  • Added the new Overseer's Precursor Tablet, a currency item which can be placed in completed Towers to add Map Bosses to valid Maps in radius. These tablets drop from Map Bosses, and can roll exclusive modifiers that affect Map Bosses.
    添加了新的督军先行者碑牌,这是一种货币物品,可以放置在已完成的塔楼中,以将地图 Boss 添加到半径内的有效地图上。这些石板掉落自地图 Boss,并且可以滚动影响地图 Boss 的专属词缀。
  • Map areas have been adjusted to have more distinct specialities for the content they contain. For example, one Map area might have more total number of monsters, while another is more likely to contain additional content such as Strongboxes, Essences or Shrines. Generally speaking, the more difficult a Map is to clear, or the smaller it is, the more axes it will specialise in. Here's an overview of changes we've made to give Maps more discernibility:
    地图区域已经过调整,使其包含的内容具有更明显的专业性。例如,一个地图区域可能有更多的怪物总数,而另一个地图区域更有可能包含其他内容,例如保险箱、精华或神殿。一般来说,地图越难通关,或者越小,它就会专精的轴就越多。下面概述了我们为提高 Google 地图的可辨识性而进行的更改:
  • A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests.
    现在,许多地图生成的宝箱数量最多翻倍,最小魔法宝箱或稀有宝箱数量翻倍。
  • A number of Maps now contain up to double the number of Monsters.
    许多地图现在包含的怪物数量最多翻倍。
  • A number of Maps now contain 50% more Magic Monsters.
    一些地图现在包含的魔法怪物数量增加了 50%。
  • A number of Maps now contain 50% more Rare Monsters.
    一些地图现在包含的稀有怪物数量增加了 50%。
  • A number of Maps now have a higher minimum number of Rare Monsters you will encounter.
    许多地图现在遇到的稀有怪物的最低数量更高。
  • A number of Maps now have a lower minimum number of Rare Monsters you will encounter.
    现在,许多地图遇到的稀有怪物的最低数量较低。
  • A number of Maps now have 50% more chance to contain Essences.
    一些地图现在有 50% 的几率包含精华。
  • A number of Maps now have 50% more chance to contain Strongboxes.
    许多地图现在有 50% 的几率包含 Strongbox。
  • A number of Maps now have 50% more chance to contain Shrines.
    一些地图现在有 50% 的几率包含神龛。
  • Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
    仅在包含城堡的生物群系中找到的地图现在有 50% 的几率包含精华、保险箱和神龛。
  • Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters.
    无人认领的藏身处区域现在有更多的魔法怪物,而稀有怪物更少。
  • Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which spawn 100% more (thus quadruple) Magic and Rare Monsters.
    无污染天堂的怪物一直在繁殖。Untainted Paradise 现在包含的怪物数量增加了 100%,其中生成的魔法怪物和稀有怪物数量增加了 100%(因此是四倍)。
  • Improved the highlightability/clickability of Shrines.
    改进了神龛的高亮显示度/点击性。
  • Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.
    降低了 Simulacrum 遭遇战中怪物的伤害比例,并增加了难度。
  • Adjusted the chance for Maps to contain Bosses, you should be encountering a Boss roughly every 1 in 4 Maps.
    调整了地图包含 Boss 的几率,大约每 4 张地图中就有 1 个遇到一个 Boss。
  • The chance for Map Bosses to drop a Waystone of the current tier or higher has been reduced to account for the increase in total number of Map Bosses.
    地图 Boss 掉落当前等级或更高等级的路石的几率已降低,以应对地图 Boss 总数的增加。
  • The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 25%).
    光辉之路石阿特拉斯显著被动现在为地图 Boss 提供 +15% 的几率掉落当前等级或更高等级的路石(之前为 25%)。
  • The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 10%).
    小型地图 Boss 路石几率被动技能现在为地图 Boss 提供 +6% 的几率掉落当前等级或更高等级的路石(之前为 10%)。
  • The "I'm not afraid of you!" Delirium Atlas Passive Skill now grants "Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters" (previously 50%).
    “我不怕你!Delirium Atlas 被动技能现在提供“地图内的 Delirium Boss 掉落的模拟碎片提高 100%”(之前为 50%)。
  • Reduced the number of monsters and small chests from Breaches by 15%.
    将 Breaches 中的怪物和小箱子数量减少 15%。
  • Increased the amount of Simulacrum Splinters found in Maps by 20%.
    地图中找到的模拟碎片数量增加 20%。
  • Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
    为 Waystones 添加了专用的 2D 艺术,这些艺术灌输了 Delirium 的层次。
  • Crisis Fragments, Breachstones, Simulacrums, and An Audience with the King now have a more appropriate gold value to vendors.
    危机碎片、裂隙石、模拟物和觐见国王现在对商贩来说具有更合适的金币价值。
  • Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input.
    增加了在键盘和鼠标输入上可以缩小 Endgame Map 上的范围,以匹配控制器输入上的缩放级别。

Skill Changes 技能更改


  • Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).
    增压猛击现在具有“每次连续余震的半径增加 +0.5 米,最高可达 3 米(之前没有上限)。
  • Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
    Scavenged Plating 现在根据敌人的稀有度为您提供持续时间的叠加。普通敌人提供 1 层,魔法敌人提供 2 层,稀有敌人提供 5 层,独特敌人提供 10 层。
  • The Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet has been renamed to Greater Lightning Bolt to differentiate it from the Skill granted by Staves. Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater Lightning Bolt if the first was a Critical Hit. Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage compared to Lightning Bolt.
    风暴合唱团独特护身符授予的闪电箭技能已重命名为强力闪电箭,以区别于法杖授予的技能。如果第一个强效闪电是暴击,则触发的强效闪电现在无法触发后续的强效闪电。强效闪电现在造成的基础闪电伤害大约是闪电击的 3.5 倍。
  • The Temporalis Unique Body Armour can no longer reduce the cooldown of a Skill to below 100ms.
    Temporalis Unique Body Armour 无法再将技能的冷却时间降低到 100 毫秒以下。
  • Skills socketed in a Meta Gem's sockets can no longer gain energy.
    插入 Meta Gem 插槽中的技能不再能获得能量。
  • Clarified Vine Arrow's description to explicitly state that it hits enemies on landing.
    澄清了 Vine Arrow 的描述,明确指出它会在着陆时击中敌怪。
  • Removed the Aura tag from Pain Offering for consistency with other minion skills, as the skill does not directly create an Aura (the Aura is created by the summoned minion).
    从痛苦献祭中删除了光环标签,以便与其他仆从技能保持一致,因为该技能不会直接产生光环(光环是由召唤的仆从创造的)。

Monster Changes 怪物变化


  • Monsters now have increased Toughness per Essence modifier affecting them.
    怪物现在对它们的影响有更高的每精华防御力修正。
  • Added a small delay before monsters released from Essence Monoliths can use their skills.
    在从 Essence Monoliths 释放的怪物可以使用他们的技能之前添加了一个小延迟。
  • Forsaken Miners now throw less grenades, which have also had their damage reduced and their visuals improved.
    被遗忘的矿工现在投掷的手榴弹更少了,这些手榴弹的伤害也降低了,视觉效果也得到了改善。
  • Rudja, the Dread Engineer's grenades now deal less damage in Cruel and Maps.
    恐惧工程师 Rudja 的手榴弹现在在 Cruel 和 Maps 中造成的伤害更低。
  • Reduced how far away Faridun Plaguebringers can use their Detonate Dead skill from. The telegraphing for this skill has been improved.
    减少了法里顿瘟疫使者可以使用他们的引爆死亡技能的距离。此技能的电报已得到改进。
  • Reduced how far away Lost-men Zealots can use their Meteor skill from. The visuals of this skill have also been improved.
    减少了迷失者狂热者可以使用他们的流星技能的距离。此技能的视觉效果也得到了改进。
  • The Lightning Storm skill used by Lost-men Zealots should now always strike at the telegraphed marker, as opposed to somewhere random.
    迷失之人狂热者使用的闪电风暴技能现在应该总是击中电报标记,而不是随机攻击。
  • Filthy Crone no longer uses their Projectile Vomit skill point blank in front of you (because that's just rude), and now has a basic projectile attack.
    Filthy Crone 不再在你面前空白使用他们的 Projectile Vomit 技能点(因为这太粗鲁了),现在有基本的 Projectile 攻击。
  • Reduced the leap distance of Vile Vulture's Leap skill. The visuals of this skill have also been improved.
    减少了 Vile Vulture 的 Leap 技能的跳跃距离。此技能的视觉效果也得到了改进。
  • Reduced the axe throwing distance of Vaal Axemen.
    减少了瓦尔斧兵的斧头投掷距离。
  • Reduced the area of effect for Filthy First-born's on-death explosion. The visibility of the area of effect has also been improved.
    减少了 Filthy First-born 的死亡爆炸的效果范围。效果区域的可见性也得到了改进。
  • The vomit skill used by Rotting Hulks and Bog Hulks now deal less damage, and can no longer be used point blank in front of you.
    腐烂的绿巨人和沼泽绿巨人使用的呕吐技能现在造成的伤害更低,并且不再能在你面前近距离使用。
  • Adjusted the damaging area of The Bloated Miller's slam skills to more closely match the visual effects.
    调整了 The Bloated Miller 的猛击技能的伤害区域,使其更接近视觉效果。
  • Adjusted the damaging area of Zalmarath, the Colossus' attacks to more closely match the visual effects.
    调整了巨像 Zalmarath 攻击的伤害区域,使其更接近视觉效果。
  • Adjusted the player targeting behaviour for Zalmarath, the Colossus. Their arms are no longer targetable.
    调整了 Colossus Zalmarath 的玩家定位行为。他们的手臂不再是目标。
  • Adjusted the damaging area of Bahlak, the Sky Seer's Tornadoes to more closely match the visual effects. Tornadoes now push you slightly away when they appear, and now deal less damage when they first appear before ramping up.
    调整了 Sky Seer 的龙卷风 Bahlak 的破坏区域,使其与视觉效果更接近。现在,龙卷风出现时会稍微将你推开,现在它们在第一次出现时造成的伤害会减少,然后才会增强。
  • Reduced how often Prowling Shades can use their invisibility skill.
    降低了 Prowling Shades 使用隐身技能的频率。
  • Adjusted the frequency of some monsters such as Prowling Shades and Gelid Zealots.
    调整了一些怪物的频率,例如 Prowling Shades 和 Gelid Zealots。
  • Vaal Zealots are now less likely to repeatedly use their Eye of Winter skill.
    瓦尔狂热者现在不太可能重复使用他们的凛冬之眼技能。
  • Improved the visual effects of Fiery Zealots' Fire Storm skill.
    改进了 Fiery Zealots 的 Fire Storm 技能的视觉效果。
  • Adjusted the damaging area of the Executioner's attacks to more closely match the visual effects. The telegraphing for his Guillotine Slam has also been improved.
    调整了刽子手攻击的伤害区域,使其更接近视觉效果。他的 Guillotine Slam 的电报也得到了改进。
  • Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage.
    提高了邪教徒弓箭手技能的可见性。他们的毒雨技能现在造成的伤害也更少了。
  • Jamanra, the Risen King's zombie skirt no longer spontaneously explodes on death.
    Jamanra,复活之王的僵尸裙子不再在死亡时自发爆炸。
  • Mighty Silverfist's Commando Roll skill now deals significantly less damage.
    Mighty Silverfist 的 Commando Roll 技能现在造成的伤害要低得多。
  • Reduced how often Azak Stalkers use their Slam skill.
    减少了 Azak Stalkers 使用他们的 Slam 技能的频率。
  • Walking Goliaths no longer deal damage twice when they fall over. Their slam now deals more damage in the centre, and less around the edges.
    行尸走肉在倒下时不再造成两次伤害。他们的猛击现在在中心造成更多伤害,而在边缘造成更少伤害。
  • Reduced the distance of which Urnwalkers in the Trial of the Sekhemas are able to initiate their skill. We've also fixed an issue where they were not dealing damage correctly, meaning they now deal more damage.
    缩短了 Sekhemas 试炼中 Urnwalkers 能够启动技能的距离。我们还修复了他们没有正确造成伤害的问题,这意味着他们现在会造成更多伤害。
  • Slitherspitters no longer deal damage twice with their projectile attack. Their melee attack now deals Physical damage instead of Chaos.
    滑行者不再用它们的射弹攻击造成两次伤害。他们的近战攻击现在造成物理伤害而不是混沌。
  • The density of monsters in Utzaal has been reduced. Monsters contained in the area are now more likely to be of a weaker variety.
    Utzaal 的怪物密度已降低。该区域中包含的怪物现在更有可能属于较弱的种类。
  • The density of monsters in Dreadnaught areas has been adjusted to result in less swarming encounters.
    调整了 Dreadnaught 区域中的怪物密度,以减少蜂群遭遇。
  • Improved the telegraphing for Azak Shamans' Detonate Dead skill.
    改进了 Azak Shamans 的 Detonate Dead 技能的电报。
  • Improved the telegraphing for the crystals left by Vaal Goliaths when they die.
    改进了瓦尔歌利亚死后留下的水晶的电报。
  • Chaos Pustules in Ritual encounters have had their visuals improved.
    仪式遭遇战中的混沌脓疱的视觉效果得到了改善。
  • The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved.
    混沌试炼中的 Imcoming Doom 修改器现在在爆炸之前有更多时间,并且其视觉效果得到了改进。
  • Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment.
    改进了受折磨精华影响的怪物的锚点掉落的电报。
  • Improved the visuals of the area of effect from monsters affected by Essence of Electricity. The time before the area of effect explodes has also been increased.
    改进了受电之精华影响的怪物的效果范围的视觉效果。效果范围爆炸前的时间也已增加。
  • Volatile Plants are now much more noticeable both before and as they're about to explode.
    挥发性植物现在在爆炸之前和即将爆炸时都更加明显。
  • Elemental explosions caused by minion death or those periodically cast by a Rare Monster have had their visual effects improved. The delay before these explode has also been increased.
    由仆从死亡或由稀有怪物定期施放的元素爆炸的视觉效果得到了改善。这些爆炸之前的延迟也已增加。
  • The Aura from the "Prevents Recovery Above 50%" Monster modifier now has a visible radius.
    “防止恢复超过 50%”怪物修饰符的光环现在具有可见范围。
  • Energy Shield modifiers on Monsters now provide far more sensible levels of Energy Shield.
    怪物的能量护盾词缀现在提供更合理的能量护盾等级。
  • The Shielding Monsters modifier has been reenabled in the Trial of Chaos.
    护盾怪物修改器已在混沌试炼中重新启用。

General Changes and Improvements
一般更改和改进


  • Enabled migrating from Solo-Self Found Leagues to their corresponding parent leagues (Standard or Hardcore). This can be done from the League Migrations button on the Character Selection screen.
    支持从 Solo-Self Found Leagues 迁移到其对应的父联赛(Standard 或 Hardcore)。这可以通过 Character Selection 屏幕上的 League Migrations 按钮来完成。
  • Strongboxes have been adjusted to spawn waves of enemies over a much shorter period of time.
    保险箱已经过调整,可以在更短的时间内生成一波又一波的敌怪。
  • The Strongbox fog effect now fades away once all the waves of enemies have been spawned.
    现在,一旦生成了所有一波又一波的敌人,Strongbox fog 效果就会消失。
  • Significantly increased the chance to encounter Research Strongboxes.
    显著提高了遇到研究保险箱的几率。
  • Added a visual effect to distinguish which Monsters have been spawned by a Strongbox.
    添加了一个视觉效果来区分 Strongbox 生成了哪些怪物。
  • The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.
    火山岩、闪电风暴、冰刺和混沌弹幕保险箱修改器都已调整为在延迟后激活。
  • Charms now play an effect on your character when they are automatically used.
    现在,当 Charms 自动使用时,它们会对你的角色产生影响。
  • Socketables such as Runes can now be overwritten by placing another socketable item into the socket.
    像 Runes 这样的可插入物品现在可以通过在插槽中放置另一个可插入物品来覆盖。
  • Attempting to Salvage an item now highlights which items in your inventory can be salvaged and displays item sockets.
    尝试挽救物品现在会突出显示物品栏中的哪些物品可以被挽救并显示物品插槽。
  • Flasks with Quality are now able to be salvaged.
    具有品质的药剂现在可以被回收了。
  • Armour has been made more effective, by approximately 15%.
    盔甲的效率提高了约 15%。
  • More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.
    现在可以在闪避滚动时推动更多怪物。这通常适用于大多数小于骷髅的怪物。
  • Objects such as Delirium Shards can no longer be pushed by other Monsters.
    Delirium Shards 等物体无法再被其他怪物推动。
  • Increased the chance for Omens to appear as Ritual Rewards.
    增加了预兆作为仪式奖励出现的几率。
  • Reduced the chance for items to roll some of the less-desirable item modifiers.
    降低了物品掷出一些不太理想的物品修饰符的几率。
  • Distilled Emotions required to instill a Passive Skill onto an Amulet are now only displayed on the Passive Skill Tree after you have picked up your first Distilled Emotion.
    将被动技能灌输到护符上所需的蒸馏情绪现在仅在您拾取第一个蒸馏情绪后才会显示在被动技能树上。
  • Added an exit portal to the Trialmaster arena.
    添加了 Trialmaster 竞技场的出口门户。
  • Removed the level requirement to access Expedition Vendors.
    移除了访问 Expedition Vendors 的等级要求。
  • Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity.
    远征商人商店中物品的稀有度现在随着商店等级的增加而增加,因此商店通常会在更高等级上拥有更多稀有物品。这不会影响现有的商店,您需要使用重掷货币来生成稀有度更高的商店。
  • Reduced visual clutter in many Map areas to improve the visibility of skills and effects.
    减少了许多地图区域的视觉混乱,以提高技能和效果的可见性。
  • Added a tutorial for activating your first persistent buff skill gem.
    添加了激活您的第一个持续增益技能宝石的教程。
  • Improved and fixed inconsistencies for walkability throughout areas in the campaign as well as maps.
    改进并修复了战役和地图中整个区域步行性的不一致。
  • Improved the loading time of the World Map.
    改进了世界地图的加载时间。
  • Reduced the initial player revive time to 2.5 seconds (previously 3 seconds).
    将玩家的初始复活时间减少到 2.5 秒(之前为 3 秒)。
  • Reduced the player revive time penalty to 1.5 seconds per death (previously 2 seconds).
    将玩家每次死亡的复活时间惩罚降低到 1.5 秒(之前为 2 秒)。
  • Alva now has an option to gamble for items when placed in your Hideout.
    Alva 现在可以选择在你的藏身处购买物品。
  • Reviving Minions that died from being out-of-range of you now instead immediately revive near you.
    因超出你的射程而死亡的复活小兵现在会立即在你附近复活。
  • The Quest Tracker now shows which quests are applicable for the area you're currently in.
    Quest Tracker 现在显示哪些任务适用于您当前所在的区域。
  • Uncut Gems now show their level on the item label.
    未切割的 Gem 现在会在物品标签上显示它们的等级。
  • Charms now display their number of charges and when they're active.
    魅力现在会显示其充能次数和激活时间。
  • Updated the world Map icons for when you have completed quests, encounters and found items to make it more clear they have been completed.
    更新了完成任务、遭遇战和找到物品时的世界地图图标,以更清楚地表明它们已经完成。
  • Added propogating Weapon Effect options to the Cosmetic Panel UI.
    向 Cosmetic Panel UI 添加了 propogating Weapon Effect 选项。
  • The Erian's Cobble, Heartbound Loop, Ironride, and Myris Uxor Uniques have received 2D art.
    Erian's Cobble、Heartbound Loop、Ironride 和 Myris Uxor Uniques 已获得 2D 艺术。
  • The Hand of Wisdom and Action Unique has received 3D art.
    The Hand of Wisdom and Action Unique 已获得 3D 艺术。
  • Added flavour text for the Edyrn's Tusks and Splinterheart Uniques.
    添加了 Edyrn's Tusks 和 Splinterheart Uniques 的风味文本。
  • After activating an Omen of Whittling, hovering over an item before applying a Chaos Orb to it will now display which modifier will be rerolled.
    激活 Wit 预兆后,在对物品应用混沌球之前将鼠标悬停在物品上现在会显示将重新滚动的修饰符。
  • Improved performance of the Xyclucian, the Chimera boss fight.
    改进了 Xyclucian,Chimera Boss 战的性能。
  • Improved performance of the lava in The Molten Vault.
    改进了熔岩密室中熔岩的性能。
  • Reduced screen clutter and improved performance of the effect that plays when killing rare monster objectives in endgame maps.
    减少了屏幕混乱,并改进了在终局地图中杀死稀有怪物目标时播放的效果性能。
  • Improved performance of areas with very bright lights that cast many shadows (notably the Temple of Kopec and The Ziggurat Refuge).
    改进了光线非常明亮且会投射许多阴影的区域(尤其是 Kopec 神庙和 The Ziggurat Refuge)的性能。
  • Improved the performance of The Ziggurat Encampment in order to reduce the occurence of unloaded textures.
    改进了 The Ziggurat Encampment 的性能,以减少卸载纹理的发生。
  • Burning Ground can no longer spawn underneath interactables, such as levers.
    燃烧的地面不再能在可交互对象(例如拉杆)下方生成。
  • Monsters can no longer spawn near the close to the entrance of a map. This often caused the player to be immediately be attacked upon moving.
    怪物不再能在地图入口附近生成。这通常会导致玩家在移动时立即受到攻击。
  • Added keyword for Honour Resistance.
    添加了 Honour Resistance 的关键字。
  • Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.
    Delirium Monsters 在它们的出现动画中不再是不可瞄准的,因此它们在此期间不应该再推动你。
  • You can now pick up items and interact with some objects while performing other actions.
    现在,您可以在执行其他操作时拾取项目并与某些对象交互。
  • The "Attack in place stops movement" option no longer prevents walking on skills that can be used while moving while using WASD movement.
    “Attack in place stops movement”选项不再阻止在使用 WASD 移动时移动时可以使用的技能行走。
  • Continued to incrementally improve the sound, art, effects and environments.
    继续逐步改进声音、艺术、效果和环境。

Unique Item Changes 独特物品更改


  • The Alkem Eira Unique Shield now provides +50-70 to maximum Mana (previously +15-30). Existing versions of this item can be updated using a Divine Orb.
    Alkem Eira 独特盾牌现在提供 +50-70 最大魔力值(之前为 +15-30)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Arvil's Wheel Unique Shield no longer has 40-60% increased Block chance. It now provides +40-60 to maximum Life and +40-60 to maximum Mana.
    Arvil 的 Wheel Unique Shield 不再有 40-60% 的格挡几率提高。它现在提供 +40-60 最大生命和 +40-60 最大魔力。
  • The Ashrend Unique Body Armour now provides 30-40% to Fire Resistance (previously 20-30%) and 10-20 to Strength.
    Ashrend Unique 防弹衣现在提供 30-40% 的火焰抗性(之前为 20-30%)和 10-20 的力量。
  • The Asphyxia's Wrath Unique Quiver now adds 3-4 to 5-8 Cold Damage to Attacks.
    窒息之怒传奇箭袋现在为攻击增加 3-4 到 5-8 点冰霜伤害。
  • The Atsak's Sight Unique Helmet now provides 30-40% increased Critical Hit chance (previously 20-40%), and 100-150% increased Evasion and Energy Shield.
    Atsak 的 Sight Unique 头盔现在提供的暴击率提高 30-40%(之前为 20-40%),闪避和能量护盾提高 100-150%。
  • The Atziri's Acuity Unique Gloves now provides 30-50% increased Critical Hit chance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.
    Atziri 的 Acuity Unique 手套现在提供 30-50% 的暴击率提高(之前为 20-30%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Barrow Dweller Unique Body Armour now provides "Damage of Enemies Hitting you is Unlucky while you are on Low Life".
    Barrow Dweller 独特防弹衣现在提供“当你处于低生命值时,敌人击中你的伤害是不走运的”。
  • The Belly of the Beast Unique Body Armour now has 25-30 to 35-40 Physical Thorns Damage.
    野兽之腹独特防弹衣现在有 25-30 到 35-40 点物理荆棘伤害。
  • The Birth of Fury Unique Boots now provide 20% increased Movement Speed (previously 15%), and 20-30% to Fire Resistance (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.
    愤怒的诞生独特靴子现在提供 20% 的移动速度提高(之前为 15%),以及 20-30% 的火焰抗性(之前为 10-20%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Black Doubt Unique Body Armour now provides 10-20% to Cold Resistance.
    Black Doubt Unique 防弹衣现在提供 10-20% 的冰霜抗性。
  • The Blackbraid Unique Body Armour now provides +40-60 to Armour, and +10% to Elemental Resistances.
    Blackbraid Unique 防弹衣现在提供 +40-60 护甲和 +10% 元素抗性。
  • The Blackgleam Unique Quiver now adds 3-5 to 6-9 Fire Damage to Attacks.
    Blackgleam Unique Quiver 现在为攻击增加 3-5 到 6-9 点火焰伤害。
  • The Blackheart Unique Ring now adds 4-6 to 8-10 Chaos Damage to Attacks (previously 2-3 to 4-5). Existing versions of this item can be updated using a Divine Orb.
    黑心传奇戒指现在为攻击增加 4-6 到 8-10 混沌伤害(之前是 2-3 到 4-5)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Blood Thorn Unique Quarterstaff now adds 8-12 to 16-18 Physical Damage (previously 3-5 to 9-11). Existing versions of this item can be updated using a Divine Orb.
    血荆棘独特 Quarterstaff 现在增加 8-12 到 16-18 物理伤害(之前是 3-5 到 9-11)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Blueflame Bracers Unique Gloves now provide +20 to maximum Energy Shield.
    Blueflame Bracers 独特手套现在提供 +20 最大能量护盾。
  • The Bones of Ullr Unique Boots now provide +20-40 to Maximum Life and maximum Mana (both previously +25). Existing versions of this item can be updated using a Divine Orb.
    乌勒尔骨头独特靴子现在提供 +20-40 最大生命和最大魔力(之前均为 +25)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Brain Rattler Unique Mace now adds 18-22 to 24-28 Physical Damage (previously 10-12 to 18-22), and adds 1 to 50-55 Lightning Damage (previously 1 to 36-42). Existing versions of this item can be updated using a Divine Orb.
    响脑球传奇锤现在增加 18-22 到 24-28 物理伤害(之前是 10-12 到 18-22),并增加 1 到 50-55 闪电伤害(之前是 1 到 36-42)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Bramblejack Unique Body Armour now provides +60-100 to maximum Life (previously +50-80), Cannot Evade and Regenerate 5% of Life per second while Surrounded
    荆棘杰克特色防弹衣现在提供 +60-100 最大生命(之前 +50-80),被包围时无法闪避和每秒恢复 5% 的生命
  • The Brass Dome Unique Body Armour now has 400-500% increased Armour (previously 300-400%) and -5 to -1 to all Maximum Elemental Resistances (previously -5%). Existing versions of this Unique can be updated using a Divine Orb.
    黄铜穹顶独特防弹衣的护甲现在提高 400-500%(之前为 300-400%),所有最大元素抗性为 -5 到 -1(之前为 -5%)。此 Unique 的现有版本可以使用 Divine Orb 进行更新。
  • The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage.
    Briarpatch Unique Boots 现在提供 10-15 到 20-25 点物理荆棘伤害。
  • The Briskwrap Unique Body Armour now has 60-100% increased Evasion.
    Briskwrap Unique 防弹衣的闪避值现在提高 60-100%。
  • The Bristleboar Unique Body Armour now has 50% reduced Evasion Rating (previously 40-80% increased), and now causes you to gain 5 Rage when Hit by an Enemy (previously 3). It also now provides 3-5 Life Regeneration per Second.
    Bristleboar Unique 防弹衣的闪避值现在降低 50%(之前提高 40-80%),现在在被敌人击中时使你获得 5 点怒气(之前为 3)。它现在还提供每秒 3-5 次生命再生。
  • The Bronzebeard Unique Helmet now provides +100 to maximum Life (previously +40-60). Existing versions of this item can be updated using a Divine Orb.
    铜胡子独特头盔现在提供 +100 最大生命(之前 +40-60)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Brynabas Unique Belt now provides 30-40% increased Lightning Resistance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.
    Brynabas 独特腰带现在提供 30-40% 的闪电抗性提升(之前为 20-30%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Brynhand's Mark Unique Mace now has 10-14 to 16-20 added Physical Damage (previously 3-4 to 6-8), +10-20 to Strength (previously +5-10), and now has 20% reduced Attack Speed.
    布林汉德的印记传奇锤现在增加了 10-14 到 16-20 的物理伤害(之前是 3-4 到 6-8),+10-20 力量(之前是 +5-10),现在攻击速度降低了 20%。
  • The Burrower Unique Ring now has -10% to Cold Resistance (previously -15 to -10%), and 30-50% increased Mana Regeneration Rate (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
    掘地者传奇戒指现在有 -10% 的冰霜抗性(之前是 -15 到 -10%),魔力再生速率提高 30-50%(之前是 25-35%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Candlemaker Unique Gloves now provides 20-40% to Fire Resistance (previously 15-30%), and -10 to -20% to Cold Resistance (previously -15 to -30%). It also now provides 20-40% increased Fire Damage and 10-20% reduced Cold Damage.
    蜡烛匠独特手套现在提供 20-40% 的火焰抗性(之前为 15-30%),以及 -10 到 -20% 的冰缓抗性(之前为 -15 到 -30%)。它现在还提供 20-40% 的火焰伤害和 10-20% 的冰霜伤害。
  • The Carrion Call Unique Focus now causes Minions to have 20-30% increased Damage.
    腐肉呼唤独特焦点现在使召唤生物的伤害提高 20-30%。
  • The Chober Chaber Unique Mace no longer has 80-120% increased Physical Damage or +5% Critical Hit Chance, it instead adds 58-65 to 102-110 Physical Damage and +50 to Spirit.
    Chober Chaber Unique Mace 的物理伤害不再提高 80-120% 或 +5% 暴击率,而是增加 58-65 至 102-110 物理伤害和 +50 精神。
  • The Corona of the Red Sun Unique Helmet now provides 20-25% to Fire Resistance.
    红日皇冠独特头盔现在提供 20-25% 的火焰抗性。
  • The Crown of the Pale King Unique Helmet now provides 10-15 to 20-25 Physical Thorns damage.
    苍白之王之冠独特头盔现在提供 10-15 到 20-25 点物理荆棘伤害。
  • The Dancing Mirage Unique Body Armour now has 150-200% increased Evasion and Energy Shield (previously 60-100%). Existing versions of this item can be updated with a Divine Orb.
    跳舞幻影独特防弹衣现在的闪避和能量护盾提高 150-200%(之前为 60-100%)。此物品的现有版本可以用神圣宝珠进行更新。
  • The Dark Defiler Unique Sceptre now has "Gain 5% of Damage as Chaos Damage per Undead Minion" (previously 3%). Existing versions of this item can be updated using a Divine Orb.
    暗黑污秽者独特权杖现在有“每个亡灵仆从获得 5% 的伤害作为混沌伤害”(之前为 3%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Deathblow Unique Gloves now provide 5-10% increased Attack Speed.
    Deathblow Unique 手套现在提供 5-10% 的攻击速度提高。
  • The Defiance of Destiny Unique Amulet now causes you to recover 10% of Missing Life before being Hit by an Enemy (previously 5%). Existing versions of this item can be updated using a Divine Orb.
    Defiance of Destiny Unique Amulet 现在使你在被敌人击中之前恢复 10% 的缺失生命(之前为 5%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Deidbell Unique Helmet now provides +10-20 to Strength.
    Deidbell Unique 头盔现在提供 +10-20 力量。
  • The Devouring Diadem Unique Helmet now provides +40-60 to maximum Life.
    吞噬王冠独特头盔现在提供 +40-60 最大生命。
  • The Dionadair Unique Shield now provides 20% reduced Stun Threshold (previously 30%), and now provides 3-5 Life Regeneration per Second.
    Dionadair Unique Shield 现在提供 20% 的眩晕阈值降低(之前为 30%),现在提供每秒 3-5 点生命恢复。
  • The Doedre's Tenure Unique Gloves now provide 20-30 to maximum Energy Shield.
    Doedre 的 Tenure Unique 手套现在提供 20-30 的最大能量护盾。
  • The Doomgate Unique Shield now provides 13-17% to Chaos Resistance.
    末日之门独特盾牌现在提供 13-17% 的混沌抗性。
  • The Edyrn's Tusks Unique Body Armour now has 50% chance to inflict Bleeding on Hit (previously 10%).
    Edyrn 的獠牙独特防弹衣现在有 50% 的几率在命中时造成流血(之前为 10%)。
  • The Elevore Unique Helmet now provides +20-30 to Dexterity (previously 10-20), and now provides +1 Charm slot.
    Elevore Unique 头盔现在提供 +20-30 敏捷(之前为 10-20),现在提供 +1 魅力槽。
  • The Erian's Cobble Unique Helmet now provides +0-40 to Armour (previously +0-20), +0-30 to Evasion Rating and maximum Life (both previously +0-15), and +0-20 to maximum Energy Shield and maximum Mana (both previously +0-10). It now provides 0-10% to Fire Resistance, Cold Resistance, and Lightning Resistance (all previously 0-5%), 0-6 Life Regeneration per Second (previously 0-3), 0-60 to Accuracy Rating (previously 0-30), and +0-10 to Strength, Dexterity and Intelligence (all previously +0-5). In addition to the above, it also now provides 0-30% increased Critical Hit Chance (previously 0-15%), and 0-20% increased Rarity of Items found (previously 0-10%). Existing versions of this item can be updated using a Divine Orb.
    Erian 的鹅卵石独特头盔现在提供 +0-40 盔甲(之前为 +0-20),+0-30 闪避值和最大生命(之前为 +0-15),以及 +0-20 最大能量护盾和最大魔力(之前为 +0-10)。它现在提供 0-10% 的火焰抗性、冰霜抗性和闪电抗性(之前均为 0-5%),每秒 0-6 点生命恢复(之前为 0-3),0-60 的命中值(之前为 0-30),以及 +0-10 的力量、敏捷和智力(之前为 +0-5)。除了上述内容,它现在还提供 0-30% 的暴击率提高(之前为 0-15%),以及找到的物品的稀有度提高 0-20%(之前为 0-10%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Eternal Spark Unique Focus now provides 40% increased Mana Regeneration Rate while stationary (previously 50%), and now also provides 40% increased Mana Regeneration Rate.
    永恒之火独特焦点现在在静止时提供 40% 的魔法恢复速度(之前为 50%),现在还提供 40% 的魔法恢复速度。
  • The Ezomyte Peak Unique Helmet now provides +50-80 to maximum Life (previously 30-50), and also now provides 3-6 Life Regeneration per Second.
    Ezomyte Peak 独特头盔现在提供 +50-80 最大生命(之前为 30-50),现在还提供每秒 3-6 生命再生。
  • The Feathered Fortress Unique Shield now provides 20-30% to Fire Resistance and Cold Resistance (both previously 10-20%), and +20-30 to Strength and Dexterity (both previously +10-20). Existing versions of this item can be updated using a Divine Orb.
    羽毛堡垒独特盾牌现在提供 20-30% 的火焰抗性和冰霜抗性(之前均为 10-20%),以及 +20-30 的力量和敏捷(之前均为 +10-20)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Forbidden Gaze Unique Helmet now provides 30-50% to Cold Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
    禁忌凝视独特头盔现在提供 30-50% 的冰霜抗性(之前为 25-35%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Frostbreath Unique Mace now has 8-12 to 16-20 added Physical Damage and Cold Damage (both previously 4-6 to 8-12). It now also provides +5% to Critical Hit Chance.
    冰霜吐息传奇锤现在增加了 8-12 到 16-20 点物理伤害和冰霜伤害(之前都是 4-6 到 8-12)。它现在还提供 +5% 暴击率。
  • The Gamblesprint Unique Boots now provide 15-25% to Lightning Resistance (previously 5-15%), and now provide 10-15% increased Item Rarity.
    Gamblesprint 独特靴子现在提供 15-25% 的闪电抗性(之前为 5-15%),现在提供 10-15% 的物品稀有度提高。
  • The Gravebind Unique Gloves now provides 10-15% to Cold Resistance.
    Gravebind Unique 手套现在提供 10-15% 的冰霜抗性。
  • The Grip of Winter Unique Gloves now provides 20-30% to Cold Resistance.
    冬季之握独特手套现在提供 20-30% 的冰霜抗性。
  • The Gloomform Unique Body Armour now provides 10-20% to Fire Resistance.
    Gloomform 独特防弹衣现在提供 10-20% 的火焰抗性。
  • The Hoghunt Unique Mace no longer has 100-150% increased Physical Damage. Instead, it now adds 16-20 to 23-27 Physical Damage.
    Hoghunt 传奇锤的物理伤害不再提高 100-150%。相反,它现在增加了 16-20 到 23-27 的物理伤害。
  • The Hollow Mask Unique Helmet now provides 13% to Chaos Resistance.
    空洞面具独特头盔现在提供 13% 的混沌抗性。
  • The Horns of Bynden Unique Helmet now provides +20 to Armour.
    宾登之角独特头盔现在提供 +20 护甲。
  • The Hrimnor's Hymn Unique Mace now has 80-120% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.
    Hrimnor's Hymn Unique Mace 的物理伤害现在提高 80-120%(之前为 60-80%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Husk of Dreams Unique Body Armour now provides 17-23% to Chaos Resistance (previously 13-17%), and 20-30% increased Flask Charges used (previously 25-50%). Existing versions of this item can be updated with a Divine Orb.
    梦之壳独特防弹衣现在提供 17-23% 的混沌抗性(之前为 13-17%),使用的药剂充能增加 20-30%(之前为 25-50%)。此物品的现有版本可以用神圣宝珠进行更新。
  • The Immortan Unique Body Armour has been renamed to The Road Warrior. It no longer provides 50-100% increased Armour, and now provides 15-30% to Fire Resistance and Lightning Resistance (both previously 15-25%). It also now provides 10-15 Life Regenerated per Second, and +10-15 to all Attributes.
    Immortan Unique Body Armour 已更名为 The Road Warrior。它不再提供 50-100% 的护甲提升,现在提供 15-30% 的火焰抗性和闪电抗性(之前均为 15-25%)。它现在还提供每秒 10-15 生命再生,以及所有属性 +10-15。
  • The Infernoclasp Unique Belt now provides 30-50% to Fire Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
    狱锁独特腰带现在提供 30-50% 的火焰抗性(之前为 25-35%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Infinite Pursuit Unique Boots now provide 25% increased Movement Speed while affected by an Ailment (previously 20%). Existing versions of this item can be updated using a Divine Orb.
    无限追求独特靴子现在在受异常状态影响时提供 25% 的移动速度提高(之前为 20%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Innsmouth Unique Helmet now provides +20-30 to Evasion Rating.
    因斯茅斯独特头盔现在提供 +20-30 的闪避值。
  • The Irongrasp Unique Body Armour now provides +20-30 to Strength.
    Irongrasp 独特防弹衣现在提供 +20-30 力量。
  • The Ironride Unique Helmet now provides +30-50 to maximum Life.
    Ironride 独特头盔现在提供 +30-50 的最大生命。
  • The Jarngreipr Unique Gloves now have 50% increased Armour and Evasion.
    Jarngreipr 独特手套的护甲和闪避值现在提高了 50%。
  • The Keelhaul Unique Belt now has Life Flasks gain 0.25 charges per Second and Mana Flasks gain 0.25 charges per Second (both previously 0-0.25 charges per Second). Existing versions of this item can be updated using a Divine Orb.
    Keelhaul Unique 腰带现在有生命药剂每秒获得 0.25 次充能,魔力药剂每秒获得 0.25 次充能(之前均为每秒 0-0.25 次充能)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Killjoy Unique Gloves now provides 20-30% increased Critical Damage.
    Killjoy Unique 手套现在提供的暴击伤害提高 20-30%。
  • The Knight-errant Unique Boots now provides +30-50 to Elemental Ailment Threshold.
    骑士游荡的独特靴子现在提供 +30-50 元素异常阈值。
  • The Leer Cast Unique Helmet now provides +10-20 to Dexterity.
    Leer Cast Unique 头盔现在提供 +10-20 敏捷。
  • The Legionstride Unique Boots now provides +50-70 to Armour instead of 50-80% increased Armour. They also now provide +50-70 to Stun Threshold (previously +30-50).
    Legionstride 独特靴子现在提供 +50-70 护甲,而不是 50-80% 的护甲。他们现在还提供 +50-70 的眩晕阈值(之前为 +30-50)。
  • The Lochtonial Caress Unique Gloves now provides +15-25 to Armour.
    Lochtonial 爱抚独特手套现在提供 +15-25 护甲。
  • The Luminous Pace Unique Boots now provides +20-30 to maximum Energy Shield.
    Luminous Pace Unique 靴子现在提供 +20-30 最大能量护盾。
  • The Lycosidae Unique Shield now has "Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage" (previously 100). Existing versions of this item can be updated using a Divine Orb.
    Lycosidae Unique Shield 现在具有“格挡伤害使敌人中毒,就像造成 200 基础混沌伤害一样”(之前为 100)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Mask of the Sanguimancer now provides +20-25 to Evasion Rating, and +10-15 to maximum Energy Shield.
    血魔面具现在提供 +20-25 闪避值,以及 +10-15 最大能量护盾。
  • The Matsya Unique Quarterstaff now has 6-9 to 10-15 added Cold Damage, and 1 to 19-29 Lightning Damage.
    Matsya Unique Quarterstaff 现在增加了 6-9 到 10-15 点冰霜伤害,以及 1 到 19-29 点闪电伤害。
  • The Mist Whisper Unique Crossbow now has 8-10 to 13-15 added Cold Damage (previously 4-6 to 9-12), and now provides 30% increased Chill Duration on Enemies.
    迷雾低语传奇弩现在增加了 8-10 到 13-15 点冰霜伤害(之前是 4-6 到 9-12),现在对敌人的冰缓持续时间延长 30%。
  • The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage.
    纳齐尔的审判独特 Quarterstaff 的物理伤害不再提高 80-120%,而是增加 30-36 到 75-81 的物理伤害。
  • The Necromantle Unique Body Armour now causes Minions to have 17-23% Chaos Resistance.
    死灵盔甲独特防弹衣现在使小兵具有 17-23% 的混沌抗性。
  • The Northpaw Unique Gloves now adds 3-5 to 8-10 Physical Damage to Attacks (previously 2-3 to 5-6), and also now has +15-25 to Evasion Rating.
    Northpaw Unique 手套现在为攻击增加 3-5 到 8-10 物理伤害(之前是 2-3 到 5-6),现在还有 +15-25 闪避值。
  • The Original Sin Unique Ring no longer has "Chaos Resistance is Zero", and instead now provides 17-23% to Chaos Resistance.
    原罪传奇戒指不再具有“混沌抗性为零”,而是现在提供 17-23% 的混沌抗性。
  • The Painter's Servant Unique Gloves no longer provides 5-10% to Fire, Cold or Lightning Resistance. They instead now provide 5-10% Elemental Damage gained as Fire Damage, 5-10% Elemental Damage gained as Cold Damage, and 5-10% Elemental Damage gained as Lightning Damage.
    油漆工的仆人独特手套不再提供 5-10% 的火焰、冰霜或闪电抗性。他们现在提供 5-10% 的元素伤害作为火焰伤害,5-10% 的元素伤害作为冰霜伤害,以及 5-10% 的元素伤害作为闪电伤害。
  • The Pariah's Embrace Unique Body Armour now provides +10-15 to all Attributes.
    Pariah's Embrace Unique 防弹衣现在提供所有属性 +10-15。
  • The Plaguefinger Unique Gloves now provides 20-30% chance to Poison on Hit (previously 5-10%). Existing versions of this item can be updated using a Divine Orb.
    瘟疫手指独特手套现在提供 20-30% 的击中几率中毒(之前为 5-10%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Powertread Unique Boots now provides +12% to Critical Damage Bonus per Power Charge (previously +8%)
    Powertread Unique 靴子现在为每个能量充能提供 +12% 暴击伤害加成(之前 +8%)
  • The Prayers for Rain Unique Body Armour now provides 10-20% to Lightning Resistance.
    祈雨传奇防弹衣现在提供 10-20% 的闪电抗性。
  • The Quatl's Molt Unique Body Armour now provides +60-80 to maximum Life (previously +30-50), and also now provides 60-80% increased Evasion Rating.
    Quatl 的蜕皮独特防弹衣现在提供 +60-80 的最大生命(之前为 +30-50),现在还提供 60-80% 的闪避值。
  • The Quecholi Unique Mace now has 100-150% increased Physical Damage (previously 80-120%).
    奎乔利传奇锤现在的物理伤害提高 100-150%(之前为 80-120%)。
  • The Seeing Stars Unique Mace now adds 12-16 to 22-25 Cold Damage (previously 9-12 to 18-22), and now adds 1 to 40-45 Lightning Damage (previously 1 to 30-35). Existing versions of this item can be updated using a Divine Orb.
    Seeing Stars Unique 锤子现在增加 12-16 到 22-25 冰霜伤害(之前是 9-12 到 18-22),现在增加 1 到 40-45 闪电伤害(之前是 1 到 30-35)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Sentry Unique Quarterstaff now has 25-32 to 40-50 added Fire Damage (previously 8-2 to 16-20). It now has no Physical Damage, and adds +30-50 to Accuracy Rating.
    步哨枪传奇 Quarterstaff 现在增加了 25-32 到 40-50 的火焰伤害(之前是 8-2 到 16-20)。它现在没有物理伤害,并增加 +30-50 命中值。
  • The Sierran Inheritance Unique Body Armour now provides 30-40% to Lightning Resistance (previously 15-25%), and now has -15% to Cold Resistance.
    Sierran Inheritance Unique 防弹衣现在提供 30-40% 的闪电抗性(之前为 15-25%),现在有 -15% 的冰霜抗性。
  • The Smiling Knight Unique Helmet now provides 150-200% increased Armour and Evasion (previously 30-50%). Existing versions of this item can be updated using a Divine Orb.
    微笑骑士独特头盔现在提供 150-200% 的护甲和闪避提高(之前为 30-50%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Snakebite Unique Gloves now provides 20-30% chance to Poison on Hit (previously 20%), and also now provides 6-10 Life Regenerated per Second.
    蛇咬特制手套现在提供 20-30% 的击中几率中毒(之前为 20%),现在还提供每秒 6-10 点生命再生。
  • The Splinterheart Unique Bow now has 120-160% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.
    分裂之心独特弓的物理伤害现在提高 120-160%(之前为 60-80%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Tetzlapokal's Desire Unique Body Armour now provides +20-30 to Intelligence.
    Tetzlapokal 的 Desire Unique 防弹衣现在提供 +20-30 智力。
  • The Thunderstep Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and 30-50% to Lightning Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
    雷霆步独特靴子现在提供 10-20% 的移动速度提高(之前为 10-15%),以及 30-50% 的闪电抗性(之前为 25-35%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Titanrot Cataphract Unique Body Armour now provides 400-500% increased Armour (previously 200-300%), and 15-30% increased Strength (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.
    泰坦罗特石弩独特防弹衣现在提供 400-500% 的护甲增加(之前 200-300%),以及 15-30% 的力量增加(之前 10-20%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Trampletoe Unique Boots now provide 15% increased Movement Speed (previously 10%). Existing versions of this item can be updated using a Divine Orb.
    践踏靴现在提供 15% 的移动速度提高(之前为 10%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Treefingers Unique Gloves now adds 6-10 to 12-16 Physical Damage to Attacks (previously 3-5 to 6-8), it also now provides 20-30% increased Stun Buildup and 5% reduced Attack Speed.
    树指独特手套现在为攻击增加 6-10 到 12-16 点物理伤害(之前是 3-5 到 6-8),它现在还提供 20-30% 的眩晕累积和 5% 的攻击速度降低。
  • The Trenchtimbre Unique Mace now adds 13-15 to 22-25 Physical Damage (previously 10-12 to 18-22). Existing versions of this item can be updated using a Divine Orb.
    Trenchtimbre 传奇锤现在增加 13-15 到 22-25 物理伤害(之前是 10-12 到 18-22)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Trephina Unique Mace now adds 12-25 to 22-25 Physical Damage (previously 7-10 to 12-18). Existing versions of this item can be updated using a Divine Orb.
    Trephina Unique Mace 现在增加 12-25 到 22-25 物理伤害(之前是 7-10 到 12-18)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Ungil's Harmony Unique Amulet now provides 100-200% increased Critical Hit Chance (previously 100%). Existing versions of this item can be updated using a Divine Orb.
    Ungil 的 Harmony 独特护符现在提供 100-200% 的暴击率提高(之前为 100%)。此物品的现有版本可以使用神圣宝珠进行更新。
  • The Visage of Ayah Unique Helmet now provides 10-20% to Lightning Resistance.
    Ayah Unique 头盔的面容现在提供 10-20% 的闪电抗性。
  • The Voll's Protector Unique Body Armour now provides 13-17% to Chaos Resistance.
    Voll 的 Protector Unique Body Armour 现在提供 13-17% 的混沌抗性。
  • The Wake of Destruction Unique Boots now provide 10% increased Movement Speed.
    毁灭之痕传奇靴现在提供 10% 的移动速度提升。
  • The Wandering Reliquary Unique Body Armour now has +60-80 to Stun Threshold.
    流浪圣物箱独特防弹衣现在有 +60-80 眩晕阈值。
  • The Windscream Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and also now causes Curse Skills to have 10-20% increased Cast Speed.
    狂风啸叫独特靴子现在提供 10-20% 的移动速度提高(之前为 10-15%),并且现在还使诅咒技能的施法速度提高 10-20%。
  • The Wings of Caelyn Unique Helmet now provides +20 to Armour.
    Caelyn 之翼独特头盔现在提供 +20 护甲。
  • The Wondertrap Unique Boots now provides 10-20% increased Movement Speed (previously 5-15%), +10-20 to Strength, Dexterity and Intelligence (all previously +5-15), and also now provides +30-50 to maximum Energy Shield.
    Wondertrap Unique 靴子现在提供 10-20% 的移动速度提高(之前为 5-15%),+10-20 的力量、敏捷和智力(之前为 +5-15),现在还提供 +30-50 的最大能量护盾。
  • The Wylund's Stake Unique Mace now has 4-6 to 8-10 added Physical Damage and Fire Damage (both previously 2-3 to 4-5). It now also provides 20-30% to Fire Resistance, and +10-20 to Strength.
    Wylund's Stake Unique Mace 现在增加了 4-6 到 8-10 的物理伤害和火焰伤害(之前都是 2-3 到 4-5)。它现在还提供 20-30% 的火焰抗性,以及 +10-20 的力量。

Bug Fixes Bug 修复


  • Fixed four client crashes.
    修复了四个客户端崩溃问题。
  • Fixed four instance crashes.
    修复了 4 个实例崩溃问题。
  • Fixed a bug where Mana Flare, Elemental Discharge, and the version of Ember Fusillade triggered by Dusk Vigil were not considered triggered skills (and could therefore generate energy).
    修复了法力耀斑、元素放电和黄昏守夜触发的灰烬燧发怒版本不被视为触发技能(因此可以产生能量)的错误。
  • Fixed a bug where some objects, such as Vine Arrow plants, were incorrectly counted as targets when dealing splash damage through the implicit modifier on the Cultist Greathammer base type.
    修复了一个 Bug,它会导致一些物体(例如藤箭植物)在通过邪教徒巨锤基础类型的隐含修饰语造成溅射伤害时被错误地算作目标。
  • Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals.
    修复了 Siege Cascade 以 Vine Arrow 植物和 Frostwall 冰晶为目标的 Bug。
  • Fixed a bug where Herald of Ice was still exploding shattered enemies when the gem was set to be used with your currently inactive weapon set.
    修复了当 gem 设置为与您当前处于非活动的武器组一起使用时,冰之先驱仍在爆炸破碎的敌人的错误。
  • Fixed a bug where Concoction Skills were considered Bow Skills and as a result could be affected by "increased damage with Bow Skills" modifiers on Quivers.
    修复了一个错误,该错误会导致合成技能被视为弓箭技能,因此可能会受到箭袋上“弓箭技能增加伤害”修饰语的影响。
  • Fixed a snapshotting issue with Energy Shield when using the Mask of the Stitched Demon Unique as an Infernalist.
    修复了当 Stitched Demon Unique 面具作为 Infernalist 时能量护盾的快照问题。
  • Fixed a bug where Minion Pact Support was able to drain the Life of Lingering Illusions.
    修复了仆从契约支持能够吸取挥之幻象生命的错误。
  • Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5 Rings could not roll maximum Life.
    修复了 5 级弓无法滚动增加攻击速度,并且 5 级戒指无法滚动最大生命的错误。
  • Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time.
    修复了一个错误,该错误会导致如果您尝试与对象互动并同时闪避滚动,您可能会暂时无法执行任何技能。
  • Fixed an issue where the checkpoint for the Temple of Kopec Boss fight could sometimes take you to the first checkpoint in the area.
    修复了 Temple of Kopec Boss 战的检查点有时会将您带到该区域的第一个检查点的问题。
  • Fixed a bug preventing the quality bonuses on Shockburst Rounds and Hailstorm Rounds from applying.
    修复了阻止 Shockburst 回合和 Hailstorm 回合的质量加成应用的错误。
  • Fixed a bug where Shockwave Totem did not work when used with the Support Gem "Astral Projection".
    修复了 Shockwave Totem 在与辅助 Gem“Astral Projection”一起使用时不起作用的错误。
  • Fixed a client crash that could occur with Power Siphon while holding a Shield.
    修复了在手持盾牌时使用 Power Siphon 时可能发生的客户端崩溃问题。
  • Fixed a client crash that could occur in couch co-op when interacting with the Unique Stash Tab.
    修复了在与 Unique Stash 选项卡交互时可能在 couch co-op 中发生的客户端崩溃问题。
  • Fixed a client crash that could occur in couch co-op when interacting with the Corruption Altar.
    修复了在沙发合作中与腐败祭坛互动时可能发生的客户端崩溃问题。
  • Fixed a bug where Vine Arrow was not slowing enemies.
    修复了 Vine Arrow 不会减慢敌人速度的错误。
  • Fixed a bug that caused Sekhema Asala to fail to shield you during Jamanra, the Abomination's storm skill.
    修复了导致 Sekhema Asala 在 Jamanra(憎恶的风暴技能)期间无法保护你的错误。
  • Fixed a bug where terrain generation for the client can get out of sync with the server for Trial of the Sekhemas.
    修复了客户端的地形生成可能与 Trial of the Sekhemas 的服务器不同步的错误。
  • Fixed a bug where the influence range of Lost Towers could fail to display when interacting with the map device in your Hideout.
    修复了在藏身处与地图设备交互时,失落之塔的影响范围可能无法显示的错误。
  • Fixed a bug where Crossbows could fail to reload if the player did not have enough mana available.
    修复了如果玩家没有足够的可用魔力,弩可能无法重新加载的 Bug。
  • Fixed a bug where Spark could fail to cast while standing on the edge of walkable terrain.
    修复了 Spark 站在可行走地形边缘时可能无法施放的错误。
  • Fixed a bug where Temporal Chains' debuff icon was not displaying the correct description when hovered over.
    修复了鼠标悬停时态链的 debuff 图标不显示正确描述的错误。
  • Fixed a bug where the unique item "Fireflower" could fail to cause Fire Damage to the player when an enemy was ignited.
    修复了当敌人被点燃时,独特物品“Fireflower”可能无法对玩家造成火焰伤害的错误。
  • Fixed a bug where Ghost Dance would remain active when the player no longer met the spirit requirements.
    修复了当玩家不再满足灵魂要求时 Ghost Dance 会保持激活状态的错误。
  • Fixed a bug where "The Way Forward' Atlas Passive would cause The Arbiter of Ash to drop Tier 16 Waystones instead of Tier 15.
    修复了“前进之路”阿特拉斯被动会导致灰烬仲裁者掉落 16 级路石而不是 15 级的错误。
  • Fixed a bug where some unique bows did not play audio when firing arrows.
    修复了一些独特的弓在射箭时不播放音频的问题。
  • Fixed a bug where engraving a support gem did not play audio.
    修复了雕刻支持 Gem 时不播放音频的错误。
  • Fixed a bug where quest items would not drop again from their respective objective if the player dropped them on the ground in an area where the difficulty was different to where it was obtained. Characters in a broken state should now be able to re-obtain the quest objective.
    修复了如果玩家将任务物品掉落在难度与获得任务物品不同的区域的地面上,任务物品不会再次从其各自目标中掉落的问题。处于破损状态的角色现在应该能够重新获得任务目标。
  • Fixed a bug where some interactables couldn't be cancelled by using dodge roll.
    修复了无法使用 dodge roll 取消某些可交互对象的 bug。
  • Fixed a bug where using a flask could cause the player to lose life if item stat requirements weren't met in both weapon sets.
    修复了一个错误,即如果两个武器组都不满足物品属性要求,使用药剂可能会导致玩家失去生命。
  • Fixed a bug where friends would show as offline when they changed character.
    修复了好友在更改角色时显示为离线的错误。
  • Fixed a bug where the Intro Cinematic did not play on the PC Platform.
    修复了 Intro Cinematic 无法在 PC 平台上播放的错误。
  • Fixed a bug where incomplete unique items could be obtained.
    修复了可以获得不完整的独特物品的错误。
  • Fixed some wonky interactions with the additional inventory slots from the Titan's Colossal Capacity Ascendancy Passive Skill.
    修复了与泰坦的巨大容量优势被动技能的额外库存槽的一些不稳定交互。
  • Fixed a bug where The Hooded One would not identify items stored in additional inventory slots granted by the Colossal Capacity Titan Ascendancy Passive Skill.
    修复了兜帽一无法识别存储在巨大容量泰坦优势被动技能赋予的额外库存槽中的物品的错误。
  • Fixed a bug so the inventory no longer opens when dragging the Atlas Map UI with the cursor over a Map node.
    修复了一个错误,该错误导致在将光标拖到 Map 节点上时,物品栏不再打开。
  • Fixed a visual bug where walking away from a corpse and back to it could visually display a new remnant with Grim Feast.
    修复了一个视觉错误,该错误会导致从尸体上走开并返回尸体时,可能会在 Grim Feast 中直观地显示新的残余物。
  • Fixed a bug in the Riverside Map where the boss arena forcefield could appear before entering the boss fight.
    修复了河滨地图中的一个错误,该错误会导致 Boss 竞技场的力场可能在进入 Boss 战之前出现。
  • Fixed a bug where the Energy Shield UI could visually appear as having Energy Shield when the player had none.
    修复了一个错误,该错误会导致玩家没有能量护盾时,能量护盾 UI 在视觉上可能显示为具有能量护盾。
  • Fixed a bug where enemies could cast detonate dead on players minions when the player was using the Sacrifice Gem.
    修复了当玩家使用牺牲宝石时,敌人可以对玩家仆从施放引爆死亡的错误。
  • Fixed problems in the Savanna, Abyss, and Seepage Maps where sections of the areas could be unaccessible
    修复了 Savanna、Abyss 和 Seepage Maps 中区域部分可能无法进入的问题
  • Fixed a bug where the unique item "Corpsewade" did not work when the player was using the King of the Faridun Body Armour Microtransaction.
    修复了当玩家使用 King of the Faridun 防弹衣微交易时,独特物品“Corpsewade”不起作用的错误。
  • Fixed a bug with the Hateforge Unique where negative values of the "to Maximum Rage" Modifier caused the Modifier to not show.
    修复了 Hateforge Unique 的一个错误,即“to Maximum Rage”修饰语的负值会导致修饰语不显示。
  • Fixed a bug where Blink allowed travel to the past in the Ziggurat Encampment without traversing through the Time Portal.
    修复了 Blink 允许在不穿越时间门户的情况下穿越到 Ziggurat Encampment 中的过去的错误。
  • Fixed a bug within the Instilling UI that displayed a Tainted Oil slot, which doesn't exist.
    修复了 Instilling UI 中显示 Tainted Oil 槽位的错误,该槽位不存在。
  • Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Mana.
    修复了分配混沌接种会错误地将你视为低魔力的错误。
  • Fixed a bug where Crossbow Skills could fail to reload when spamming the ability when using a controller.
    修复了在使用控制器时向弩技能发送垃圾邮件时弩技可能无法重新加载的错误。
  • Fixed a bug when stashing a Skill Gem with attached Support Gems would cause the Support Gems to become invisible. These now unpack into the relevant tab.
    修复了在存放带有附加辅助 Gem 的技能 Gem 时,会导致辅助 Gem 变得不可见的错误。这些现在解压缩到相关选项卡中。
  • Fixed the alignment of Mirror of Kalandra within the Currency Stash Tab.
    修复了 Currency Stash 选项卡中 Mirror of Kalandra 的对齐问题。
  • Fixed a bug in the Vaal Factory map where some humanoid monsters would remain inactive.
    修复了瓦尔工厂地图中的一个错误,该错误会导致一些人形怪物保持不活动状态。
  • Fixed a bug where the "Elemental Storm" Gem had the Physical Tag.
    修复了“元素风暴”宝石具有物理标签的错误。
  • Fixed a bug where Gas Clouds could spawn in unwalkable terrain.
    修复了气体云可能在无法行走的地形中生成的错误。
  • Fixed a bug where minion objects could stretch into unwalkable terrain.
    修复了 Minion 对象可能会延伸到无法行走的地形中的错误。
  • Fixed a bug where the Burial Bog Map could generate with a broken loop.
    修复了 Burial Bog Map 生成时可能会有破损循环的错误。
  • Fixed a bug where the World Map always opened displaying an above ground area, even when the player was in an underground area.
    修复了世界地图总是打开时显示地上区域的错误,即使玩家在地下区域也是如此。
  • Fixed a bug where strongboxes could fail to generate any monsters.
    修复了保险箱可能无法生成任何怪物的错误。
  • Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls.
    修复了闪避翻滚的一个错误,该错误允许玩家翻滚穿过骨墙和冰霜墙。
  • Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.
    修复了闪避翻滚的错误,该错误允许玩家从 Ardura Caravan Ramp 上滚下来。
  • Fixed a bug where Soul Cores of Atmohua, Zantipi, or Cholotl could not be used for the 3:1 recipe.
    修复了 Atmohua、Zantipi 或 Cholotl 的灵魂核心无法用于 3:1 配方的错误。
  • Fixed a bug with the Relic Modifier giving a chance to gain another key was incorrectly always applying.
    修复了遗物修饰符提供获得另一个钥匙的机会总是错误地应用的错误。
  • Skip tutorials no longer prevents you from leaving town without engraving a gem.
    跳过教程不再阻止您在不雕刻宝石的情况下离开城镇。
  • Removed the redundant block chance description on Saffel's Frame Unique Item.
    删除了 Saffel 的 Frame Unique Item 上多余的格挡几率描述。
  • Fixed a bug which could cause the landmark room chest in The Mausoleum of the Praetor from being opened.
    修复了一个可能导致 The Mausoleum of the Praetor 中地标性房间箱子被打开的错误。
  • Fixed a bug where "Elemental Storm" was missing the triggered tag.
    修复了“Elemental Storm”缺少 triggered 标签的错误。
  • Fixed a bug which allowed Glacial Cascade's hits to freeze enemies.
    修复了允许 Glacial Cascade 的命中冻结敌人的错误。
  • Fixed a bug in the Trail of the Sekhamas where some traps' audio failed to play.
    修复了 Trail of the Sekhamas 中某些陷阱的音频无法播放的错误。
  • Fixed a bug where "Unbound Avatar" could gain stacks from inanimate objects.
    修复了“Unbound Avatar”可以从无生命的物体中获得层数的错误。
  • Fixed a bug in the Temple of Chaos where leap slamming into an arena could cause the encounter to not complete.
    修复了混沌神殿中的一个错误,该错误会导致跳跃猛烈撞击战斗场地可能会导致遭遇战无法完成。
  • Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers.
    修复了火、冰和闪电获得的伤害缺少标签的错误,导致精华无法滚动这些模组。
  • Fixed a bug where the Act 1 to Act 2 transition cinematic sometimes played when entering The Ardura Caravan rather than when travelling from Act 1.
    修复了进入 The Ardura Caravan 时播放第 1 幕到第 2 幕过渡过场动画时,而不是从第 1 幕旅行时播放的错误。
  • Fixed a bug where some loot in The Temple of Chaos could get stuck in blocking.
    修复了混沌神殿中的一些战利品可能会卡在阻塞中的错误。
  • Fixed a bug where a favored map slot UI notification would appear when corrupting a Tier 15 Waystone into a Tier 16.
    修复了将 15 级路标损坏为 16 级路标时出现偏爱的地图槽位 UI 通知的错误。
  • Fixed a bug which could prevent the player from returning to the Vastiri Outskirts if they travelled there by warping to a party member, then warping to a different party member in Act 1.
    修复了一个错误,如果玩家在第 1 幕中通过传送到一名队员,然后传送到另一名队员来返回瓦斯提里郊区,该错误可能会阻止玩家返回瓦斯提里郊区。
  • Fixed a bug where Supercritical support's 2D art was not displaying in some cases.
    修复了 Supercritical 辅助的 2D 艺术在某些情况下不显示的错误。
  • Fixed a bug where expedition chests in maps were not displaying their rarity.
    修复了地图中探险宝箱不显示其稀有度的错误。

Controller Improvements 控制器改进


  • While using currency, inventory navigation will ignore items the currently selected currency could not be used on.
    使用货币时,物品栏导航将忽略当前所选货币无法使用的项目。
  • Added a bindable action to show/hide item and object labels.
    添加了一个可绑定的操作来显示/隐藏项目和对象标签。
  • While on the world map screen, you can now press B/circle to leave the underground.
    在世界地图屏幕上,您现在可以按 B/圆圈离开地下。
  • Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill.
    如果你将 Interact 绑定到与技能相同的按钮,那么 Trial of the Sekhemas 和 Trial of Chaos 中的一些可交互对象现在优先于对敌人使用技能。
  • The cosmetics tab of the navigation menu has been moved to the end, so that you no longer have to navigate through it to reach the quest or atlas tabs.
    导航菜单的 cosmetics 选项卡已移至末尾,因此您不再需要浏览它来访问 quest 或 atlas 选项卡。
  • Improved auto-targeting logic for very large bosses such as Tor Gul
    改进了 Tor Gul 等非常大的 Boss 的自动瞄准逻辑
  • The game now pauses by default if a controller becomes disconnected, with an option in the Game tab to instead disconnect.
    现在,如果控制器断开连接,游戏将默认暂停,Game (游戏) 选项卡中有一个选项可以改为断开连接。
  • Auto-targeting no longer aggressively prioritises larger enemies and objects (such as Tempest Bell).
    自动瞄准不再主动优先考虑较大的敌怪和物体(例如狂风铃铛)。
  • Pressing X/square while holding a stack of items now deposits a single item from the stack in the currently selected space.
    现在,在按住一堆物品时按 X/square 会将堆栈中的单个物品放置在当前选定的空间中。
  • Hovering a support gem over a filled socket will now show the support gem currently in that socket.
    现在,将支持 Gem 悬停在已填充的 Socket 上将显示当前位于该 Socket 中的支持 Gem。
  • Trying to socket invalid gems using a controller now gives appropriate error messages.
    现在,尝试使用控制器对无效的 Gem 进行套接字时,会给出相应的错误消息。
  • Switching to controller input on a character that was created with keyboard and mouse input no longer results in the character having no actions bound.
    在使用键盘和鼠标输入创建的角色上切换到控制器输入时,不再导致该角色没有绑定操作。
  • Fixed a bug that prevented rerolling expedition vendors while using a controller. There is now also a dedicated button (Y/triangle) to reroll the vendor.
    修复了在使用控制器时阻止重新滚动探险供应商的错误。现在还有一个专用按钮 (Y/三角形) 来重新滚动供应商。
  • Fixed a bug where the Gemling's Gem Studded notable passive was not accounted for when socketing support gems using a controller.
    修复了在使用控制器对支持 Gem 进行插槽时不考虑 Gemling 的 Gem Studded 显著被动的错误。
  • Fixed a bug where the Lost Tower interface had inconsistent controls when using a controller.
    修复了使用控制器时 Lost Tower 界面控件不一致的错误。
  • Fixed a bug that sometimes prevented navigation in the hideout stash while using a controller.
    修复了在使用控制器时有时会阻止在藏身处储藏处导航的错误。
  • Fixed a bug that prevented player 2 from using the Salvage Bench in couch co-op.
    修复了阻止玩家 2 在沙发合作中使用 Salvage Bench 的错误。
  • Fixed a bug that prevented player 2 from equipping cosmetics in couch co-op.
    修复了阻止玩家 2 在沙发合作中装备化妆品的错误。
  • Fixed a bug that caused some types of specialised stash tab to fail to display when accessed by both players at the same time in couch co-op.
    修复了一个错误,该错误导致某些类型的专用储藏选项卡在沙发合作中同时被两个玩家访问时无法显示。
  • Fixed a bug preventing the toggling of advanced descriptions while investigating an item.
    修复了在调查项目时阻止切换高级描述的错误。
  • Fixed a bug preventing moving a socketed support gem into a different socket when you are close to your support gem limit.
    修复了一个错误,该错误会在您接近支持 Gem 限制时阻止将插槽的支持 Gem 移动到其他插槽中。
  • Fixed a bug where the "Enable Held Targeting" option did not function for crossbow ammunition skills.
    修复了“启用保持瞄准”选项对弩弹药技能不起作用的错误。
  • Fixed a bug where certain skills would not be performed if used while holding down a different skill's input.
    修复了在按住其他技能输入时使用某些技能时不会执行的问题。

Console Improvements 控制台改进


  • Item filters can now be used on consoles by subscribing to a filter on the Path of Exile website.
    现在,通过在 Path of Exile 网站上订阅过滤器,可以在主机上使用物品过滤器。
  • A link to set up an item filter is now provided in the filter section of the settings menu, under the Game tab.
    现在,在 Game 选项卡下的设置菜单的 filter 部分中提供了设置项目过滤器的链接。
  • Fixed a bug where cutscenes and informational videos had incorrect colour grading on XBox series consoles with HDR enabled.
    修复了过场动画和信息视频在启用 HDR 的 XBox 系列主机上颜色分级不正确的错误。

Localisation Fixes 本地化修复


  • Fixed a number of cases of outdated translations
    修复了一些过时翻译的情况
  • Fixed characters with accents not displaying correctly in some languages.
    修复了带重音符号的字符在某些语言中无法正确显示的问题。
  • Fixed a number of cases where translated text could overlap itself or the borders of its field.
    修复了翻译文本可能与其自身或其字段的边框重叠的许多情况。
  • Fixed a bug where Thai text did not display correctly on consoles.
    修复了泰语文本在主机上无法正确显示的错误。
  • Fixed a bug where modifier tiers would not be displayed correctly when the game language was set to Traditional Chinese.
    修复了当游戏语言设置为繁体中文时,修改器等级无法正确显示的错误。
  • Fixed a number of cases of keywords not displaying correctly in languages other than English.
    修复了关键字在英语以外的语言中无法正确显示的许多情况。

Microtransactions 微交易


  • Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: Siren Wings, Siren Cloak, Siren Weapon, Siren Weapon Effect, Siren Character Effect, Siren Footprints Effect, Siren Portal Effect, Deepwater Wings, Deepwater Back Attachment, Deepwater Weapon, Deepwater Weapon Effect, Deepwater Character Effect, Deepwater Footprints Effect, Deepwater Portal Effect, Atlantis Cloak, Atlantis Wings, Atlantis Portal Effect, Atlantis Footprints Effect, Onyx Oblivion Wings, Onyx Oblivion Weapon, Oblivion Weapon, Direblade Wings, Direblade Weapon, Verdant Weapon, Sulphurous Gargoyle Wings, Alabaster Gargoyle Wings, Stygian Gargoyle Wings, Pitch-black Gargoyle Wings, Illusionist Character Effect, Brimstone Character Effect, Harmony Wings, Harmony Cloak, Harmony Weapon Effect, Harmony Footprints Effect, Harmony Portal Effect, Heritage Wings, Heritage Cloak, Heritage Weapon Effect, Heritage Weapon, Heritage Portal Effect, Divergence Wings, Divergence Cloak, Divergence Weapon, Divergence Weapon Effect, Divergence Footprints Effect, Divergence Character Effect, Divergence Portal Effect, Vulcan Cloak, Vulcan Shield, Vulcan Weapon Effect, Harmonious Weapon, Harmonious Weapon Effect, Electroswarm Character Effect, Project Electroswarm Character Effect, Siren Electroswarm Character Effect, Void Emperor Electroswarm Character Effect, Kalguuran Cloak, Penance Back Attachment, Crucible Armour Set, Cane Toad King Portal Effect, Albino Toad King Portal Effect, River Toad King Portal Effect, Sacred Wisps Portal Effect.
    启用了以下现有的化妆品微交易以用于流放之路 2:塞壬之翼、塞壬斗篷、塞壬武器、塞壬武器效果、塞壬角色效果、塞壬脚印效果、塞壬传送门效果、深水之翼、深水背部附件、深水武器、深水武器效果、深水角色效果、深水脚印效果、深水传送门效果、亚特兰蒂斯斗篷、亚特兰蒂斯之翼、亚特兰蒂斯传送门效果、 亚特兰蒂斯脚印效果, 玛瑙遗忘之翼, 玛瑙遗忘武器, 遗忘武器, 恐剑之翼, 恐剑武器, 翠绿武器, 硫磺石像鬼之翼, 雪花石膏石像鬼之翼, 冥河石像鬼之翼, 漆黑石像鬼之翼, 幻术师角色效果, 硫磺角色效果, 和谐之翼, 和谐斗篷, 和谐武器效果, 和谐脚印效果, 和谐传送门效果, 遗产之翼, 遗产斗篷, 遗产武器效果, 遗产武器, 传承传送门效果, 发散之翼, 发散斗篷, 发散武器, 发散武器效果, 发散脚印效果, 发散角色效果, 发散传送门效果, 火神斗篷, 火神盾牌, 火神武器效果, 和谐武器, 和谐武器效果, 电群角色效果, 项目电群角色效果, 海妖电群角色效果, 虚空帝电群角色效果, 卡尔古兰斗篷, 忏悔背部附件, 熔炉铠甲套装, 甘蔗蟾蜍王门户效果、白化蟾蜍王门户效果、河蟾蜍王门户效果、神圣的 Wisps 门户效果。
  • The Hands of Xesht Back Attachment now has a smaller variant that can be selected from the cosmetics menu.
    Hands of Xesht Back Attachment 现在有一个更小的变体,可以从化妆品菜单中选择。

There were also a handful of changes we didn’t quite get ready in time for this patch, but we will be getting them to you as soon as they’re ready!
还有一些更改我们没有及时为这个补丁做好准备,但我们会在它们准备好后立即将它们发送给您!


  • Una’s Songs still won’t be playing correctly, this was unexpected even for us to cause us this much trouble to fix.
    Una 的歌曲仍然无法正常播放,这对我们来说也是出乎意料的,这给我们带来了这么多麻烦来修复。
  • Adding multiple respawns to other Pinnacle Content on the Atlas (King in the Mists, Breachstones, Olroth in Expedition). The Arbiter of Ash is included but we didn’t get around to getting the other ones implemented.
    向 Atlas 上的其他 Pinnacle 内容添加多个重生(King in the Mists、Breachstones、Expedition 中的 Olroth)。The Arbiter of Ash 也包含在内,但我们没有来得及实施其他的。
  • Map (Waystone) Stash Tabs.
    地图 (Waystone) 储藏选项卡。
Posted by 
发布者 Community_Team

on
Grinding Gear Games

on 2025 年 1 月 16 日下午 1:33:10格林 Gear Games
!
ty
Pog
Weee
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Meow
Yuge
yep Huge!
Please unlock accounts :(

Report Forum Post

Report Account:

Report Type

Additional Info